Doesnât the spider mythics has the same type of passive?
Arachnadiva has piercing payback revenge, not piercing death revenge.
Dragulus had the passive changed to piercing specifically so it has something unique about it.
@Dev_VKC could you guys consider giving Tezacoatl power slash instead of power strike and or make power strike piercing? Tried to make a link earth team around it and found it very weak/ dead weight with a lot of the hold ground monsters currently present in the meta game. Only thing it really helped with was gravity field and blocking my opponents from knocking/sending back their mons. I think allowing it to have a piercing move will make it more viable and less awkward to use, especially since it needs to consume three rockoids to make it somewhat decent.
Youâre absolutely right. Teza is awful. Iâd love to see it buffed
Yeah itâs a shame, by far one of my favorite monsters but has a disappointing move set. Would love to find a use for it but itâs dead weight as is right now
Yeah
Itâs pretty tough to get legendary if you are a F2P player and for the 4 months I played I only got 10 legendaries(including Noxdrake and chronox) and 2 mythics ( Drax and satomi)
Damn youâve Satomi
Name: Messiahound (A bipedal husky wearing white robes that are stained with its own blood)
Element: Holy
Type: Beast
Stars: 7
Cost: 14-16
Atk/Def: Standard Defense
Speed: 60%
Moves: (Awakened)
Dual Power Slash (200sec)
Atonement (100sec) (This move targets one enemy, it resets the number of kills it made to zero.)
Repent
Purifying Mist
Moves: (Unawakened)
Power Slash
Forgive
Repent
Stealth All
SS: Final Blessing (This move sacrifices the user, before purifying and fully healing all monsters on the field, as well as applying Shield, Stealth and Overwatch. This move cannot be used until 200sec have passed since this monsterâs first turn.)
Passives: (Gains Stun Immunity upon Awakening)
Absolution (Monsters that are killed by this monster have their Revenge passives negated)
Stun Immunity
A bit heavy-handed with symbolism and all that, but I figured that a mostly passive monster with the ability to nullify revenge passives would be nice. Initially, it wouldâve had a passive similar to Bastia that nullified all revenge passives on the field, but it mightâve been a bit too powerful. Atonement is basically Forgive, but without the inbuilt heal, in case you were wondering.
Edit: I just realised that Forgiveness is actually Forgive, so I opted to fix up my mistake. Thank you to @DMGInterference for pointing that out.
DeVs should made a passive that Cancels Field passive (Dream world, Gravity field,Time freeze,Ion field,Serene Field,stun immunity Field etcâŚ)
Thatâs for 2021. Next wave of power creep with the 8star âDivineâ monsters.
The monsterâs moveset is perfectly fit for a support monster and surprisingly balanced. I wouldâve expected some crazy stuff like Repent but without its restriction or Healing Purifying Mist, but itâs actually fair.
Only two issues: the first one is that I think the in-game move is called âForgiveâ and not âForgivenessâ. The second one is the lack of chances to exploit the passive: a Standard Defenceâs Slash Double will reliably kill only the Rockoids (which is actually a good thing, I take everything back)
Looks good, but Iâd probably go ahead and lower the TU of dual power slash to 130. I know the standard TU is 160 but weâve seen it as 100TU on Bundam and itâs the monsters only attack move plus it has standard defence so itâs not like it will do crazy high damage.
Ok, LINK/SOLO/RAW are nice, but have you ever thought of other restrictions?
TEAM: the majority of ally monsters must have the same type as the user. TEAM skills hit all enemies.
RUPT: the enemy target is shielded, stealthed or has Hold Ground.
END: there are no reinforcements left.
What kind of sick maniac series do u have in ur computer
Having had Blacktitan and Whitetitan on my mind, I was struck by an ingenious idea; what if I made them an elemental family of sorts? Allow me to show you my ideas on what the other four âtitansâ could look like.
Name: Goldtitan
Element: Storm
Type: Rock
Stars: 6
Cost: 13-16
Atk/Def: Full Attack
Speed: 90%
Moves:
Ultrabolt
Counter Strike
SOLO Timestrike
SOLO Bloodfury
Secret Skill: Retreat
Passives:
Shocking Entrance
Stragglerâs Protection (When this monster enters the battlefield, it applies a Shield to the monster with the highest seconds.)
Name: Silvertitan
Element: Holy
Type: Rock
Stars: 6
Cost: 13-16
Atk/Def: Full Attack
Speed: 90%
Moves:
Ultralux
Kinslayer
SOLO Sneak Attack
SOLO Bloodcrave
Secret Skill: Retreat
Passives:
Foggy Entrance
Stragglerâs Recovery (When this monster enters the field, it fully heals and Purifies the monster with the highest seconds.)
