> Ryan, can we have an explanation on what happened please? Why these three things weren’t submitted as a quick fix?
It was… a bad decision. We should have just done a quick update to fix the easy stuff, and then work on the stuff that proved to be a lot of work. Its just that… the stuff that proved to be a lot of work we didnt think would take so long! Also, its generally a good idea to keep the number of updates low, because for each update we have to test the heck out of the game, maybe 2,3 weeks at least. We test that much because if an update somehow kills the app, we are in trouble. We are still like #2 RPG, so we cant screw up! Thats why we wanted to do everything with one update, but in hindsight it was a terrible decision to be honest