well I think there should be a way of trade in which you can exchange ingredients, fruits, money, sell epic and super epic or change this with a limitation of quantity and time, example one change per day or per week, 500000 coins per day , 50 fruits a day, 3 changes of ingredients ect, important that in the change of epics and super epics only the first form is obtained, it is not a very elaborate idea, the truth occurred to me right now but I hope you like it
Is perfect
nothing better than being able to exchange basic resources, it is an idea that does not exceed the limits of the game and does not exploit the way to progress
of course it is only a matter of limiting the changes so that it is not something exploited
Whats the currency?.
No?
I mean the one in the game, the one used for ultra-evolution that can also be used to get ingredients or these resources
Silver?
I am not sure i follow the concept proposed.
If this is what I mean, it would be with that to buy ingredients, epic or super epic monsters, fruits ect, each game puts a price on what it sells, as well as changes of ingredients for other ingredients and epic monsters for other super epic for others and so,
I also thought that you could see trade tokens that would be used to perform an action here, these would be obtained in events, in this way the developers would regulate the frequency of the activity
do you get the idea?
Oh like over hauling a whole currency with some sort of token exchange shop like whale islands?
If it could be something like that only between players, for example I could buy you an ingredient or a seaguar for example at the price you ask or for something you ask for example an omegamid
only for this I need a token that will be obtained in events
I have always wanted something like this
Iâm glad you like it
I like the idea but without the âbetween playersâ part. Newcomers could exchange, say, 5â monsters between their alt accounts and exploit the system.
Though I think there should be an in-game market with deals and bargains that change everyday.
So, one day you could get a Scarleguard in exchange for 10 omegamids, 10 vorabook and 10 ocarinos, as well as 20 De-Age fruits in exchange for 5 Emeraldmouths, et cetera.
The day after, youâd have completely different offers.
they could not, with having a 5-star monster change each time saw and spending a token would not give any considerable advantage since this same change could be made by another player
Wait, maybe I didnât understand well. You mean that in your idea, the exchange is public and not private between players?
I donât see a big difference, just that if it were public, new players could be more benefited, they really donât have to be guided by my idea only to the concept of exchanges and resources and monsters less than 5 stars under a restriction of time and tokens to use this
really in my mind it is very clear but I have difficulties to explain it well