I love this game, but.

I loved DIB. I love this game. I will probably like your next game. However, there is a fundamental problem with the current success of this game. It has nothing to do with the complaints and negativity expressed on the forum. Instead, it has to do with new players. Players starting out now are at a significant disadvantage in pvp. They can quickly advance to the expert or master league where they come up against arks like the destructor, shadow stalker and scorpianix. They might buy eggs and quickly find they can not obtain these arks. New players need to feel that they can advance to the level of the existing players. As it stands now, the can not do this. Even if they spend a lot of money, they remain outclassed. This is not good business because the devs deserve the money. Existing players are becoming disenchanted because of the lack of an update. I urge the devs to update the game by fixing the easiest problems.

  1. the bonus actions in pvp.
  2. the ability to time eggs.
  3. the stego/charc nerf.

None of these are bugs and should easily be fixable. The DC problem can wait if that is harder to fix.

Once egg timing is fixed, past OM arks can be introduced in eggs allowing new players an opportunity to obtain them. This should increase revenue and hopefully again make pvp more active. Even the forum is suffering. When the off-topic section is the most popular section, you have problems.

HI is a great game. Please save it. I want something to play while I wait for your next game.

I agree, as a new player it has been very difficult for me to compete with some of the players in the masters. The only time I can really win is when a team doesnt have almost all OM’s. But at the same time there are A LOT of good people within the game and if you stick with the game for just a month you can get some solid OM’s and start really competing. 

Those three problems you mentioned are all suppose to be on the next update that should have come out two months ago but didnt due to watever reasons apple rejected so for now we should consider ourselves lucky if we’re all still alive by the time the first update comes out. I do agree that at this point the newer players will be easily annihilated by the vets of this game although hopefully the first update might include the previous OM arks to be avalaible in the wild even if they’re as rare as the hatchlings, it would help to even the playing field.

In the end, pretty much everything that can bring this game back is riding on the first update.

I agree with you completely bvs, but they’re recoding the entire gaming engine (?). That’s going to take a long time, and I think the reason they’re doing it in the first place is because it’s more resourceful and productive in the long run. If they stuck with their old engine, their future games probably might not be as good as if they did switch to the new one.

You might ask why they didn’t just submit a quick fix before the recoding, and I’ll tell you the truth: I have no earthly idea. But maybe they were planning on a bigger update (they said so!) but it proved too far from HI’s original idea (they said this too!) so they were planning a new game (said it again!) and that’s why they switched over. Or one of the reasons, any way. I imagine after the recoding is done, we’ll have a lot more bug fixes coming are way if that’s necessary. :slight_smile: Not sure about content update though. :frowning: They said mostly multiplayer-based updates.

I honestly do not understand why so many months have passed and still there is no update.

Ok maybe there’s a lot of work behind that, that I do not understand, but as said by bvs72 there were and there are still priorities, maybe these three priorities had to be resolved long ago, before you start to think of a new game. I understand the purpose of finalcial gain, but perhaps many players will think twice before spending so many time and money to a new future game if it takes six months to resolve the problems and get the update.

That’s not a complaining, I know there are people working on that and i respect that. But please, understand our frustration.

Hackers don’t even need to worry about being banned because the game will die out before the update

I’m ok with it taking a while to get the update. I just wish they communicated with us more. I don’t understand why once a week they couldn’t post a update as to their progress on the update. I known they are busy but it would keep ppl around and help keep ppl interested in this great game

I also wouldn’t mind waiting for the update if the number of PvP players were not constantly decreasing.  I would hate to get to the point where I am stuck fighting Don Stun over and over again.

Or stuck fighting the stego/charc combo I feel like that’s all I’ve been up against lately

I have met 2 stego/charc combo for at least 1-2 weeks (~ 150 battle) it’s rare now cause it’s easy to beat !

Yes we would probably make more money if we including past OM monsters in eggs (well, OM monsters that are a few weeks old at least). Only concern there is, would people like that? Then it would be more pay to win.

Ehhhhhhhhh. Overall, I’m sure people would like it. However, I do see more of a downside when it comes to those who cannot buy gold/eggs…

I agree, I really do. After all, I am a customer. I paid money for this app, and in my opinion, I’m satisfied. The story, art, and all the arkadions? I can say with all my confidence that is was, indeed, worth 0.99 cents.

Problem: The bugs/instabilities affect multiplayer.

Bias: I don’t use multiplayer.

You can see here where my views branch off from most. If I wasn’t on the forums, I would forget multiplayer even existed. I’m planning to go to multiplayer, since I can only play PvE for so long before I get bored, and maybe then I’ll start feeling the frustration. But right now, I don’t. I’m fine, I’m happy, and I’m quite content with HI as it is. 

