RNG is implemented in certain games basically to make them more diverse, different, to make events vary constantly and along with this, to make them more entertaining. The game would be boring if every time we enter, let’s say for instance, to Dungeon Challenge, and every time we go through a floor we meet the same monsters over and over again, and they attack the same way over and over again…That among other applications of RNG in games. But, is it really necessary to implement it in PvP?
I’d like to see some of your thoughts about this matter. I consider that in a strategy game, when you face another player, the “luck factor” should be minimized. You should win by strategy and skills when playing, not by luck. In did, you could get lucky once or twice,but not as much as players get in this game. How many times have your adversary bypassed one, two, three APs? And how many times have he done it two or three times in a row? (Which I know many of you have been in this situation many many times in the actual rule ). And that was the AP case, let’s not talk about the famous malwing, the attacks that sometimes kills a monster and sometimes not, the monsters who sometimes go in front of your rival’s and sometimes go after; we can even talk about the random bronceshells/boxjaws in your team, OoO, Duel, and skills that have the word “random” on its name. Too much “random” anything imo, and I know I’m missing lot of more cases.
I think the game, in PvP, should be more strategy/skill based and less random. What do you guys think?
(Btw, I’m not posting this cause I lost against someone due to bad luck, that has happened to me too many times now, but everything has a limit and I wanna know how many of you think the same way I do)