Devs, you forgot Staticsphere!

Great minds think alike :ok_hand:

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image
:thinking:

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Actual image of dicculasaurus seing his profile pic

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Love your third suggestion.

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I know, right? I agree so much with his idea, would actually be consistent by with tre special Rockoids cost and rarity

I originally wanted to replace its head with you-know-what but then I figured that I would be banned for a profile pic like that

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There was definitely talk about it before too. I personally have disliked Floccu all the way since it became more frequent but now that it’s featured in almost every battle and the bomboid situation, it’s finally pushed stuff over the edge for others too.

Also to be fair Bomboid didn’t exist last PvP, it’s only come into play during this one, so new rule or not it’s become a very fast issue, this is backed even by the devs immediately nerfing his damage with the recent update.

That’s exactly my point, people are complaining because it’s good in this pvp. It’s value is increased solely because of the rule, it’s not normally this good in normal pvp or pve.

He’s not remotely as strong as some other monsters that have needed nerfs. The argument “if he’s paired with other monsters for combos he becomes stronger” could be used for 80% of monsters, that’s how the game is supposed to work. Also it’s not easy to execute pull backs and substitutes on him consistently anyway.

He’s also not locked behind an egg. He’s available to everyone.

I think things are getting out of hand with the “nerf everything” stuff.

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I’ve been using jawshank and hg monsters to counter floccuboi + bomboid combos

It’s not that hard to counter, you guys are silly

This has been my one serious comment for the month of April

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What else? Not everyone has access to a monster like that. Some people’s viable front line monsters might not have HG, what happens then? I think we do need to wait more and see how flocc with bomboid will change the meta, because if this keeps up, I reckon the front line will be nothing but setup monsters so they can die to flocc combos. This is definitely something to talk about.

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I use that fire skeleton SE. It’s fun to skip 100s and then revolutionise their stupid flocco minds .

It was pretty widely accepted that the problem in that scenario was Bomboid. And now he’s been nerfed/fixed, hopefully.

Something to keep an eye on, but again absolutely not reason to touch flocc

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My point was that it already was very powerful even before this and now other people realised it too when it was paired with Bomboid. Just look at his moveset, it’s the perfect comeback monster. Even better than Penguinator and yet another hard counter to stun. I wanted to open a thread earlier but now is the perfect time as people will finally listen.

I disagree. He’s always been there or thereabouts. You can’t deny that he is an absolute powerhouse of a PvP legend. He can hit you so hard with so little effort.

This is the problem. Now everyone uses him and Bomboid and counter FL’s need to be built solely to deal with the free damage that is very hard to counter. It really kills creativity.

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You think flocc is a better comeback monster than peng?..

Wouldn’t peng serve a slightly different purpose than flocc bc peng is slow and easy to kill but can get four kills if it gets a turn and flocc needs less setup and gets kills in increments of one or two?

I think it’s a fair comparison. Floccu is faster, doesn’t require link for any of his moves, and has a more versatile moveset that has uses even outside the main move. Which in Floccu’s case is the passive.

In my eyes they serve a similar purpose. Peng is your desperate get out of jail card, usually used in endgame whereas Floccu can be used in the same role albeit a little earlier. Additionally, Floccu can be used early to gain advantage through that instant deathfucc thing with bomboid to literally obliterate a FL without needing to wait to use a single move.

I think in this case flocc is easily better than penguinator which is pretty much an outdated version of moku, which is generally worse than flocc outside of 100 cost pvp.

Flocc is definitely a better comeback monster than Peng. Peng is amazing, but gets neutered very easily via Poison and Stun and also gets his one chance to Slayerbane All and while that’s strong and Desperate + Overwatch is a thing, Flocc has the aggro entrance, Finishing Snap, Countershock, even Slash All to Rival Peng, and is Stun immune, is not weak to Chrono Killer like Peng, and has access to Tactical Retreat to abuse himself.

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-Mojinator would work the same way
-Jag and Meatoid are hard counters
-Aviaeronix counters if you know that it has Sendback and not just payback killer
-Icefang with SS
-Jackal and any of the SE protect focus monsters that have Knockback, hell even dracomander and that wolf whose name I forget are high enough speed to work

Thats just off the top of my head.

Also don’t tell me that someone doesn’t have HG monsters, that might literally be the most common passive out there :joy:

Tbh if you ran a front of an SE protector killer, two desperate double monsters, and leoronix you’d rape bomboid flocca FLs

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