šŸ’” Monster Skill/Suggestion Box šŸ’”

Passive ideas

Sniper
When this monster uses move which is crit to an enemy monster, it can’t be redirect.

Ultra-Vision
Allow this monster to hit all monsters using multi targets attack even the enemy monster is stealth or has camouflage

Undying Field
When this monster is on field, all monsters will endures the hit and will have remaining 1hp. (Beneficial for hatching rare mons or setting kill-required skills like bloodthirst)

Active idea

Revival Seal
When a monster is hit by this skill, it can’t be revive by any passives or active skills including rebirths

Wonderful! Just to make sure, do you mean moves can’t be redirected if the target selected is susceptible to the move?

Paired with Dusicyon, this would be an absolute nightmare. It’d take THREE HITS on average to get rid of the likes of Ahuizard, Angelion and Delugazar. Though Poison would completely thrash that strategy.

Love this one too! Ankoudragon would become trash instantly lmao

Rebirth seal is better imo

Yeah, it is.

That will hit anything critical that has a SS turned on that is instant lol.

Lol good point. I’ll reword it slightly to not count secret skills.

Blinding strike (130sec): targets one enemy; the target takes moderate damage; the target’s attacks behave as though all monsters on the field except the user had stealth; effect lasts for 100 seconds

Tailgate ( - ) (5 uses): targets the monster with the least ammount of seconds; moves the user 1 second behind the target [Could be used to set up slayerbane, timestrike, etc.]

Lonely guard (passive): whenever this monster would be killed by an attack, instead a random teammate is killed; this passive only works once

Selfless (passive): if the entirety of the user’s active allies would be killed by an attack, this monster dies instead

2 Likes

Lonely guard(passive) must have this word "But remove this skill when this passive has been used"to make this skill balance

1 Like

Carnaaaaaaaaageeeeeeee


ACTIVES:

Bloodburst: hits an enemy, dealing critical damage if at least two allies have a kill (100sec)

Bloodseal: stuns an enemy by 150sec (100sec)

Bloodstab: kills an ally and transfers that monster’s kills to himself. Negates revenge effects. Can’t be used on allies with no kills (80sec, 5 times).

Bloodsurge: hits all monsters on the field. Deals critical damage if this unit has 5 kills or more (100sec)

SECRET SKILL - Swift Bloodthirst (+2 cost, 50sec)

PASSIVES:

Spirit of Carnage: this unit enters the field with 1 kill. Each move that fails to kill decreases that number by one. If this unit’s killcount drops to zero, it instantly dies.

Harden Carapace

4 Likes

bloodstab is so fast,I think 100 or 130sec is better.And blood seal is to fast too. how about 130sec .if this monster is legendary.

Bloodstab is actually weaker than Backstab , because you can’t exploit revenge effects. Also, keep in mind that Backstab is 60sec on Geomagnus.

Bloodseal is a non-killing move, so you can’t use it liberally, because of the passive

1 Like

so if I am use him/her in fl.he only deal minordamage?

1 Like

If you use it in FL, and no ally has a kill, it will actually die first turn lmao

1 Like

cool,its worth it.to charge retribution

Guardian Angel (passive): If this monster is in the field, it negates all revenge passive and instant death moves of enemy team. Also, if this monster is below 15% health, it will receive the enemy’s attack targeted to an ally monster with 25% health including RAW.

Possession (Active): The targeted ally monster will have its element change same to its user. (Useful for LINK and assisted)

There’s a move called Guardian Angel in Evertale :slight_smile:

This would mean breaking the game with a clean sledgehammer blow. Ankara is worth 20 6ā˜… Tickets and can only nullify the revenges of the monsters she kills!

This is very nice, I remember the Devs saying ages ago that would be hard to code but I still hope this becomes a reality

1 Like

I didn’t know that, I don’t play evertale

I not a coder or programmer in some sort but it is almost how conversion works without changing the whole entity rather only the aspect in which it can affect LINK and assisted sooo it is hard.

Exactly, in ā€œConversionā€ moves, the monster is killed. But your Possession move shouldn’t kill and resurrect, because it would trigger Retribution and reset kills.

Still, it’s an idea I want to see in the game!