Did overconfident got nerfed?

That’s the good thing on gyo, it deals the same damage throughout the 70-100%. It doesn’t become weaker. Shouldn’t compare these moves because they are quite different

Valza on 80% does about 2500 damage.
If it would ignore defense, it would be become around 3500, which is the same as gyo’s attacks.

So basically overconfident strike is a nerfed confident strike that ignore defense. Thats not what it says in the description, nor what it should be. He should do higher damage at 100% and rely less on RNG (his damage range is insane and super unrelyable).

To be fair it doesnt state that it ignores defence only that it ignores shield and hold ground. Maybe thats why the damage is reduced, shouldnt assume that because it ignores shield and hold ground that its the same as excessive force.

Excessive force mention the same thing.


It never says it ignores defense, its just a known fact that every move that ignore HG and shield also ignore defense (confirmed by devs)

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I know that im just stating maybe thats why its doing less damage because for some reason its including defence in the damage calculation. Im just taking a guess as to why maybe they did just nerf his damage

I think KD explained it very well once. Gyo has a nearly 100 % Chance to kill anything with more than 50 % speed. Below 50% it becomes a 50:50 gamble but from my experience, most of the time he still kills the target. Sometimes it’s just weird and he deals like 2000 damage to a monster he should definitely kill. But in the end, he didn’t get nerfed and it’s so surprise he didn’t one shot oak. Furthermore he definitely needs no needs nerf and i‘m very happy about the fact that he deals the same damage with either 100 % or 70 % health. Valza gets a damage double for 100 % health but as soon as his health drops to 99 % it’s getting very hard to one shot anything.

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This explained it. But oak still got lots of hp so it’s no surprise that it didn’t kill. Heck gyo sometimes kills sloth who has the most hp of all monsters

First’s thing first,
Can you tell who are you ?
Since you made a topic about guesswhoisback ?

(Extremely curious)

he is gary in 2nd account lol

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Wtf :joy::joy:

That’s not my other account @Phoebe

If you must know, my other accounts on the forum are @Dev_VKC and @Dev_BRD

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Lol

People always tell me that most buff/nerf topics are biased and it’s only people trying to buff their own monsters or nerf the ones they don’t like. Since the release of Gyomurai’s overconfident strike we’ve seen thread after thread calling it OP and needing nerf. Now that we get Gyomurai in a festival with 10x chance (lots of new people getting it) suddenly we get a buff thread!

Guys I will absolutely not back a buff to this monster. It’s brilliant as it is.

A couple of people quoted what I said in the past and I want to confirm it:

  • “Piercing” of any form ignores shields, hold ground AND defence. In the damage calculation there is a factor to do with defence that automatically gets set to the highest multiplier (as if the enemy has minimum defence)
  • The damage on overconfident strike does not vary between 70-100% health. There are only two states: <69% and 70% or above. Damage varies by ±10% so it can get a little confusing with some monster’s attacks. Attacking fire gets 1.5x and attacking storm gets 0.67x.

The average damage on Overconfident strike = 4437
Maximum = 4880
Lowest = 3993

Therefore, Overconfident strike gives 100% guaranteed kill (even through HG) on any monster over 50% speed and has a more than 50% chance for a one-shot on every legendary below that speed.

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I gotta disagree, overconfident strike should be the same as confident strike since its an upgraded version thus should have 3 damage ranges being 100% for maximum damage same as confident strike the 70%-99% for critical yet not max damage then 69% below which is non critical. This is not a buff, it should be this way, if valza can 1 shot oak to hg then gyo should 1 shot oak through hg with 100% HP

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It’s not really an upgraded version, it’s an alternate version like raw, link and solo. The bonus is that it has piercing, but it has higher TU and doesn’t have the buffed damage at 100% health. Functionally the two moves work very differently become confident strike monsters you need to keep on 100% health to do good damage while Gyomurai you need on 70%+ and it will one-shot most things at a good rate. The fact there are some monsters which have a chance to survive getting one-shot is a good thing I think.

The lowest dmg is not that high now.

Its an upgraded version, its not a variation like link/raw/solo since there is no restriction like that, its concept is based from confident strike, so 100% health should do max damage. I dont have Gyo btw but this is how it should work

Just did a bit more testing…
4324, 4707, 4707, 3946, 4414, 4158, 4477, 4018
Average = 4344 damage
Max/min = 4707 (+8.4%) / 3946 (-9.2%)
±10% = 3909 - 4778

So very slightly lower than what I got from my previous testing. I think I recorded one result incorrectly in the past where I got 4880 once and it was actually a different number.

As the original poster i want to clerify a few things:

  1. Personally before i hatched gyo i didnt keep track on his damage scaling, so i didnt have an opinion about it. I guess im not the only one.
  2. Everytime people said he need a nerf i was against it. Always said it was a good monster but balanced. My only opinion was to restrict the slayerbane all move, and im not sure that i even said it before. So its not a “nerf it if i dont have him and buff it if i do” thread.
  3. Its not a buff thread. I just pointing out that this is how it should work. Im not even sure if its a buff or nerf, perhaps it will make him weaker. But its just wrong that at 100% hp he does less damage then a normal confident strike. Valza can 1 shot everything at 100% hp, so should gyo.

You keep saying its a different version of confident strike, but it isnt. Its a confident strike with excessive force, just like the description says. It just should act like it.

That’s really not how it should work because that would make him completely useless. Hes a threat to almost any monster because he can one shot while having more than 70 % health. So it’s not enough to do a quick AoE with a very fast monster and he is useless. Because that’s what would basically happen if you nerfed overconfident Strike in the way you suggest. Valza is a stun converter with shield entrance that also has the ability to heal itself unlimited times with the poison drain. You can’t just hit him once, stun him and then let him be useless for the enemy team. But that’s exactly what would happen to Gyo if you nerf him in the way you suggested. Gyo is totally fine, he’s strong but even right now one hit from BB is enough to disable for some time. With the nerf you suggested every monster would become a BB for Gyo

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