Mrs. Bun wants in on some of the action too.
For her design I’m thinking of the Warhound from Starcraft 2. Color scheme would be gold and white on pink, similar to Bundam’s color scheme. The laser on the left arm can be swapped out for a claw if need be.
Similar to how Bundam’s moveset is reminiscent of his base form(Mr. Bun) with his heal and bun bomb turned into double drain survivor and novablast, Mrs. Bundam’s moves would be mainly about the sleep and shields. Mostly on the shields. Maybe not the sleep.
Standard def stats, maybe slightly slower speed than bundam.
Stunstrike (130s) - Deals medium damage to one enemy, stunning them for 150s
Hardlight shield (130s) - Gives the target ally an especially powerful shield which only can only break from attacks dealing 1000 damage or more. Can only be used 300s after the starting turn, and cannot be placed on poisoned monsters.
Purification ray (50s) - Purifies and slightly heals targeted ally.
Conduit form (50s) - Decreases both defense and attack stats by 50% in exchange of accelerating moves by 30%.
Sleep Flash (80s) - Affects all enemies. Puts them to sleep for 100s.
Bunny Hop - Adds a Mrs. Bun at the end of your reinforcements upon death. Only activates if killed by an enemy and only if the enemy is still alive.
Shield entrance+ - Enters the battlefield with a hardlight shield.
Mrs. Bundam has but one goal. To support the team, and stay alive long enough to get that sweet enhanced shields. To aid her, she has purification ray, stunstrike, and sleep flash to stall the enemies
The main move and gimmick is the extremely powerful Hardlight Shields. While not as flashy as Bundam’s Novablast, these shields cannot be broken by moves dealing less than 1k damage, and as such do not suffer from poison or multi-hit moves from cannon fodder monsters like rockoids. It’s like Tartigrade, but a shield instead. It’s not perfect, however. It can be completely bypassed by piercing moves, and it can’t be used on poisoned monsters, further stalling Mrs.Bundam. Also just by killing her before the 300s but your already know that.
Purification ray is extremely effective on HG monsters. At only 50 seconds, it allows them to tank another hit, while also removing any troublesome status effects like poison. While it is effective in keeping something like a protector alive, it still struggles against things like a high damaging move that inflicts poison, or moves like sleep bomb or poison storm in which it requires multiple uses to purify your team.
Stunstrike and Sleep flash are both stalling moves and keeps the enemy from killing her. Stun strike is pretty obvious. The sleep flash is a bit more complex. You might think that sleep flash is practically just a stun flash, and you’d be wrong. It’s worse, as the monsters can just be woken up before the 100s, and as such get countered pretty heavily by purify monsters. However, it’s role is not to completely stall but only to deny the enemy a couple moves, and may be handy if the opponent has a stun counter and stunstrike is not effective.
While Bundam has the versatility to become either very tanky or very stronk, Mrs. Bundam already knows what’s she needs to do and only has one transformation, which lowers survivability in exchange for some speedy moves. It makes her quite fragile, and is recommended to only be used after the 300s are over once she has shields
Even with these moves she has her work cut out for her. While good defence and shield entrance helps her a lot, it’s not enough to deal with the extremely aggressive sweepers that may appear. Purification ray isn’t effective on her as it is on HG monsters, and while powerful, the stalling moves gives her stun/sleep killer weakness. Because of this, in order to consistently keep her alive support is required.
To sum things up:
- Ability to make everything a Tartigrade without limit is borderline broken and makes her an extremely powerful support mon
- Purification ray is awesome
- Ability to make everything a Tartigrade without limit is borderline broken and makes her an extremely high-level target
- No survivability options despite having stalling moves and may need a protector
- Stun/Sleep killer weakness
- No immunities
Yeah that’s it. When making this I was thinking about stuff like crescendo accelerate what slowly speeds things up before making the SS “crescendo accelerate all”, speeding up the team by a lot, or a 300s “Sleepblast”(please god no) but these didn’t make the cut, as they weren’t very fitting or simply because just the main gimmick is too powerful. Thinking about making that shield move 400s. As always, feedback is appreciated!