Active skills:
Neko slash (30TU): Same as Neko punch but piercing.
Twilight destroyer (100TU): Deals critical damage to the target if itās holy or shadow element. This skill ignores shields and HG.
NekoFury (70TU): Deals critical damage to an enemy if the user has at least one kill. Deals more damage for each kill made by the user.
Can only be used if thereās a friendly cat monster.
Neko Revival VI(50TU): Kills a 6 star monster to summon a Kattmander. Can only be used if 150TU passed since the users first turn.
Secret skill: +3 cost
Neko Zone(5TU): Accelerates, boosts attack and defense of ally monsters by 25%.
Passive skills:
Camouflage Entrance
Twilight Fate: This Monster will die after itās first turn if it didnāt enter the battlefield from reinforcement.(Dies after first turn if used in FL)
Aries
Rammer: All single and double target offensive moves have a chance to knockback the enemy and itself out of the field despite of gravity field.
Taurus
Raging Bull: All piercing attacks is critical but highly damage the user.
Gemini
Twin Hitter: Attack the enemies twice with 55% each hit every turn.
Two-face: When this monster attack, all of its defense will be added to its attack stat and adds its attack stat to its defense when this monster ends.
Cancer
Crab Trap
Idea 1: Reflect some damage inflicted back to the user.
Idea 2: Chance Auto Overwatch
Leo
Pack Leader: When this monster kills the monster, the all allies on field will be moderately heal.
Virgo
Inexperienced: Slowly increase its attack and defense stat by 5% every 100 sec this monster pass in the field.
Libra
Equilibrial Sharing: Upon entering, all hp of all monsters on the field will be equally distributed. (Like hp sharing)
Scorpio
Tough Stinger
Idea 1: All piercing moves inflicts poison to the target.
Idea 2: All poison moves penetrate shields but does not ignore hold ground.
Sagittarius
Bullseye: All critical moves canāt be redirected and ignores shield and hold ground.
Capricorn
Sea Cutter: When this monster enters the field, deals moderate water damage to all monsters on field. Also when this monster is hit by water element moves or aquatic type monster, 25 seconds will be reduced to its remaining seconds before its turn.
Aquarius
Extinguisher: Ignores shields and hold ground of fire elemental monsters.
Pisces
Aquatic Infatuation: Heals 500 hp for every aquatic monsters on field including enemy monster. This also activates ally A.S.'s bond fish passive.
This is beautiful! When saying āwith 55%ā, you mean with 55% of max damage?
This one too! Even if I think that if I ever gets added, itād be called āEqualizing Entranceā (because of Simuronixās move Equalize which has the same effect)
Some of these passives are extremely powerful, so itād be better if they were assigned to Mythics, like Rammer and Bullseye.
Type Summon: kills an ally and sacrifices a monster at the end of the team, then summons a 5-6ā 2nd form/Ultra-Evolved monster with the same type of the ally (100sec)
Element Summon: kills an ally and sacrifices a monster at the end of the team, then summons a 5-6ā 2nd form/Ultra-Evolved monster with the same element of the ally (100sec)
Tyrannical Summon (50sec)
SECRET SKILL - Mirror Summon: chooses an enemy and summons it next in your reinforcements with 50% HP (+3 cost, 130sec)
I think it is perfect to a token monster that I think. I mean not totally a monster rather a passive (again).
Monster name: Gummoid
Water element
Active: Flux, Superwave
Passive: Shifter- Almost similar to the mirror revenge but instead of transforming into the monster that killed it, it will randomly pick someone to shift to with full health but only possesses 80% of the monsterās max attack and defense stat
Counter Summon (200sec, single use); adds all monsters summoned by the enemy to the userās reinforcements randomly; cannot be used if this skill has already been used in this battle
Killerdog asked for someone to make a moveset designed after themselves so I made this monster.
6ā monster: The Rubberduckinator.
Full attack, 95% Speed
Robotic Storm
ACTIVES:
Assisted Thunder (All) (160sec)
Duck Eat: (1 use) (200sec) This skill hits 1 teammate. It immediately kills the chosen teammate and then fully heals the user. A Flocculasarus is then summoned in its place while activating Aggressive Entrance. This skill can only be used after 100sec have passed since this monsterās first turn.
RAW Bloodshed (130sec)
Quack: (50sec) Mildly irritates opponent. Other than that, nothing happens. This skill can only be used after 200sec have passed since this mosnterā first turn.
SECRET SKILL - Instant Life Flip Ally: (+3 cost, 1sec)
@NMEduck Love it! Storm is a surprise but I guess thatās because itās a robot and would be a yellow ducky? If certain BMers didnāt exist Iād be tempted to suggest Quack is made 2TU for ultimate annoyance.
ye even though I prefer fire, storm fits better since it is a robot yellow ducky. Iād use instant life flip ally on galliodragon so I could make the perfect aoe spam team with it. Quack would be a good way to skip turns when needed, but it would be easy to abuse so thereās a 200sec restriction because this monster will obviously have an easy time surviving until then.
Repulse (130sec) (3 uses): targets one enemy; this monster only takes 10% of damage from each attack, and the target takes 30% of the attack; effect goes away after the user gets another turn
Repulse 2 (130sec) (3 uses): targets one enemy; this monster only takes 40% of damage from each attack, and the target takes 60% of the attack; effecet goes away after the user gets another turn