general stun nerf

There Is no way neo lacks diversity just play it casually and u will see how much fun it has.
Btw with respect how can u guys question about diversity when u are using a front that is being used by almost 80% of users or used from past 4 months.
Just try something different and have fun at least in unranked .

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I insist that I change teams every season

SEEN :laughing::laughing::laughing::laughing::laughing:

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:thinking: I wonder why so many strong monsters are stun immune

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Your words eh, every time you spend 80 gems or lose a lot you say “I will stop playing” :rofl: it is always the same story, if someone should not give this advice it is you

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To say something on the subject, I don’t really care about the stun thing, last season I ran with 50% from the start to the middle of spam immune stun, and it was the Time that i saw lees stun but still useful

Now i’m running in secondary acc with a team with the first stun absorber in 7-8th spot and only one Stun converter before that,i having fun and i have 70% of WR so just do the team as you like play and how you want and have fun !!?!

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I wonder how many people would use a full dolphin team if they all had Poison Immunity or Insomnia

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this thread is deviating from its main topic to a personal issue between the two of you, please @Killerdog Or @Exu Take a measure.

This comment says it all. I didn’t quote it all, but it basically says the following
“I don’t understand why you think I need teaching, my teams are the hardest to stun because I run all stun immune”
“When I use monsters that aren’t stun immune I struggle”

Sorry @TNCxXchaosxXf2p but it sounds like you need to push yourself out of your comfort zone more and get used to playing with all stun immune. It is definitely possible to make strong teams without stun immune monsters.

I agree that having lots of stun protection tends to make a team stronger. I also agree that it can be hard to make teams with proper stun protection when you are restricting yourself to one archetype (e.g. Link). However, that is the challenge and if it wasn’t stun protection it would just be the next thing… sleep protection, poison protection, a need for shields/HG, etc. Stun just happens to be the most generally important one for PvP and very noticeable if you don’t put any protection in a team. Making a strong link team is hard, it’s not just “put all X element together”, it’s putting them together in a way they work and you have the right balance of things… stun protection being one of those things. As someone said in this thread, go off-element if necessary to make your team more well rounded.

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Loki went back to the topic after his comment so I’m happy to keep the thread and the discussion going but I agree, let’s focus on the stun question and not any personal quarrels!

I resonate with this. Doesn’t matter whether you win or lose if you have fun while doing it! You can build a team with no stun immunes and granted, someone is going to stun lock you, but you’re not gonna get stun locked in every match!

And if winning is very important to you, stick with the meta and S+ monsters.

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On the contrary, I mean that despite the fact that my strongest teams are immune, I use other teams without protection that are fun but I do not use them in ranking and that I would like, the reason is that in comparison, although a team with little protection to stun can be strong, it is not as strong as one with padrinorca tricranium infernicon magma scorpiongeis nullton sakuralisk ect (the most powerful monsters in the game are immune) I think they have not yet understood the context of the thread so I think it is better to close it since what do they think I have a personal problem with daze, maybe in a few years you will understand why I made the thread, thank you all for reading

that´s just wrong alot of the stun immunity/protection monsters are rather weak compared to the other options
going overboard with stun protection makes your team much weaker vs non stun teams
finding the sweet spot is the beauty of team building

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We get it, you feel that it’s not possible to experiment with what you like because when you do your teams get beaten by stun too much and don’t do as well as S+ stun immune monsters. However, me and others are of the opinion that stun protection is mostly fine and while it’s definitely important it’s not the only team building restriction… certainly not causing problems to the point that stun needs a nerf.

Personally, I think you’re focusing a bit too much on stun being the problem and not enough on how it’s generic S+ monsters that can be too easily spammed which make it hard to build a synergistic team around archetypes that’s more powerful than S+ spam. And when I say “more powerful” that’s mainly talking about how high win rate it can achieve (S+ spam can be very consistent). But that’s a whole other issue.

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assuming you have to choose which one you use, unless you use a cani aoe but it really is not very to my taste it is too fast and it does not amuse me so much

well immune does not necessarily mean yes + using immune and without using cannibalize for the daily gem I have obtained almost 80% victory and with a team that I prefer to use because it is more fun 60% -65% and I for example am a big fan of try several teams but what happens with people who are not willing to change their spam from immune well at least I see that in this comment you were objective to the subject I was talking about even if you do not share the opinion I appreciate it

You’re a great PvP player so I’m certainly you can do better than 60-65%. Whenever I make fun teams I tend to end up with at least 70%, usually 75%+. I reckon you could be similar.

If stun is the common problem for your fun teams then don’t restrict yourself so much from putting things like Angelion, Spectrefox (s), etc. in your team. Find types of stun protection that look like they’ll work well with the team, even if they’re not exactly what you were hoping to do when you had the original team idea. Spectrefox (s) is the easiest way to do stun protection. It’s the basic one that doesn’t take much thought.

Sometimes it’s the concept of the team itself which is flawed… simply not powerful enough. You can’t blame stun for those teams not having high win rate. Not everything is going to be really strong. For example, as much as I’d like to use OoO + 3x novablast in PvP that plan simply won’t work consistently enough. Too much counters it that to play OoO you have to build it in other ways to get high win rate.

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If it is possible to be successful without a team full of stun immune monsters


This team made it to the top 10. He did very well

Players who managed to open it with stuns

@Killerdog
@TOGSuPReM
Phoebe

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it’s stun gear, cute by the way

He does have a point, you do have an awful lot of stun in that team, which makes it easier for a comeback if you do get stunned