I agree, but there are many monsters that rely on setting themselves up with stun and timestrike. Do you think single stun skills should also be nerfed in the same fashion?
I agree that low TU stun immune monsters shouldn’t exist but alas they’re necessary to counter extremely powerful stun moves such as Novadrake’s stun wave.
Evertale also has the concept of resistance. For example stun resistance lvl 3, this monster ignores 75% of stun directed towards it. I can’t remember if it was exactly like that but just as an example.
They could maybe be implemented to the monster types to generate a “third passive” if you meet the condition. Perhaps that would only make things more complicated.
I agree, and would also implement something along the lines of passives on some Stun Immunity monsters:
That way, if both Stun effects and resistances are reduced, Stun will have a wider chance of landing although it will definitely not have the same chance to easily swing a match.
Let’s look at Raizen and he’s insane: if you land Stun Blitz+Stun Retribution, your match is 90% won.
Stun Pulse is 50tu to stun a target up to 200tu, so hell yes!
The problem is that the optimal way to play most of those monsters is not to use Timestrike at all, and just leave the stunned monster as dead weight instead. If you’re concerned about Timestrike monsters then we can always buff all Timestrikes to Novadrake’s level. That way, as the target won’t actually be stunned out of the game, you’ll actually want to use the move.
Plus you can always chain stun effects one after the other or target a monster with already highish tu.
My proposition is a massive change, and as a result many other things would need to be balanced around it.
What if Faststrike (also it’s Double version) was 100sec but had a time restriction from the start of battle? That way, it couldn’t be abused in FL but it would counter more effectively those low seconds sweepers.
This has been my favourite thread to read for a while. Some really intelligent and well thought out questions and comments.
I kinda feel that’s what we need though to avoid the need to have 3 other stun immunes. Gotta be careful though because then we might find a meta with just no weakness monsters I guess.
Tbh that’s quite radical but I’m fairly on board with it.
I guess ultimately stun has gone from being an 80 TU inconvenience to being an outright game winner. (Fully aware that the Cyber, nova Cobra combo has contributed to this but there are other iterations too)
@Dev_VKC would love to get your thoughts on the original post and some of the comments in general
Then it would be terrible though. I think Faststrike is fine, it’s TUs in general that could use a complete overhaul. But that’s another subject entirely.
I’m going to say one last thing on the matter: for this to work Stunning Entrance (Champion and Tranquilizing too) would need to be something pathetic, like 20tu.
The point of this whole idea is to reduce our dependence from stun protection, and as long as any viable Super Epic and below have a better entrance than Gazer’s, I don’t see myself taking out Stun Absorbers and Stun Counters anytime soon.
That said, I know that 20tu sounds like nothing, but consider it on monsters with good active skills as “just another ability”, and the advantage does start to pile up!