if anyone ever reads the skill suggestion/monster design threads you might notice that ive been coming up with ideas specifically to combat poison endgames for about 2 years lmao. i have created at least 6 or seven anti-poison or anti autopoison movesets. smh.
remember link fire teams?
those were endgames that got completely destroyed and are now barely playable.
we need a solution that doesn’t completely destroy the strategy. therefore i think we only need a couple of monsters who can potentially counter them for instance a monster with roaring entrance and an autopoisoner instant kill move.
another example is the recent move i suggested “Evaporate” which removes poison and replaces it with stealth.
There’s far more, but if you look at specific players then it’s easy to spot patterns among those groups. That’s just play style, a result of people copying and the natural shaping of a PvP meta.
So your argument is that it’s not the only strong option but because it’s popular it should be weakened / given more counters?
I can buy that. A few more counters to specifically poison end-games would be nice. Then people can use them if they feel the need to. I don’t think it should be weakened though, because the signs don’t seem to point to it being an OP end-game… simply one of the strong options.
idk about others but my way of dealing with poison endgames was Motor Jackolene late. I get to spam tokens and ruin their back to back roaring entance spam. It worked wonders for me. Credits to bvn for the idea
also whats up with y draig and his use being less. he was supposed to counter poison but i dont remember anyone using him in like forever
the poison after the nectareon nerf is not that strong in general, the really strong poison endings need asmodia indispensably gorgodrake and the mystica that is a bee (I don’t remember its name) are also a great help, in addition to the specific legendaries as usual and now some hp increases that take a long time to achieve, so it seems like a strong but fair ending to me
Asmodia is the problem. I lost several matches because of her. Roaring entrance and very low tu moves. Can insta poison as well as toxic entrance in case there are shields. It just doesn’t make sense specially considering people have been abusing poison end games for many seasons. We had monsters nerfed that cause way less damage than Asmodia (like Katt for instance) so it would be nice to hear from @Dev_VKC if there are any plans to address the whole poison end game situation.
Yeah I agree, it’s always been unintuitive that double and even triple poison eater crit when only one monster is poisoned. Same thing actually with other dual moves that require a condition. The other monster gets punished for “nothing”.
Yes. This should be changed @Dev_VKC. Even monsters that are poison immune get killed while double or triple poison eater skills target posioned monsters
I guess I overlook the killer moves for stun and sleep because as you rightly say, they’re normally for control and poison is for sleeping.
Double dreamhunt is quite rare too. Also poison is effectively piercing, whereas stealth, sheilded and HG monsters can survive double hit time strike/ sleep moves. Also as far as sleep is concerned purify will rectify the situation, whereas poison field will just keep poison going.
So I think it’s feasible to give poison immune monsters a damage reduction, whereas perhaps the others don’t need it.
This is a great idea! Just a minimal addition, I think the recipient of this change should be the Poison Eater moves themselves tho, rather than Poison Immunity.
As in,
Double Poison Eater: hits two targets, dealing more damage the more targets are poisoned
becomes
Double Poison Eater: hits two targets, dealing more damage the more targets are poisoned and less damage the more targets with Poison Immunity
which would also apply to Double Poison Chomp and Triple Poison Eater.
I’m not sure if moves like Double Poison Siphon, Double Poison Drain etc. should be affected by this, since the damage is lower and they’re not sweeping moves.
Also tu of poision eater is high. And most poision are not that effective. So nerfing will kill whole meta . So only tweak is needed to oppressive mons like asmodia, Scorpio , like gazer already got but still is good. Then few counters.
I always think that adding counter is best idea instead of nerfing. It will create variety and will not kill anything. Like meta team <counter team<normal team<meta team so balanced.