Nice design but I wouldnāt call it edgy Aurodragon, Iād call it Atrahasisā true form.
New 7ā , eldritch abomination made from the fusion of Aurodragon and Atrahasis: Aurahasis/Atrahagon
AuroaHasis 
So I thought about a cool new passive idea. Wouldnāt conditional passives be cool? Hereās sorta a half baked monster idea.
New passive: vigilant
Sleep immune when overwatched
Active:
Nightwatch
Overwatch
Other possible moves:
Assisted aoe
Sleep retribution
Purify; purifying mist; purify all
Faststrike (raw?)
Accelerate team
High speed? Maybe around 80
I assume it would also have a second passive
Quite nice idea but no way should it have any form of purify considering it can have sleep immunity!
Conditional passives are cool beans
Mighty glacier type beat monster
Rounded stats, 10% speed
ACTIVES:
Zealous Attack (250sec)
Double Slayerbane (250sec)
Double Retribution (250sec)
Survivor EX: if this monster survived for 500sec, it deals massive piercing damage to two enemies. (100sec)
SECRET SKILL - Death Sentence (50sec, +2 cost)
PASSIVES:
Hold Ground
Mighty Glacier: this monster has its HP, ATK and DEF increased by 100% and has Unmovable, but canāt skip or be given turns.
Interesting idea, although he seems like he wouldnāt be worth the slot on a team in general. Maybe if he healed himself by 10% each kill he gets or if he has stun immune as well
If the monster is a legendary, heās gonna have ~9000 HP, ATK and DEF. I think that itself is incredibly strong and justifies the high seconds as a drawback
Iām more thinking that if he gets stunned heās done for the rest of the battle. Maybe the passive that keeps him from getting turns can only be in effect if heās under 300 tu? Otherwise heās locked in place for a newer player without a way to kill him or pull him back
You know what, you are right and Iām gonna give it something that discourages leaving him be
Give it broken heart that way they canāt stun it out of the game!
if he has this then no no to sleep retribution
Glad to see the game still going and forum still active! Moreover, Iām happy to see a lot of my suggestions & others, coincidentally, were used over the course of 5-6 years, in some shape or form. But, I digressā¦
My apologies if this has been suggested already:
Active
Time Loop (250 sec) Causes the last move used by the opponent to be used again.
Glitch (100 sec) Causes the opponents next move to randomly choose a target.
Distortion (???) User cannot be attacked or attack until a teammate dies. (cannot be used if last monster left.)
Mimicry (???) Monster uses the last recorded move.
Passive
Genome Shift: Causes the user to morph into the last teammate who was killed.
Record: Monster records and remembers the last move used while on the field.
Equilibrium: All monster stats are equal to users.
To Ashes: All monsters who die cannot be revived.
Singular Identity: All monsters cannot have a clone.
Electrical Repair: When monster is stunned it is healed and unaffected by the TU increase.
Happy hunting!
Nice to see a veteran coming back! I like ideas like Time Loop or Mimicry, though keep in mind that some combos could be VERY overpowered, e.g. using it after Transient Bash or Hypnotize-type skills. Record would be very hard to code, also.
Maybe we should have something crazy like Metronome from PokƩmon (:
Genome Shift, To Ashes and Electrical Repair are super cool and should be in the game!
Thank you! Fortunately, I can learn new strategies with all these monsters! Mythics look interesting. I agree with you. Transient Bash!? Iāll try to research the current skill sets before suggesting a skill, to avoid OP skills from being created!
Itās a move which does ālethalā damage to an enemy and the user does on the 3rd use of the move
The PsyOp soldier. This monster is an absolute nuisance! @gmugen your skill ideas were too good not to use them.
ACTIVES:
Dreaded Wave (250sec)
Glitch: if the opponentās next move is single or double target, the target(s) will be chosen randomly (100sec).
Time Loop: repeats the last move an opponent used. Bypasses all moves restrictions and requirements (200sec).
Mental Connection: targets an enemy. If this monster is killed by an enemy in the following 100sec, the target dies too (1 use, 50sec)
SECRET SKILL - Instant Shield Self (+2 cost, 1sec)
PASSIVES:
Sleep Immunity
Stun Recovery/Electrical Repair: When monster is stunned it is healed and unaffected by the TU increase.
Gear Field: All ally monsters with Gear gets Unmovable stun immunity with 50% attack and def boost
Gearog/Geargant/Geartyrant, Chronogear (Chronotitanās 2nd form), Vilegear (Devilborgās 2nd form)⦠Who else?