I was talking to killerdog about his passive he was talking about.
I misread it.
Yes,this would be very helpful,however it would kinda be OP
Maybe they could add a gem cost for the types of monsters for tradingā¦
We donāt really have a poison mythic and Iād like to see one, so hereās my take:
Stats:
Slow, but Tanky. Shadow.
Active Skills:
Venom Purifier Killer (70tu) - This move will deal critical damage against any monster with moves that can remove poison and sleep (except Absorb Poison) and apply a poison status effect to them.
Poison Storm (100tu)
Infection (100tu) - This move can only target poisoned monsters. This move will reduce the targetās attack and defense stats by 50%. This debuff will be removed if the monster is purified.
Venom Double Bloodshed (130tu)
Secret Skill:
Absorb Poison
Passive Skills:
Poison Immunity
Toxic Presence - While this monster is on the battlefield poison ticks will deal 500% damage. Additionally every death caused by poison ticks will be added to this monsterās kill count.
We have one itās called scorpionyx. Unfortunately it is bad right now.
Heās not really a poison monster, he just has a poison move.
Kind of like how Valza or Shuri can work in poison, but arenāt really poison.
How about a change to current skills? Iām sure Iām not the only one who notices this, but double one on one Oniblade + Bunkerbeast is kind of retarded. Stealth makes monsters immune to multiple target effects of only enemies right? Why not change the Sleep Immunity effect to only be unaffected by the sleep causing skills of the opponent and not your own team? Iām not griping and groaning, but it would be pleasant to not always see an opening field of Oni + BB and know im going to lose 3-5 mons plus before I can answer it.
Thereās this thing called insomnia that does exactly that.
Sleep immune is sleep immune. It was left on bunkerbeast for specifically that reason, so one on one + bunker can exist.
Doesnāt change my opinion about it.
Way to showcase how to be a toxic player. From the posts Iāve read I didnāt think this forum was like that, bit I guess there are jackwagons everywhere. Congratulations for talking smack about an opinion on a phone game of all things lol get a life.
Tbh most players here havenāt had a huge problem with bunkerbeast one on one strategies. Maybe you could ask for some teambuilding help from people that donāt have that issue.
Itās not an issue per say, just a mention. I can deal with it most of the time, just from how frequent Iāve been seeing it in pvp I thought it was worth a comment.
My layout of legendary gains has been extremely random this far and have yet to get something that breaks through Hold Ground on much of anything to counter it or I would have so it is only mildly frustrating. I hit 61 wins and 40,000 RP on this and the last PVP so i got what I wanted out of it, just hoping to roll a hold ground/shield breaker on these anniversary eggs that doesnāt require large setup (Sobeking doesnt do it fast enough). Both mythics Iāve gotten are the worst of the lot (Scorpionyx and Mistle) though Frostdrake contends, I feel shafted on my egg rolls lol
Element: Storm, Super Epic. Average Speed.
Actives:
Attack All
Chrono Killer
Roar
400s Megabomb
Passives:
Stun Absorber
From The Grave - When this monster is about to die it gets one last turn.
What does roar do?
Roar stuns everyone on the field for 100 tu, including allies
How about a skill that hits mons with abilities that clone/create duplicates and or spawns mons? This would give some much needed ammunition to deal with things like Aurodragon, Atrahasis, Motordragon, Harley, Dolphreeze, The Rockoid, the Frost mythic, Doomengine, Ankoudragon, anything that revives/clones/creates tokens/rockoids/etc, all of which as far as I know dont have a hitch to currently worry about being hit by outside the general moves. Call it like āSpawn Killerā or something.
I bring this up generally just because we have moves that specialize to deal with nearly every other ability/passive in the game, so why not this one? Thoughts?
No spawn killing. Thatās a really toxic and annoying thing to do
I support this idea for the sole reason in that it benefits me
What makes it more toxic and annoying than Counter Strike? Or Defang? Assassinate? Chrono Killer? The list is kind of endless for moves that punish a player for running a specific element/ability with their mons, why cant their be one that punishes spawning/adding reinforcements to the enemy team? Itās not like it would stop the ability, just give the opposing team a way to reliably take out their regeneration mon. Theres nothing toxic about this.