I think the speed is too Much and the Attack is low bcz it has low HP and defense.The attack should be higher and no need for raw bloodthirst since itās Attack canāt be redirected.btw I like the idea tbh
That would be too good and there would be no reason not to run him instead of Shadowyrm, Cyclozar or the fire mythic dragon guy thing besides sleep killer (which is the least useful among them). He just checks too many boxes with that guardian execute.
And besides, with guardian execute whatās even the point of giving him focus? Youāll just kill any protector regardless. I guess it counters the new rockoid and Arachna, but thatās about it.
I hate AP spam like the next guy, but thatās too big of a counter. Monsters that alone stop an opponent from winning are too far, expecially if they are still decent when the opponent doesnāt run that exact strategy.
To be honest all thatās needed to stop AP spam is a RAW stealthbane at high speed on a legend. That would punish AP/camo strats heavily without giving you a free victory.
Name: Demiourgos
Rarity: 6ā
Element: Water
Statline: full attack
Speed: 79%
SS Cost: 3
HIV: Positive
Hotel: Trivago
MOVESET: ACTIVE SKILLS
Power Slash (160 TU)
Bloodshed (100 TU)
Stealthbane (100 TU)
Dreadful Summon: adds a Dreadgar next in the reinforcements. Can only be used after an ally dies (5 uses, 70 TU).
SECRET SKILL - RAW Retribution All (160 TU)
MOVESET: PASSIVE SKILLS
Ethereal Being: this unit is immune to poison and has Focus, but his attacks donāt remove stealth and shields and deal zero damage to shielded enemies (except for moves which specifically ignore shields).
Speed Up: every ally monster has his seconds decreased by 15 upon entering the field (weak to Chrono Killer)
I like the art, but the monster seems a bit too much, especially that second passive which essentially grants all your monsters a psuedo-Roaring Entrance.
Iād use this in a link water FL and pair it with dusicyon and gyo. If they kill the dusicyon then gyo enters in ~10 seconds, and if they kill the demiourgos then gyo enters with a shield. Just the first thing that pops into mind but Iām sure there are way more broken combos with other mons I donāt have experience with.
Dark mythic : Kinslayer , double light bane, shieldbreak( hit massive dame if the target has shield) , double bloodthirst Pass skill : element power ( this monster treat fire, water, earth ,thunder element ) & stun immu
That sounds cool (mostly bc I hate shields). Will the second form have shieldbreak like how aquamurai has stealthbreak and could you clarify how element power works?
Element power means that it carries all elements except holy, this skill pass helps kinslayer can eliminate all dark, fire, water, thunder and earth systems.
Bloodlust - TU 130/160
Repent - TU 50
Leech - TU 70
Bloody Strike - TU 50 - this move inflicts low damage (similar to Poison Touch) and inflicts the target with āBleeding Statusā (similar to Poison Tick, but if the a mon dies from the Bleed Tick it counts as a kill for this mon).
SS:
Exhausting Drain - TU 1 - this move targets two mons. If one of those mons has made at least one kill, this move deals critical damage to both targets, with the damage being greater for each kill the target(s) has made. Terrordactula heals for 50% of the damage inflicted, then falls asleep.
Passives:
Hold Ground
Insomnia/Sleep Immunity (whichever one only prevents the opponents moves from putting it to sleep)
So my idea for this is born from Floccu being a Tyrannosaur when we have multiples already, and we dont have that many Pteradactyls, so I figured mix it with a Vampire esque moveset and feel and it came out kinda cool I think. So for design, think of a Pteradactyl mixed with a Vampire.
The moveset seems basic at the beginning and fitting of the style with Bloodlust, Leech and Repent all being ways to inflict damage/simultaneously heal off Hold ground. The big crux of this set comes from the last move and its SS. Bloody Strike would function and hit for similar damage to Poison Touch along with a tick for damage (could just be coded as poison damage and can be healed via purify) but has the added bonus of whatever dies from the tick counts as a kill for this mon. Kinda cool I think.
The big one some may worry on is the Exhausting Drain being a TU of 1 for a double kill basically. Yes, but it also puts him to sleep, and being TU 1 means his sleeping self will be pushed back to the end of the line in TU immediately.
I dunno, figured Iād throw my hand at this since you guys are being so creative. Let me know your thoughts on Terrordactula.
Iāll just suggest a move call āBloodbreakā
Bloodbreak (80TU) : Activates after 4 kills.This skill ignores Shields and HG and nullifies revenge effect.