BUFF ALL MY MONSTERS PLEASE!!!!!!!!!! (Massive buff thread only for people with time to spare reading A LOT)

Yup! Sorry I was busy and didn’t get it done before.

Timecrush double has the same damage scaling as timestrike double but with the numbers halved (because it’s ignoring defence and the damage would be huge otherwise).

Assuming you’re attacking an enemy you don’t have element advantage/disadvantage against with Haneri the damage is roughly the following…
T = [monster A seconds - 60] + [monster B seconds - 60], where if either term < 0 then it = 0.

T = 50 = 1400-1600 damage
T = 100 = 3000-3200 damage
T = 125 = 3950 damage (starts to one-shot most legendaries)
T = 150 = 4600 damage (guaranteed one-shot legendaries)
T = 175 = 5300 damage (one-shotting basically all mythics reliably)

T = 50 is the monsters at [85s, 85s] or [110s, 0-59s] (showing lowest and highest range)
T = 100 is the monsters at [110s, 110s] or [160s, 0-59s]
T = 125 is the monsters at [123s, 122s] or [185s, 0-59s] (this is where they start to be mostly the same)
T = 150 is the monsters at [135s, 135s], [170s, 100s] or [210s, 0-59s]
T = 175 is the monsters at [148s, 147s], [195s, 100s] or [235s, 0-59s]

So @TNCGodZeus you were absolutely correct that when it starts one-shotting legendaries is when one enemy has ~180s (T = 125). There’s an important window between 180-200s which makes the difference between one-shotting legendaries reliably or not, unless the second target has seconds above 60 in which case everything should be fine.

Huskegon does 1.237x the damage of Haneri. This means its important window is 160-175s, where it makes the difference between not quite one-shotting and guaranteed one-shotting legendaries. Once again, if the second target is above 60s then the first target can be lower.

I hope you can follow everything I’ve written!

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