To be honest, the real issue isnât the list of limitations, but rather how PvP is doing right now. Since the beginning of last year, PvP has become extremely monotonous and uninteresting due to the release of monsters with increasingly absurd powers severely limits team building . Some creatures absolutely need to be revisited if you want to maintain a healthy environment:
rinmu (yeah): contrary to what you claim this monster is not balanced, you can ask the Chinese community. You say itâs to save a team thatâs being dominated, but with the passive condition, that doesnât make sense. It would be more relevant if her passive affected enemies with 2 or more victims. If the opponent has more enemies meeting these conditions, itâs clearly a one-sided fight.
Pandora: itâs still the most oppressive mythic in the game, its GT should be reduced to 6 uses
Whitara : It has already been mentioned, I canât say anything more, but it needs to be examined
Vivienne : Honestly, this monster makes Wilhelmina look like trash, which isnât right. Roaring entrance + everything? You should do something about it.
The Reptile Girl: Her protection shouldnât apply to monsters with vengeance or resurrection skills.
Alyce: make the conditions for her lock a little more difficult
Iâm not asking you to do exactly that. You just take what seems good to you; if you donât like it, itâs not a big deal. The most important thing is that these monsters need to be examined. J I may have forgotten some
And finally, to avoid repetition, you seriously need to improve some of the old monsters. Iâm not asking for them to become overpowered, but for them to be usable without being completely to dominate. Itâs not normal that in a game with over 500 unique monsters, only 50 are consistently used. Did you see what you did to Rodh? You You just gave him a better SS and a damage boost and he became awesome, thatâs a good buff. We want real buffs, not the lazy work we get from some legendaries in recent updates . I can give you a list of names if necessary.