I hate to be the one calling for a nerf but...

Its funny you compare it with a charged bloodfury now how many bloodfury legemds you know with 70+speed stun immun + hold ground??? Think about it

Consistency man. That’s what I’m talking about here. You know what I mean.

I was thinking the exact same… Plus the “high recoil” he mentioned is actually very low.

Beserk attack = 1/2 recoil
Beserk smash (bloodfury) = 1/5 recoil

If you get a kill with dual slayerbane or finishing snap (both of which are easy) then you’re sweeping at 70TU and can get 3-4 kills before needing to repent and use finishing snap. Which, of course, is super easy to line up because of the stun immunity and repent only being 30TU.

And i didnt even mentioned Dual slayerbane wich kills everything in one shot :joy: that thing is ridiculous powerfull… The only counter is poison amd even with poison we need to be carefull or he will come in and remove our hopes to kill him

I mean the open tourney going on right now.

But KD made all my points. You can have the special speaking stick back since i clearly have failed in my right to post on the issue.

Must be nice up on that high temple mount.

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Regardless of whether my point was right or wrong. Everyone has a right to an opinion. End of. It doesn’t matter about ranking.

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@Zardecil this originaly post was not emotional but logical. I explained my reasons for wanting a nerf for tort. That is all.

The issue I have with that is material advantage is the end result of all he other factors in a game. A monster that only gives material advantage isn’t that Op.

You all sound like @Wing

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Why should I compare it with bloodfury when it’s tottaly different category of attack,
One kill should not suffice into having smash charged up like that. That’s all I want to say.
It should require 2 kills. That’s it.

This game needs no more nerfs devs release counters anyway nerfs will leave the monsters useless

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Tort is fine
Magma is fine
Gyo is fine
Slayerbane all is fine
Gazer is fine

Stop being little bitches

Get better at teambuilding. You can counter all of these with well-placed epics and superepics easily.

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There’s a difference between discussing a monsters merit professionally, and crying ‘nerf’ for no reason. This discussion falls in the latter category.

Thank you for that pearl of wisdom. It is worth a great price.

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A thumb role - if it can be countered, it doesnt need a nerf.

Things that couldnt be countered well and was nerfed - motor, deo, zib - gazer, chrono’s faststrike, dark stealth FL play, etc. Other then that, some stat and TU change here and there.

Magma, gyo and all of those are strong, but can be countered (like old pvp monsters who ruled the meta - geo, chrome, etc). So no need to nerf those.

The roaring link faststrike however can kill whatever he want when ever he want (no time restrictions), and cant be countered… like chrome on steroids…:expressionless:everyone ok with him? Am i the only one that thinks hes a problem? Chrono was nerfed for a lot less (dont sell the link restrictions)

Celeshine? With Roaring Entrance it becomes chrome-food. That aside, I never encountered any problems going up against them.

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Chrome food isnt a legit say against him.
Chrome/fang/shark - all enters and can kill if got targets only (and still consider very strong). Celeshine can kill whoever in front, clear the way to a slow TT or something like that.

They aint op, I used them in pvp and people can kill them just fine, sorry but no nerfs for tort, magma, and gyo (I dont have the guy). @Saul1417 pointed out torts bad side, magma’s bad side was already explained a couple of times already, gyo can just shut down if no water teammates and no stun absorbers.

Again people crying… :sleepy:

Nothing new, oh well -_-