Does the need for stun immune monsters take away from the creativity and diversity of teams?

I agree, and would also implement something along the lines of passives on some Stun Immunity monsters:

That way, if both Stun effects and resistances are reduced, Stun will have a wider chance of landing although it will definitely not have the same chance to easily swing a match.
Let’s look at Raizen and he’s insane: if you land Stun Blitz+Stun Retribution, your match is 90% won.

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