I played DIB and am now playing HI, but I’ve never made a post in the forums of either before.
Let me say up front I like both games quite a bit and think they are more than worth 99cents.
I think the new class system for monsters is great and will give a lot more longevity for me to go back and hunt better versions of my favorite monsters. On the other hand I have found the new golden egg spin to be much worse for me than the DIB one.
I can see that some players here have figured out how to time the new one and are successful with the new eggs like people were on the old ones. I didn’t really like the old egg system but even a casual player like myself was able to get to the point of 25-50% capture rate on dragons and that wasn’t SO bad since there was a finite number of dragons I needed and that was it.
Between these two things I just don’t see any value in buying golden eggs in this game. I tried with the eggs I got during the campaign and just wasn’t good enough at getting non garbage to justify spending 300 gold on a D class breezeling when saving that gold meant 3 times I could guarantee getting an S class whatever while grinding for better monsters. Of course that means I am passing up my chance to get egg only monsters, but at the rate I’m getting them it just isn’t worth it, and the key thing for a game, it just isn’t fun. I don’t want play sessions watching the wheel go by in 50second increments trying to time out what I want exactly.
Maybe I’m just too old to ‘get’ the new fremium game economy but I never sink money into premium secondary resources in games. When I get to a point in a game where I feel like that is the only way to progress, that’s when I move on to another game.
Obviously game devs need to make money. And with DIB and even more so here with HI I can see significant follow on effort so I’m not saying there should be no monetization, and of course you guys (the devs) actually see the numbers so if the current gold system puts food on the table I can understand why you wouldn’t tinker.
So I have a couple of suggestions:
Golden eggs should have more (or only) egg only monsters. To balance this so everyone doesn’t have everything immediately you can use rarity within the eggs, i.e. some monsters only rarely show up in an egg. Also there should be fewer higher grade monsters in the eggs, then the egg skill players can still out do those not interested in the mechanic by getting the A or S class versions. I really hope something is done on this front, even if it’s not this, because I actually dread getting an egg now, it feels awful as a ‘reward’ to see some great monster and then get a D or E class trash mob.
Change the monetization scheme. This may be dumb because I don’t have the numbers to bear it out, but if there is a long tail of players who never buys gold, consider making gold an earnable resource and then adding a gold doubler. I know I personally am a sucker for these doublers and almost always buy them. This would require gold to be earnable to work obviously. I think if you earned like 1 gold per battle (maybe has to be level appropriate) and bumped up the gold capture card to cost 300 so you’re looking at 1 gold egg or capture every 300 battles (or 150 with a doubler) that would be interesting. With a finite amount of gold without digging into the wallet I feel very little incentive to bother to try learn the new golden egg spin given the frustration I’ve had so far. If a lot of other people feel like that I wonder if they are buying gold.
Anyway sorry for the rambling post.