I agree, but I was just going with what I have seen the most. The second scenario is the one which definitely is the most unpredictable, but my point is in all FL scenarios what is most likely to happen Cani will get maximum 2 kills before he is killed himself because of the high TU of DCS or he will be forced to use underdog or enlist which exposes him as well. It’s a fine balance and I don’t think it shuts down link fire just by himself. If you run Link fire and you see Cani, he should be your top priority to kill
Good comment. My ultimate opinion is that at such a high speed, being able to take out 2 monsters, with 17% of all mons being a target is too much peace out
Then you might bring up the issue of guardian excute which punished protectors harder then anything and at 90+ speed or scorpion which bypasses everything to secure two kills at 80+ speed with a condition that is easly satisfied unlike cani.
Cani is a monster that literally needs buffs then nerfs.
No because Protectors take up a much smaller percentage of the entire monster pool.
How many viable PvP fire mons are there though? Just because there are way more fire mons than protectors doesn’t mean that they are actually used. I can name the fire mons used in PvP on my 2 hands while I can list 15-20 protectors easy.
I really don’t want to turn this into a twiggy thread. But twig is completely different. It’s single target and although it’s continuous, that’s only an issue if protectors are spammed. Even 2 back to back protectors doesn’t charge it and its easy deadweight. It can only impact protectors whereas Canni needs one fire mon to get two kills.
There are plenty of fire monsters that can be used in FL. Scorpianking used to run a sick FL fire team. I think Kik did once too.
If we’re happy with a 90+ speed double counter strike, let’s do it with all the elements then. Game
Will be awesome then.
Incoming 98 speed Times Up Fire monster
Literally give cani single focused counter strike at 100 tu, or make his peircing passive raw. So no protector BS with sherloid or rocks
Actually real talk, what if devs released a 95 speed double counter strike monster in EVERY element.
That would be crazy, yet balanced
Just run every one of them and hope that yours is higher potted than theirs
Or just use a death revenge front line
Yeah using him with sherloid is the real issue. But the problem with making things RAW is that
RAW is more of a buff these days instead of a Nerf…
Hell ya brother
Earlier this week I annihilated someone with my hell mode team. It was glorious
I had a very similar idea when reading the first post in this thread. Skimmed through then saw this written above. I haven’t read the rest (apologies if what I say has already been said).
I think a reasonable suggestion would be (both of these points):
- Switch underdog and double counter strike so DCS is the SS.
- Keep the same TU and 14 cost but make DCS have 50s restriction from the start of battle.
This way only the annoying FL problem will be dealt with. The monster will remain practically unchanged. Canishogun will still have a lot of front line use but won’t push out fire monsters quite so much.
I think Canishogun is balanced and it’s not like everyone is using it in the front line. However, the punishment it deals to enemy teams for them having a fire FL monster is really harsh.
Late to the conversation but I made a thread a while ago about canis; different topic, same problem. Honestly I can get behind the other double moves, but canis is simply too much. I think I’ve just thought of an alternate explanation though: Elements, while always a factor to consider, have never been a centralizing part of the meta(aside from those assist thunder FLs at launch day), but now canis shows up and punishes the opposing team for the mere act of featuring a fire type in their frontline. Canis’s DCS basically treats elements like a central part of the meta, which causes it to stick out among other moves like a sore thumb. Put simply, this move doesn’t belong in this game imo. The devs could’ve put more emphasis on choosing your elements carefully, but they didn’t, so that’s why a single element being the massive deciding factor feels so jarring. So long as it’s here, I think it should be accommodated so that it’s at least not as unfair in its punishment. It’s entirely possible that the move isn’t that strong as a whole, but that’s not what makes it a problem; it’s how easily his maximum potential can be achieved.
i have a solution make it raw double counter strike. Most people who use canis in FL have some sort of protector like sherloid, stag, or goldoid, etc. And if it’s raw, megalo is a strict counter to this as it’s sonicstrike wouldn’t miss canis and hit a protector instead.
Or just make it a single counter strike and that would fix killing of two mons
I thought Bout raw but I’m not sure if it would help or make things worse. Pretty much forces people to use doodoo dragon.
Indeed, I don’t think an extreme hard counter is the answer here. It just causes there to be 2 over-centralized monsters rather than 1. I still feel like a damage nerf is the best course of action. If there’s critical damage with only one target the least it can do is be unreliable. While two targets should be guaranteed.