Mobysseus (poll and discussion)


Artwork
  • :+1:
  • :raised_fist:
  • :-1:
0 voters
PvP
  • :+1:
  • :raised_fist:
  • :-1:
0 voters
PvE
  • :+1:
  • :raised_fist:
  • :-1:
0 voters

Load all entrance is good with some powerful monsters but restrictions make him not viable for fl and motor sucks anyway elsewhere, and wth with his attacking skills, water cannon that’s it?
Only one skill that kills but it also has 100 tu restriction.
Ik ik his job is to load mortor for others and disrupt

1 Like

Im with you on this. Plus they also gave it time freeze on purpose to make it unviable with the gt mortar griffin, im so confused what this is actually for

2 Likes

Decent monster in my opinion.Really hope this monster have it own Load Mortar skill(so that it don’t rely to it entrance passive)and other suitable skill.

85 speed step back with no actual limit or restriction beyond don’t have a mortar
free repulse plus chip on every entry
counters gravity field

And if I understand correctly if played right, from the 2nd time it enters and onward, void kill move at 85 speed with disruption as a backup.

Can anyone confirm if from the 100 tu limit counts for EVERY time it enters the field or just the very first time? Because it feels like it was meant to be just for the first time to even get use out of swallow mortar reliably.

Long story short.

  1. It starts on the field and uses the stepback mortar move.
  2. It comes in after 100tu in the match has passed, allowing swallow mortar? (this part)
  3. repeat step 1-2

If this is the case, it is quite possible the most brutal mortar mon in terms of sweeping and unkillable chaos and it doesn’t even get a shield XD

2 Likes

This one


Just tested it, you welcome

He is supposed to be a better tremogor but doesn’t get screwed by Gravity field and also has a floodgate effect that your opponent won’t let it stay on the field too long especially if they are running stuff like Pandora.

So he is supposed to 59 remover 59 repulse mortar (118 seconds since his first turn), then you have a void kill then step back and rinse and repeat. Nvm you need mortar with for that move so you can’t use water cannon and that move unless you have mortar support. (he is still very good tbh) You could just use it as 85% speed consistant repulser that doesn’t clog your field. He is very underrated imo.

Hes garbage you will not see him get used for the time being,

Honestly, bit of an L. Disruption main. Trying to line up swallow mortar seems more trouble than it’s worth.

I mean its still a decent disruption monster if you really need timefreeze, but lining up swallow mortar is not really doable.

Its also a absurdly fast step back, and game do have some real oppressive entrences to take advantage of that

There should be no time limit on the attack skill, he enters grab a kill and leaves

He is a good monster hes biggest counter is dumb restrictions by the devs (50sec testriction from the start and hes ready to go)
Same should happen with:

Doomgengine ( 100sec restriction to 150sec twin bomb and 50sec restriction to 100sec bomb)

Akane (dominant take off remove the 50sec restriction and make it usable only after akane atacks

Maybe it should explode right on entrance?

Akane is a good example of a monster where you are forced to put her skill TU reductions to 0 to match her restrictions. Same goes for Tremorgore.

He cant you should know it ( ho right u only know mythics ) he is allways forced to clone or stealth first
I believe no one will let him skipp a turn
A shame it will allways be on a corner crying

Why are you guys always going personal instead of sticking to some proper arguments…

Dude he counters herself,
Why dont you give a better solution instead of just critiques? I didnt want to be rude im sorry iff i did not my intention there. You have all mythics in game so why should u use very old legendarys? Or even know they exist that was my point not ofende or be rude lets make it clear
Peace :handshake:

After 9 years of playing I could argue that I know movesets both for legends and myths.

That said, what you proposed is definitely a big change.

Changing a 150TU Twin Bomb into a 100TU Twin Bomb and a 100TU bomb to a 50TU bomb is not really realistic. I think a better approach would be to make this legend line up its skills more smoothly, like how ALYCE works.

So it could enter, clone right away, and have a single bomb ready to go on the next turn. Then after a bit more time, the second Twin Bomb skill could charge up. That would make it feel much more natural and actually usable without pushing it into unrealistic territory.

1 Like

@Dev_VKC I played the new legendary in pvp and swallow mortar needs to be changed. 100 sec limit on each entry makes this ability unusable. Because I could only use water cannon in pvp, under these conditions, swallow mortar usage is very rare. The 100 sec rule can remain as an edit suggestion.As a suggestion, the initial 100 sec limit can remain the same, but sec should not be reset for each entry. In short, it can be like the exit plan logic.

I did mean the disruption part is fine, but the fact that there is no way to reliably get swallow mortar to work…oof.