Current PVP rebalance suggestions.

I do like the Idea of HG on protect focus mons but the issue with giving it to all of them is that it opens the door for some very ugly stall teams. Protect focus buff is huge in pvp. With HG, you could wait until they were on HG and keep healing them back up. One with Canyswyrm seems ok, but if you were able to run several, I think that would be a little OP.

I like the protect for us having hold ground and knock back next. They are a little more of a tank than stun absorbers but they are weak before protect focus and don’t off no stun protection. Offer no attack after protect focus. Buffing them a little won’t do no harm. They have plenty of weaknesses still even wit HG.

Honestly what I’m most afraid of is a team with 5 of these supporting emeral with some healers.

Run it if you can then.

No need for knockback next on them accelerate team is quite handy and HG would be plenty of a buff

I’m just going to say people who say things don’t need nerfing or balancing ( same thing let’s be honest) need their heads checking if you believe the developers are going to get things right Everytime.

Games with much much more money involved and I would imagine experience than this rebalance and recheck things all the time.

The user base is their best form of feedback. Multimillion AAA games cannot test for everything. To say otherwise is downright stupidity.