I’ve raised this issue just a few days back when I was told i made that topic cos I lost to poison ( ) .
The main issue is not poison but the toxic entrances that require almost no setup at high speed .
It’s all a loop basically .
Poison gas is countered by purify . And it’s necessary for everyone to include purifiers in their team . But the only viable front line purify monster with sleep immunity is susceptible to stun . So stun needs to be fixed ( vkc said more aggressive stun counters will be released ) . So if toxic entrances are restricted , poison can be brought back in line that needs some team building . With this , poison can retain it’s speed and players can anticipate toxic entrances while planning their team .
Ps: if poison and stun get nerfed , cynthia - nefariadon will become insanely dominant ! I’m calling it already . So I wouldn’t recommend any changes to both stun and poison unless nefariadon is either fixed / tweaked to kill one random marked monster .