These monsters looked nice at release, then for one reason or another (nerfed into the ground or otherwise) they stopped holding their value. Azrazel is a 16 cost monster with a secret skill. When it was instant, that justified the cost. Now it’s not justifiable at all.
My proposed fix is this: give them both a passive that gives them some sort of benefit if they kill a teammate. Shield, acceleration, an immunity, something along those lines. Maybe even something like excessive force like pumpking and kanishogun get.
This would greatly help to justify why they cost so much. If they don’t get anything, please reduce their cost to 14 each because now, Azrazel especially, they aren’t close to being worth the cost with it unlocked.
Would love some feedback here @Dev_VKC