Timecrush

Been using Husky recently (second form). I used time crush in the game below and the second form Bryn didn’t even go to hold ground?! It had over 210 secs on it. Surely this should be a one shot? :man_shrugging:t2: I know it’s a Mythic, but I also recently had a nightlord survive on 190 secs as well :man_facepalming:t2:

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Yeah I’ve noticed that as well. I mostly ignore husky when hes on the enemy team cuz his timecrush seems to have a terrible damage multiplier compared to timestrike.

It’s mad. Especially with the 160 cost.

It should hit for the same damage as timestrike at the bare minimum. husky has more attack oriented stats right? I shouldn’t feel like hes a not a threat when I have a monster with 160 TU on the field. In my humble opinion at least

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On top of that he can’t be given turns and the 160 tu timecrush opens him up to timestrike as a return attack :joy:

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Timecrush is one of the weirdest moves. Its damage is roughly the same as what you’d get from a timestrike at the same amount of TU on the enemy, if they had reasonable defence. The only benefit from it is it will hit through shields and hold ground… when it does enough damage. Against high HP monsters like Brynhildr it will do very poorly. The higher TU on timecrush makes it drastically worse than timestrike in my opinion, especially because Huskegon has max attack so it would have a very powerful timestrike.

When Huskegon came out it really needed buffs. I thought for sure they’d buff the damage on timecrush but instead they buffed the other bits. I think when awakened and it has shocking entrance it works fairly nicely, but on the 2nd form this monster is still pathetic.

TL;DR ya the attack is horribly underpowered but thats just the way it is.

?

A similar argument could be made for Timestrike All; man does that move blow chunks.

Thats a 2 edged sword. When it kills all 4 usually the advantage goes to the one who was just TSAd

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Yeah timestrike all is another move which is bad. Either it doesn’t kill so you just wasted your time or it kills and you regret bringing in so many enemies.

Timestrike is simply poor design the way the game has gone. If something is stunned it’s almost better to leave it out of play rather than kill it. It’s similar with sleep, but the damage makes up for it there.

I much prefer it in Evertale where the damage from timestrike seems to be very high. It feels like more of a payoff, similar to how timestrike double is actually benefitting you from having an enemy stunned as it lets you kill what you want without killing too much and if the stunned target has a shield / HG you can use it for two targets.

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I understand that timecrush is gona be worse damage because of the excessive nature, but surely at 210 tu it should be one shotting. :man_shrugging:t2:

Thanks for the feedback.
The damage for Timecrush will be increased in the next update.

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