But I also understand that I’m part of the minority, and that the majority are absolutely not fine, happy, or content. 

However…

RYAN POSTED IN THIS TOPIC.

Ryan, can we have an explanation on what happened please? Why these three things weren’t submitted as a quick fix? 

Actually, I think someone posted an explanation on that. I’ll find it and get back to y’all.

Haha!

How much milestones will they get done in a week? :s What will there be to even post about?

First week: 900 lines of code done.

Second week: 1000 lines of code done.

Third week: An accident occurred. 1050 lines of code done.

Okay, so those numbers are inaccurate, but honestly, that’s how I see it. Maybe if they just posted every time they got something important done, like if they finally finished coding the base or whatever.

Fix egg timing and it won’t be a problem. It wouldn’t be quite as pay to win when it’s a gamble, especially if you make it one of the rarer prizes. Just make things like the dragon hatchlings, starters, nilox, and rare fusions the base prize, things like raptorex, lavaraptor, and pyroviper the consolation prizes (you know, the ones that are breezehawks and gustbats now? yeah), and the OM arks the very, very rare prizes.

EDIT:

Here it is.

The first update will address bonus actions, cheaters in PvP, and timing the Eggs. It’s taking us this long because we had to rewrite the entire IAP system to solve several critical problems that were pointed out to us. We initially had a quick fix prepared, but we realized it was not enough.

Now, why was it not enough, I have no idea. But it seems they were already aware of the quick fix solution.

As i said, i respect their job :slight_smile: the game is awesome, really one of the best i ever played . But pvp atm is really annoying. Bonus action is the priority i think. So I hope the update coming soon :slight_smile:

> Ryan, can we have an explanation on what happened please? Why these three things weren’t submitted as a quick fix? 

It was… a bad decision. We should have just done a quick update to fix the easy stuff, and then work on the stuff that proved to be a lot of work. Its just that… the stuff that proved to be a lot of work we didnt think would take so long! Also, its generally a good idea to keep the number of updates low, because for each update we have to test the heck out of the game, maybe 2,3 weeks at least. We test that much because if an update somehow kills the app, we are in trouble. We are still like #2 RPG, so we cant screw up! Thats why we wanted to do everything with one update, but in hindsight it was a terrible decision to be honest :frowning:

Yes we would probably make more money if we including past OM monsters in eggs (well, OM monsters that are a few weeks old at least). Only concern there is, would people like that? Then it would be more pay to win.

I am of the opinion that you make more money if the majority of players are happy. My philosophy is that the goal should be maximize player satisfaction, not maximize profits.

Profits are a side effect of maximizing player satisfaction. Not only are the paying customers the happy ones, but the more players that are happy, the more popular the game will be. And the more popular the game is, the more new players come in. And that brings in both high paying ones and low paying ones. 

Therefore, and my past experience backs this up, sometimes making decisions that seem like they would make less money (but greatly improve player satisfaction) also end up making a lot more money than you would think due to players being happy. They spread the word more, they pay more, etc. 

I agree Ashley, thats how we think too. But the games that makes multi million dollars per month are the pay of wait/lose games. As sad as that is, its true :frowning:

Its because more money you make per user the more downloads you can buy. Well designed free2play games make more than 10 dollars per user through IAP sales. This day in age, you can buy a download for less than 2 bucks if your app is free. So what do free2play games do? Buy thousands of downloads per day. When they do that, they dominate the charts on the app store, kicking off actual quality games off of there. Even if your game is really good, if you cant be found on the charts, its not gonna go anywhere, thats just how it works on the app store :frowning: So what do you need to do? Make more money per user. How do you do that? You become a free2play game. Thats why you see so many free2play games these days. No one can stop it.

I agree Ashley, thats how we think too. But the games that makes multi million dollars per month are the pay of wait/lose games. As sad as that is, its true

That’s all they’ve tried. I think they’re successful because of the game, not the business model. And perhaps they would make a lot more money if they tried my philosophy… 

​It would be a fallacy to say that they make so much money BECAUSE of the model, though.

You can always take the: give players visually aesthetic things for real money approach (not things that give them an advantage). Then, if people are happy enough with the game, they’ll buy those things to also support development.

​I bet if Apple allowed an IAP for simple donation and for getting nothing in return, if you used the maximize satisfaction approach, you would make a ton of money just through the donation IAP.

I agree with Ashley on the aesthetics thing. I, for one, would happily pay for a really cool looking skin/remake of an ark.

Neon orange shadowstalker. Yes.