The most important criteria for evaluating mythics, especially limited ones, is whether it will make $5000 worth of difference in your gameplay, and then whether that improved gameplay will make $5000 difference in your quality of life.
That same thought went through my mind earlier today. However, that would be a very harsh way of re-enabling stun teams and we already have an increasing number of chrono killers around. Having a mythic with a stunning entrance that bypasses stun converter/counter is cool, but not if it grants that to all other monsters on the field and disables roaring entrance. Time freeze would disable SO MUCH!
I’ve always found it weird how “time freeze” allows stun to happen. Am I the only one bugged by that?
I think it’s got a lot of potential, like most mons, it will need support to wreak havoc. If it was surrounded by rockoids it could be deadly because it could stun and sleep the enemy team into oblivion. Time freeze is a brilliant passive, but it could cause trouble for itself with stunning entrance. I’d probably avoid the timecrush too unless it was end game.
Ah sorry, only glanced at that. Still looks decent, but like I said, needs heavy support. It will likely slow games up because it’s easy to kill, so needs a protector and time freeze will cause problems but then it can’t raw blood crave. I think it’s better as a support mon, than an offensive monster personally. Particularly with the SS too, while a sweeper goes to work