💡 Monster Skill/Suggestion Box 💡

Flaunt was the will of the people @TheCroutonGuy. It is at the heart of Neo democracy. The people asked and they received.

1 Like

Flaunt is the heart of you cheating behind my back with vkc

1 Like

Prof we’ve been through this. There is nothing between VKC and me. Just stop. We shouldn’t be speaking like this so publicly.

1 Like

I think this is a really cool idea.

Apollodragon’s/Taloknight’s Survivor should activate earlier and scale with time passed.

0-75: uncharged Slayerbane

76-150: Neko Punch

150-225: 1-kill Bloodshed

225-300: normal Survivor

300-400: Retribution

400+: Bloodfury (I think it does more damage than Retribution, doesn’t it?)

2 Likes

I think it’s a cool idea in general for survivor moves, but there are too many monsters that have survivor on them already who this wouldn’t work well for. For example, Regalion has low attack so its double drain survivor doesn’t one-shot many things. If it could one-shot too easily it would be very powerful.

They could definitely make a new survivor move that does get stronger with time, but I would suggest only new monsters get it. Apollorexus and Taloknight are fine the way they are now. They have their place in some PvE content, they’re a reasonable sweeper for new players to build around and they’re just outside what’s viable in top level PvP (they saw use in the past). If anything, it should be the monsters that don’t see use anywhere that get buffs.

3 Likes

cough…Mulasem…cough

Honestly it does make sense, the more you survive the more damage you deal.

Definitely, I had this in mind too since I don’t want monsters like Oakthulhu or Regalion get a Survivor buff. I thought Talo and Apollo should get a move like “Survivor Strike” or similar.

Name: Zenos X
Rarity: 5 star
Elem: Water
Standard attack Standard defense
70 speed

Active skills:
AoE
Kin slayer
Raw Timecrush (130TU)
Solo Bloodfury

Passive skills:
Stun immunity

Seems to good of a moveset for a SE at least a legend

It’s a bloom counter raw time crush :v

Another counter to ap spam

Since it’s a 5★, I’d raise Timecrush’s TU to 160.
Like Throw (100 TU) and Catapult (160 TU). Plus, it’s a 5★, so it should use some TU increases. Overall, a good monster. AP spam will never be countered enough until RNG between multiple APs is completely removed.

It has raw(restriction) … that’s why I made the TU low :sweat:

Attacking raw moves dont have TU reduction

1 Like

It was before

The only RAW move with lessened TU is Ahuizard’s, and for no fu★★ing reason (and maybe Focalforce’s RAW Faststrike, but that’s because it’s a mythic).

Angelion’s, Glaciaron’s and Zeuswyrm’s RAW Bloodfury all are 130 TU, and so is Sacrumega’s RAW Bloodthirst.

Only raw bloodmoves dont get TU reduction?

Yeah

What about a skill or passive that makes healing moves not work on both sides?? I mean they can be used but no healing results??? lets say pola hits but doesnt heal or lifeflip doesnt affect health
We could call it cursed lands.