I just got slaughtered by one of the coolest teams I've come across. Care to share some of your PvP stories? (Part 3)

Lol

Is this Disney or why so many princesses gathered?

There you go, in English Coltraz :heart_hands:t2:

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Let’s make our own thread, With games of chance and
:eyes:


It’s easy with mythics too.

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585 victorias en una temporada? OMG! :hot_face: Diablo que difĂ­cil me la pusiste :joy::joy:. Y pensar que me emparejaron contigo, el sistema nuevo ese de emparejamiento ya valiĂł madres :laughing::laughing::joy:. Eres cubano?

Es cubone

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nice! that is quite impressive.

So do you have any ideas for the subsequent PVP environment planning? You said PVP is not fun anymore :sweat_smile:

Right now, PvP is still the main content of this game. You haven’t launched any sustainable PvE events, so do you really think the current PvP environment is fun?

For top players, the current PvP environment is oppressive.

It always forces you to use pretty much the same team compositions, which severely stifles creativity and fun in the game.

I know you put a lot of effort into this story mode, but going forward,Take a break, then keep moving forward.you should really think carefully about optimizing the PvP environment.

My friend, it’s been months, maybe even a year, since I revealed these problems to VKC, as well as several other issues that people are only just starting to realize, but nothing has changed and it’s probably not going to change anytime soon.

Just lower the speed of these two damn flowers to around 80, that should do it.

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When you have a good portion of the players complaining and asking for an adjustment for Mortylis and you see not only they do nothing but they also release a more toxic Mortylis.
For me, this is quite revealing of their intentions.

Lotus counters this, although this leaves the 4 most dominant strategies still valid.

Blightosis, mortylis, C.W, Lotus


I’m even using this strategy to slow down the flowers.

Lotus+withara combination

Yeah, I’ve heard that too. So what “exactly” do you want to change? Monsters? The Limited List? Could you be more specific? If all you want to say is Mortilys, I already shared our opinion.

For this special rule, we actually took your suggestion. As you can see, some players like it while others complain. There are different groups of users in PvP, and most of our PvP players are at the beginner or mid level.

It’s also common in other games that top-tier players mainly face other top-tier players. We could match them with different opponents, but in that case, they may end up facing players who are clearly not at the same level.

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Although it may sound crazy, having several solid strategies consolidated as very strong within the game is actually interesting, because diversity keeps growing little by little. In the end, the top 100 players still use the same monsters just to stay there, because that’s what works. But with more possibilities of facing strong teams, the dynamic changes.

PvP is a battlefield that sometimes feels unfair, but your team will always be weak against some things and strong against others. What’s truly unpleasant is when there are teams that, due to the monsters they have, seem simply unbeatable. Compared to that, these strategies at least provide a counterbalance.

For high-level players, they’re not really a big threat: maybe they’re forced to bring one or two specific monsters to counter them, but they still hold an overwhelming advantage over the rest. From the player’s perspective, it can be frustrating to be forced to include those monsters, but in a broader sense it has benefited many. It has given them another chance to compete and, at the same time, allowed them to face something different once in a while. It’s even become more common to see CW, while PG—which used to be practically abusive—are now much more forgotten.

On top of that, this allows more players to get a little closer to the top and exchange in PvP, which increases the variety of matchups and prevents us from having to play five times in the same day against the same opponent. And most importantly: by having to face stronger and more experienced players, an intermediate or beginner who has managed to build one of these very strong strategy teams is forced to improve in order to keep up. Personally, this has helped me a lot—I’ve learned and improved tremendously as a player by constantly facing opponents with more experience.

This season’s Limited List is very good, and I truly hope they implement it from time to time, with some variations of course. That’s what I think :thinking:

Indeed, I understood that before you revealed this famous opinion. But that doesn’t make sense, as I’ve pointed out in the past and as people are starting to notice, this monster severely restricts team composition, and this is a vital aspect because of this effect; it’s crucial that you do something about it.

You’re not weakening Mortylis? Fine, but were you forced to introduce Blighttosis? I don’t think so. That monster was completely unnecessary, and it’s literally like giving the middle finger to people who didn’t like Mortylis. At least have the decency to limit them, because they never were (I’m mainly referring to Blighttosis).

My main problem is your fervor in not wanting to nerf it because there are “counters” but you did not hesitate to do it for other less powerful creatures like Charydbia, Keiser or Nophiam.
I’m not raging, I’m just stating facts and informing you of the frustration felt by over 80% of your players.

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Keiser was the worst in his time, super epics making mincemeat of mythic tanks as if it were nothing, even now we see it with C.W. who is somewhat worse.

Regarding Charydbia, it was unnecessary; regarding Nophiam, it was a decent decision to adjust him.

I think you might be misunderstanding this, my friend. Do you remember what people complained about before Mortilys? Fast-speed frontline monsters were severely restricting team composition. If we kill Mortilys or Blightosis, players will just start complaining about fast frontline monsters again, including you.

What’s the difference between Mortilys/Blightosis teams and fast-speed frontline teams? Mortilys or Blightosis teams have never been able to consistently reach the very top ranks (Mortilys got 1st place once with unlimited Hellish Shriek and we nerfed it right after that), while fast-speed frontlines are the actual meta and dominate the top of PvP. We’ve confirmed this through our data.

The fact that @NTT adapted his team and reached rank 2 already proves that Mortilys/Blightosis teams are just one of many strong options, not the top meta team. This is consistent with what we’ve seen in our data. At the same time, these teams help counter fast-speed setups, giving other team compositions a better chance to survive even without using Mortilys or Blightosis.

In short, Mortilys and Blightosis are not top teams—they exist to check the meta. Neomon isn’t a card game. You can build a team with perfect consistency. If you are not a fan of rock-paper-scissors matches, I’d be happy to hear other suggestions on how to reduce the win rate of top PvP players. A 90% win rate is not healthy for the game.

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100% agree :+1: