I'd like to nerf two monsters I used very successfully in my team that no one, including me, feels are OP and also another monster that I don't own but its annoying that no one, including me, thinks is OP

oh one thing I’d like to say is now that I think about it the changes I want to the most used monsters are nerfs, but they would focus on making them less common, not weaker.

1 Like

Firstly, Duck I applaud your effort typing all that.

Personally I don’t think the meta is stale at all. It’s got huge diversity in it right now, far more than we’ve seen for a long while. The balance changes that have come out over the last 6-9 months have done a great job making more things viable at the top level. While there are a small handful of monsters that are very common that’s not necessarily a bad thing (will talk about in a second). The Devs have also done a good job pushing a few of these out of being super common like Magmarinus (mentioned in Duck’s post) and they did the same for TT and shockers who, even after years of new monsters, were still seeing lots of play.

A monster like Angelion being super common is fine I think. It’s built to be countering stun very harshly (among other things) and can fit into a large variety of teams so you always have that available. We NEED some monsters like that so some of the less supported strategies can have monsters like Angelion thrown in and be viable. On the contrary, a monster like Magmarinus was just a high chance of a favourable trade that can be thrown in anywhere. This doesn’t add more to any strategy, is not necessary and not very fun.

Dusicyon and Flocculasaurus don’t quite fall under the same category as Angelion. Dusicyon makes monsters in your team better, while Floccu is a little like Magma. Floccu I think is totally fine because having played with it lots myself and built various teams I’ve found that actually it doesn’t fit into every team… it’s not good for controlling matches and in some teams you really don’t want to tactical retreat because it can mess up your combos later in the team. Dusicyon can fit into the majority of teams and is extremely powerful but countered hard by poison so it will always be kept in check by that. In the long run if it’s always there in the meta and feeling stale they could tweak the passive to only work on certain elements/types (e.g. only shields holy and beast monsters) so you have to build around it.

So here’s my solution for monsters that are “too common” and “too easy to fit in any team”:
The Devs can easily design monsters that do similar things to monsters like Angelion, Dusicyon and Flocculasaurus but they are designed either to not work alongside their counterpart or designed to be slightly stronger in a certain setting (e.g. a link monster). This is a very easy way to filter out some of these common monsters so they’re just one of a few options / the fallback when you can’t use one of the more specialised versions.

I think that idea much better fits how this kind of game is designed and is much better than tweaking monsters. Tweaking/nerfs should only be done when absolutely necessary (like with TT and shockers when they were still being used after so many monsters being brought out that should have been filling their roles in most teams).

1 Like

You guys write a lot

2 Likes

I’m a bit burnt out with typing stuff about neo monsters for today lol. I might form an actual argument tomorrow idk. In the meantime, let’s watch the devs release the pvp report. If flocc, angelion, and dusy aren’t all in the top 5 most used monsters I’ll ask a mod to delete this thread. I think win-more monsters like these guys should be balanced a bit more, but they aren’t viewed as OP (unless you don’t have them) since everyone owns them. I own dusy and flocc, and if I didn’t have them I wouldn’t have made it into the top 50 this season.

Actually I think OP was a bad choice of words I think just “bad for the game” or something along the lines of that would be a better description idk that’s what I always thought until I owned them now they either die to one shot or get poisoned and then die to two shots.

Sometimes I find it easier to throw the loaf of bread at a duck than to rip it all up into bite-size chunks

6 Likes

Killerdog when he responds to my long ■■■ post about why I hate monsters I used to lose to


lol the gif is too large for it to load here just click on it if you wanna see what killerdog does in his spare time

Don’t post this,Rise will use it to call KD a duck murderer

2 Likes

ps:Mr. X is a great player.
I spend 1 year to obtain the angelion.so I don’t want to see the monsters change too much. every game have their goat monsters. but the development should not create crazy team buff monsters any more. like that woman.

Lets address the issue why these monsters are common and why there is lack of diversity in the game.

Dusc/flocc are the top two monsters in the shop every person in the game would grab them since they can be purchased so its no wounder they are in every team. In fact you should be happy that you can grab such powerful monster from the shop.

Angelion on the other hand was guaranteed 6 pack soo the majority of players got him and was featured multiple times.

Lack of diversity relates to the odds of obtaining new monsters when you do the math of obtaining the new featured legendary is actually harder then obtaining the featured mythic.

Since getting new monsters is very difficult alot of the players who were playing for a long time would meet a dead end in pvp where they cant obtain new monsters and are stuck playing the same monsters over and over.

Not to mention when powerful monster is introduced alot of nerf topics pop up, stating how this new monster ruined the game and how unfun it is to face it.

4 Likes

I know mr x is a great player I’m sorry if I spoiled his fun. I think people might be missing the point in that the main reason I wanted them to be changed is not that because they are too strong. I think they should be changed so the pvp event report doesn’t look so damn similar each month. I don’t want them to fall out of the S+ tier, I want them to require more teambuilding to be effective so they can stop pushing out all the players who don’t have them and all the niche strategies that simply can’t meet their power level. Killerdog mentioned that angelion is fine because it is meant to counter stun and it is good for strengthening less supported strategies, but that is the problem. Why can’t less supported strategies work on their own without some win-more monster carrying them because it can counter everything and kill stuff fast?

@Mr.X ok I take back what I said earlier lol. I agree with you them being so available is the reason why we have this problem in the first place. People keep talking about how f2p players can get very far like lemon, moking, and killerdog but these three monsters are a huge barrier for newer players that almost always can only be overcome by either spending a ton of money or getting those monsters themselves. These three monsters are so common, so powerful, and so easy to use and that is why it’s so hard for new strategies to form if you don’t own these three monsters.

And since obtaining new monsters is difficult many players would spend for the chance to get the new monster and when they do, someone who is enjoying the game for free is bound to make nerf topic.

3 Likes

One more thing, you can’t have a healthy meta when three out of the top 5 most used monsters are the same for literally every pvp season. The one time when this wasn’t the case was when flocc dropped down to ninth most used because sherloid was released. Ever since mechaviathan was nerfed, either dusicyon or angelion was the most used monster in the game. Doesn’t this seem kind of bad? It kills creativity because you need at least one or two of them to do well in ranked PvP. So all the players that don’t have them are screwed and now the shop has basically turned into the place where you buy dusicyon or buy flocc if you already have dusicyon.

Common monsters are the ones suppose to be the top used its just common sense.

Dusc and flucc are easier to obtain then limited time legendaries

3 Likes

Dusicyon and flocc are better than most limited time legendaries and are way easier to use than them tho

They are limited themselves,

Flocc is a shop only unit,

Dusc is in rare gems i think and in shop only.

Even if both are nerfed another powerful legendary will take their place and be in every report, technically its impossible to change the report every month unless you have pvp restrictions or hand out legendaries like crazy

Just to clarify
I have 2 diamondoid and 2 Goldoid in the field and my opponent attacks goldoid…so Diamondoid won’t block it even tho it has AP+ :v
Same example with Ageis and stag in the field
I would be happy if protector can’t block attack against other protector but AP+ can block it :slightly_smiling_face:

Protect killer can bypass protectors now.

Ik that but I was talking about general attacks bypassing AP+ that is directed to other protector

Hes talking about 2 normal protector when being targeted.
Hes wants the algorithm straightly ignore protect state when 1 of them being targeted.
He has a point but it would kill the fun imo.