Has anyone noticed that death revenge no longer has a one shot damage. It’s only been doing like 3500 damage or so. If this wa’s an intentional nerf then this needs to be adressed. Esp as this is a used strat in UC and this will hurt the player base.
It now does damage equal to the max HP of the monster hit, just like that weird quirk of Penguinator.
Edit: I’ve misread what was said, so basically if for example if a buffed monster hit the death revenge monster, the buffed monster’s HP will go down according to how much HP it has? Sorry for being a tad negative there before
That sounds like it will still be a guaranteed one-shot (or hold-ground). Is that right or are there now new circumstances where that no longer applies?
Sorry for clarification, it will do exactly 100% HP damage of whoever the revenge effect hits.
Ah I see thanks for clearing up
Good change then. I’d rather have that accurate damage (/HP) number displayed than some sorta random, huge number. It’s mechanically also more sound to do it this way as, in theory, UC or some other event can scale so high that even the ludicrously large damage inflicted by death revenge previously is no longer enough, which would require adjustments anyways.