Let's talk about RNG

Finally, a based thread.

I remember winning a match because I bypassed Sanctistag’ AP with Time’s Up three times in a row. Did I deserve the win? No. Did he deserve to lose? Yes, they deserved it for running Sanctistag.

Anecdotes aside, excellent point made in the thread but I think you should’ve mentioned the worst offender here: Sleep. The only Sleep moves that don’t rely on RNG are:
• Hypnotize (three monsters have it as a secret skill),
• Fatal Sleep/A Dream of Snow (one monster has both)
• Counter Sleep (one monster has it).

Every other Sleep move is directly reliant on RNG in a way or the other. This not only makes Sleep unrealiable, but also leads to undeserved victories, since Sleep-locking is 95% of the times a guaranteed win.

Not only that, but Sleep gets completely obliterated by Poison (notably, Poison Gas is twice as fast than Purify All), whereas Stun has a lot of counters as well as effective enablers (first and foremost, the newly released Haneri).

Death Revenge is a case of bad RNG, as I said here:

Though not ALL RNG is inherently bad. Imho, Knockback Random’s RNG is a fair one, because it’s very rarely impactful on a match. Also, Deathstroke moves are very fair because they’re fun to use and Arborgias has three of them.

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