Sniper
When this monster uses move which is crit to an enemy monster, it canāt be redirect.
Ultra-Vision
Allow this monster to hit all monsters using multi targets attack even the enemy monster is stealth or has camouflage
Undying Field
When this monster is on field, all monsters will endures the hit and will have remaining 1hp. (Beneficial for hatching rare mons or setting kill-required skills like bloodthirst)
Active idea
Revival Seal
When a monster is hit by this skill, it canāt be revive by any passives or active skills including rebirths
Wonderful! Just to make sure, do you mean moves canāt be redirected if the target selected is susceptible to the move?
Paired with Dusicyon, this would be an absolute nightmare. Itād take THREE HITS on average to get rid of the likes of Ahuizard, Angelion and Delugazar. Though Poison would completely thrash that strategy.
Love this one too! Ankoudragon would become trash instantly lmao
Blinding strike (130sec): targets one enemy; the target takes moderate damage; the targetās attacks behave as though all monsters on the field except the user had stealth; effect lasts for 100 seconds
Tailgate ( - ) (5 uses): targets the monster with the least ammount of seconds; moves the user 1 second behind the target [Could be used to set up slayerbane, timestrike, etc.]
Lonely guard (passive): whenever this monster would be killed by an attack, instead a random teammate is killed; this passive only works once
Selfless (passive): if the entirety of the userās active allies would be killed by an attack, this monster dies instead
Bloodburst: hits an enemy, dealing critical damage if at least two allies have a kill (100sec)
Bloodseal: stuns an enemy by 150sec (100sec)
Bloodstab: kills an ally and transfers that monsterās kills to himself. Negates revenge effects. Canāt be used on allies with no kills (80sec, 5 times).
Bloodsurge: hits all monsters on the field. Deals critical damage if this unit has 5 kills or more (100sec)
SECRET SKILL - Swift Bloodthirst (+2 cost, 50sec)
PASSIVES:
Spirit of Carnage: this unit enters the field with 1 kill. Each move that fails to kill decreases that number by one. If this unitās killcount drops to zero, it instantly dies.
Guardian Angel (passive): If this monster is in the field, it negates all revenge passive and instant death moves of enemy team. Also, if this monster is below 15% health, it will receive the enemyās attack targeted to an ally monster with 25% health including RAW.
Possession (Active): The targeted ally monster will have its element change same to its user. (Useful for LINK and assisted)
This would mean breaking the game with a clean sledgehammer blow. Ankara is worth 20 6ā Tickets and can only nullify the revenges of the monsters she kills!
This is very nice, I remember the Devs saying ages ago that would be hard to code but I still hope this becomes a reality
I not a coder or programmer in some sort but it is almost how conversion works without changing the whole entity rather only the aspect in which it can affect LINK and assisted sooo it is hard.
Exactly, in āConversionā moves, the monster is killed. But your Possession move shouldnāt kill and resurrect, because it would trigger Retribution and reset kills.