💭 Monster Design Ideas Mega Thread 💭

is leira humanoid or aquatic?

Btw I’m totally down for a lobster Mythic!

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She is humanoid

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lmao thats so weird, i typed that 4hrs ago and just logged in again now as u were replying lol.

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Yeah lol

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type - Aquatic
element -earth

name Rock Lobster!

moveset-

dun dun dun dun dun dun dundun dun dun - 1 tu. - creates a dun stack.

Rock lobster- releases dun stack dealing 10 damage for every dun!

lmao

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Danggggg this monster is opppp it would kill my whole team with dun dun dun dun dun😩

My attempt at the first ever aquatic mythic, i have no names or skill for it yet cause i am lazy today
:sleepy:




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call it Steve

:laughing:

Tav!!!


You can this if you want HAHA.

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Aquawyrm→ Thalastrophe → Charybdis!

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Can I use this for a video? :relieved::pray:

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Yes,anyone can use it HAHA.

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Thanks, this is much better lol

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Nice, i know i would never come up with names like those😆

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Welcome!!

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Got bored try to do a snowman but ended up with new specie of moji HAHA.

And decided to name it mojicrap(cause i dunno the skills and not sure about it’s design).

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Cannon Foddoid (cost 6)
Picture a rockoid with an army helmet.
Element: Earth
Class: Rock
Moves:

  1. MORE fodders: summon a duplicate of the user with 50% HP at the cost of 50% HP to the next in line of your reinforcement
  2. Kamikaze: this skill sacrifices user to do medium damage to all enemies.
  3. Poison Gas

Passives:

  1. Auto Protect
  2. Life of Fodder: if this monster is sacrificed as a throw/mortar minion, summons another duplicate at the end of the team.

The Tokenator (15 cost)
Element: Fire
Class: Plant
Moves:

  1. Nom Nom: this skill sacrifices a random token monster on the battle field to increase the damage of all other moves, slightly heals HP and purifies the user.
  2. Quick nibble: this skill deals more damage for each time the user uses this skill.
  3. Hangry bite: this skill deal big damage to a random non-token enemy monster
  4. Over indulgence: this skill sacrifices the user to deal big damage + each token consumed, ignores hold ground and shield

Secret Skills:

  1. Swallow: This skill hits 1 enemy. It immediately kills the chosen enemy and then fully heals the user. This skill can only be used after 100 secs have passed since this monster’s first turn. If the target Is killed by this attack, its revenge effect is negated.

Passives:

  1. Nom Nom Nom: Consume all token monsters from the battlefield, gaining 15% attack and defend per monster. (max 7 consumed)
  2. Unmoveable (too heavy)

I think we are all tired from rocklock right? :wink:

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Fully agree
I stop playing pvp cause all the team is the same
Lunactia,Skele,Maeve,Suikenshi,AS Poseidon with Myst and Skele too
I start to think Skele is the true problem

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I’ve seen rock lock teams reach super high winrates even without skeleviathan. I’ve been forced to make my frontline a bit weaker to aggro lineups just so I can hard counter rock lock.

Normally it’s a terrible idea to hard counter a specific strategy so the fact that this is an exception just goes to show that there’s a huge problem with the entire strat

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