Name: Bronzetitan
Element: Shadow
Type: Rock
Stars: 6
Cost: 13-16
Atk/Def: Full Attack
Speed: 90%
Moves:
Ultrablight
Kinslayer
SOLO Catapult
SOLO Bloodthirst
Secret Skill: Retreat
Passives:
Twin Entrance
Stragglerâs Retreat (When this monster enters the field, the monster with the highest seconds is knocked back to a random place in their ownersâ team.)
Name: Lapistitan
Element: Water
Type: Rock
Stars: 6
Cost: 13-16
Atk/Def: Full Attack
Speed: 90%
Moves:
Ultrasplash
Counter Strike
SOLO Slayerbane
SOLO Bloodfury
Secret Skill: Retreat
Passives:
Alert Entrance (When this monster enters the field, it grants the Overwatch status to a monster on your side of the field.)
Stragglerâs Double (When this monster enters the field, the monster with the highest seconds has a clone of it added to the next in line of itâs trainerâs reinforcements at 50% HP.)
As much as I wanted to give them all True Hit, I figured it would make them all too identical so I opted to spice things up a bit to make them more unique. Arguably the hardest part was creating new âStragglerâsâ passives that were able to stand out from one another, while putting something new to the table. As for their main method of sweeping, that took a bit of time as well. Initially, Lapistitan was meant to be the Stealthy one, but then I realised that it would be too similar to Abyssoldier Myst and opted to swap it around with Silvertitan. The only one Iâm a little concerned about is Bronzetitan, due to it having a piercing move at such high speeds; had it not been for Blacktitan being an Earth Monster, I wouldâve made it so that you couldnât just slap Bronzetitan into a throw team, which has always been predominantly Earth. As for Goldtitan, itâs the one I have the least to say about as it essentially completes the stun/poison/sleep trifecta alongside the other two titans. Thatâs enough rambling out of me, Iâm more than open to any sort of discussion regarding my ideas.
Edit: As I figured people might get confused over Goldtitan and Silvertitan regarding their passives, allow me to clarify a couple things. Their âStragglerâsâ passives, and that of the other titans will activate BEFORE their Entrance passive, meaning that in Goldâs case, you opponent isnât guaranteed to have a monster of theirs given a shield.
Cool ideas. I like them all except the water one, which has the best SOLO move (slayerbane - would this be 50TU or 60TU⌠either way thatâs super good with max attack and high speed) and weirdly bloodfury too. A large part of the first solo move is the entrance sets it up and it has no other setup for it, so you move to the blood move. Slayerbane doesnât fit with this at all and the entrance doesnât set it up.
So the two changes Iâd makeâŚ
-
Give them all True Hit rather than counter strike / kinslayer. High speed monsters in all elements having one of these two when theyâre very viable in the FL with their retreat is just not that fun. Also, this slot isnât meant to be their main move⌠itâs just a damage move to fall back on or use in a pinch to counter protectors. The focus is on the solo moves.
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Water titan (Lapistitan): Iâd change Alert Entrance -> Shield Entrance, SOLO Slayerbane -> SOLO Confident Strike, SOLO Bloodfury -> SOLO Bloodbite, Stragglerâs Double -> Stragglerâs Push [pushes back by 100TU].
Alternatively: Alert Entrance -> Fortify Entrance [shields every monster on the field], SOLO Slayerbane -> SOLO Shield Breaker, SOLO Bloodfury -> SOLO Bloodthirst, Stragglerâs Double -> Stragglerâs Push.
You raise a fair point regarding True Hit; as I mentioned I didnât want them to feel like near identical copies of one another with their movesets. As for the Lapistitan rework; I really like the one with SOLO Confident Strike/Bloodbite, more so than my initial idea.
These new titans are all very down to earth, yet efficient and it looks like they could set up so many comboes with their entrance. Lapistitan is the only one which looks kinda funky.
What if it had, as passives, Shield Entrance and Stragglerâs Substitute: substitutes the monster with the highest seconds with a Rockoid, pushing that monster next in his reinforcements.
That way, he could set up both True Hit (if an enemy was targeted) or SOLO Slayerbane (if an ally was targeted), becoming a Prismaryx but without weakness to Stealth.
Though, if Slayerbane is SOLO, Iâd SOLO Bloodfury into SOLO Bloodthirst/lust/shed or whatever you want.
More monsters for Bastia to nullify
Jk. These ideas are great! A few remarks: Stragglerâs double could be abusable with some mythics and Stragglerâs retreat smells like 400sec bug.