He still is a pacifist, he will not allow himself to get poisoned so he can kill his enemies
Also why would I want to detonate my mythic? That seems like a rather silly 14-16 cost I’ve used to blow my own team to smithereens
On top of that I gotta make sure he’s in a link team just to get rid of him. A cool idea for a the pacifist would be a passive called bottled rage. Each time an ally or himself are damaged, his attack builds up for the next attack to hit an enemy monster. Something like 5-20% per attack received to his team while he’s on the field. Make all the damage scale up for till he attacks an opponent monster, then the boost resets. Give him the stats that are mildly more defensive, and give him a cool move like power slash. It would take a couple of attacks received for power slash to start one shotting, but make the SS link 250s megabomb so he can be thrown out if that’s more ideal
The Provoker
Stats: Shadow, 35%, 14-17, standard attack
Actives:
(-) Protector killer (70TU)
(-) Retaliate (130TU)
(-) Taunt (100TU)
(-) Insult (100TU) [hits a random enemy, increases their kill count by 1, their attack by +50% and reduces their defence to 0]
SS: Never forgive (200TU) [hits all enemies with kills, it deals lethal non-piercing damage then inflicts poison and sleep, 50s restriction from first turn]
Passives:
(-) Vaunt
(-) Payback revenge
Kind of a silly idea here but I ended up making it half serious.
Does ‘Never forgive’ do poison, sleep, and do damage or is it only one of the three?
It sleeps, poisons, then deals non piercing lethal damage in that order
ah so the sleep is pointless, part of the joke
at least that was my interpretation of it. killerdog might have something different in mind
Ik but how can he get Poisoned in the first place if hes Poison immune?
EXACTLY
The name of the monster is The Pacifist so he is useless for fighting that’s the whole joke ahahah just check DOUBLE stealthbreak which means stealth monsters won’t be affected lol
but if there is one monster left and it’s stealthed it instantly dies!
ya but the probability that happens is very low
Good point, I should clarify properly (I’ve edited it above).
It does lethal non-piercing damage first, then does poison AND sleep on the target. Hence, if a monster is immune to poison then they are put to sleep.
It’s somewhat mirroring the “Forgive” move which removes poison and sleep. In most cases it will kill any enemies hit but if they’re shielded they’ll probably just get poisoned and if they’re shielded/HG and poison immune they will get damaged and put to sleep.
Gotcha, that’s clever. I thought about the poison immune getting put to sleep, but the phrasing made it sound like they got hit after being put to sleep. That’s a cool concept tho
Passive - Scary Aura
- Whenever a monster with an ability to reduce its seconds as close to 0 as possible enters the field, that monster is Stunned for 50 seconds
Scare Killer - 50TU
- Deals critical damage to a single target with an ability to reduce its seconds as close to 0 as possible when it enters the field.
Scare killer is just chrono killer but worst because it only targets roaring entrance mons
well they could make it piercing and drop them down a full tier lol
too much piercing already HG and shield will become useless and pvp would only be who can spamm piercing the most
Scare killer is definitely too narrow. Chrono killer does the job and Time’s up for the huge punishment.
Scary Aura would be better if it wasn’t stun, because that can be abused with stun counter monsters just like XYZ’s passive. It’s basically a much weaker version of XYZ’s passive that has less downside. I think it would be a lot better if it just disabled all entrance and revenge passives that reduce the seconds of a monster.
Thats how mafia works