4 kills is way too much, itāll never get to 4 kills before the enemy kills it or repulses it, even against AI.
You think? I made it so that a common monster like Dusicyon would slow him down, plus heās weak to Chrono Killer moves and requires some time to begin sweeping, as he needs three kills. Though, I just realized I wrote the wrong restriction on his SS.
His passive speeds ally entrance up, but never actually grants Roaring Entrance, as even a 100% speed monster would wait 35TU before getting a turn.
The concept is amazing. Looks like Terragar but with extra steps
Cool idea but probably needs some toning down.
For starters, RAW Retribution All better have a tu restriction on the monsterās first turn, because otherwise holy damn!
Speed Up is straight up too much, possibly even for a fully awakened mythic. I mean people play Deathgazer for a 50 seconds decrease once, this monster granting it to every entering monster is insane!
It could work (and still be very strong) as a single use SS: it could exchange an ally with your first reinforcement, and that reinforcement could get the bonus. This probably shouldnāt go on an high speed monster though.
Actually people pay for Deathgazer to enter field twice lol
I re-read it and Speed Up needs indeed a toning down, dunno what was I thinking when I wrote it. 15sec should be more than enough.
I donāt think RAW Retribution All should be restricted, think about Magmarinus, Prismaryx and Gyomurai: their LINK Slayerbane All is much faster and kills reliably as soon as it is available. Penguinator is the major offender though, as his Slayerbane All doesnāt have restrictions and bypasses HG/shields, albeit being slower.
Link Slayerbane All is probably the single most overpowered move in the game right now, and Iāve asked for a nerf a couple of times already. Link is probably the best strategy at the moment besides Dolphin combo because of it⦠and yet itās not even close to the power of your own move!
Fact is that Retribution can be activated by the user, while Slayerbane canāt. Say Ziber uses Cannibalize or Baublebasher uses Bloodrage, then youād have a 79 speed AoE that kills everyone.
Plus Link Slayerbane All requires link, at least putting some restrictions on team building, while your monster would help the already best element to build around. Imagine a team with Gyo and your monster back to back.
ps: 15 secondās still too much⦠unless this is an aprilās fools joke, in which case you got me good!
Link Slayerbane is not powerful enough to warrant a nerf; there are multiple ways to deal with it such as breaking up the link and applying Stealth/Purifying Mist.
Think the monster that will use Bloodbreak has unmovable and some Killing moves
And if you donāt a high speed monster with defensive passives will kill your entire team.
Iām fine with rewarding link, but this is insane. If Magmaās Dual Slayerbane was a problem, then Magmaās Link Slayerbane All is a bigger problem⦠just one that not everybody has the monsters to abuse.
Do you think it is really that much? XY-450M stuns every enemy by 30 seconds upon entering the field, is decreasing the wait by 15 seconds that much?
Youāre right, I couldāve made an April Fools joke here. What a waste! Iāll go flog myself.
Name: Nosouloni (Oniblade bent back with its blade in its stomach and a nightmarish ghost coming out of the stomach)
Stats: Shadow, 99%, 14-17, standard attack
Moves:
(-) Hit single (200TU)
(-) Rule the night (100TU) [hits one enemy and instantly kills them, can only target a sleeping monster, an enemy with a sleep skill or a sleep immunity passive]
(-) Nightmare (70TU) [75% sleep single, only possible if the user is asleep]
(-) Bloodshed (100TU)
SS: Hide in nightmares (100TU) [puts the user to sleep for 320s and grants it camouflage permanently, 200s restriction from first turn]
Passives:
(-) Nightmare walker [when this monster is asleep it can still take actions on its turns and will not take critical damage from any attacks. If it would be put to sleep by a teammate, other than itself, it dies instead]
(-) Purifying entrance [purify all]
Non-awakened has dreamhunt instead of rule the night.
XY is weak to stun hate, yours isnāt.
Same reason why Deathgazer is considered better than Shockers.
Name: Chronomaster (An otherworldly figure wearing a cloak made out of clock parts.)
Element: Holy
Stars: 6
Cost: 13-16
Atk/Def: Standard Attack
Speed: 60%
Moves:
Chronobreaker (100tu) (Excessive Chrono Killer)
Time Warp (1 Use)
Stun Grenade
RAW Bloodthirst
Secret Skill: Swift Timestrike Double
Passives:
Twin Entrance
Hold Ground
Even if weak to stun, his passive still activates whenever he is on field. Therefore, you have to decide whether to leave him on the field as deadweight but have your own monster stunned on entrance or kill him.
Name: KillerGod
Stars: 7ā
Statline: Full defense
Speed: 75%
Hail: Mary
Marco: Polo
ACTIVE MOVES
Stealthbreak All (100 TU)
Whisper Retreat: this unitās kill count increases by three and then retreats at the end of the reinforcements.
SOLO ELEM Accelerate (100 TU)
800sec Novablast (130 TU)
SECRET SKILL - Instant Reload (1TU)
PASSIVE MOVES
Literally God: this monster cannot die.
Fatal Revenge All
@Phantom00 Chronomaster looks like a combination of the two dolphins with the best bits of both.
Seems like a really hard counter to sleep immune AND sleep teams at the same time, perhaps not making it crit against sleep immune would be better
The name is No-soul-oni. Itās a joke monster that counters 4o1 incredibly harshly but I tweaked it so itās actually somewhat balanced. Donāt take it too seriously.
⦠Then how can we win against it
Decimate - 200 TU
All monsters whose name ends with āoidā die including those in the reinforcements. Rockoids and The Rockoid are exempt.