@DMG_Broly I think you’re making this a bit more personal than it needs to be. Lemon wasn’t complaining about stun two years ago the way he is now, but the same is true for so many things that people change their mind on over time or where it arises as a problem in the PvP meta and people react to that. I don’t think what you’re saying about Lemon here is true.
Don’t get me wrong, I’m not just saying this to defend Lemon as my friend. You can see yourself from my posts that I disagree with the strength of his opinions on the topic and how he calls everything dead weight XD
I’m not saying Stun doesn’t limits creativity thats completely true from my experience when i builded teams the 1st rule was solid stun protection. But the problem it’s not just stun it’s WHY stun it’s so used and the reason why it’s only one MYTHICS: stun it’s the only strategy accessible for everyone that gives the kind of advantage you need to fight back mythics. If creativity is the real goal of this thread then Stun it’s not the only problem because if they nerf it people will discover the next “Cheap” Broken strategy in order to stand a chance against MYTHICS. So imo the solution it’s not only to nerf stun but Mythics too take down their power level A LOT balance everything and maybe then there will be some real creativity freedom.
The reason any of the big spenders of this game don’t use Stun it’s because it’s just not good enough when you have mythics!!!
Yeah there will be more broken strats for sure. But this has gone on for 2 years. I think sleep has the balance quite nicely. It can nullify myths, but you don’t fear for your life if you don’t run a load of sleep immunes you know? It’s a bit easier to recover from with purify etc.
Imbalanced sleep especially those powerful mythic monsters.
Comparing metadata, we find that legendary monsters have more stun immunity, while mythic monsters are more immunity to sleep
Of course it does because before mythics it wasn’t so oppressive because it wasn’t a MOST to be able to compete as it is now. And of course 2.5 years ago Nova didn’t existed… But that’s just a small part of the bigger picture
Stun, particularly shocking entrance, was extremely dominant and oppressive for the first few years of the game. It was literally how most games were won for the first roughly 2 years. It was that and TT, usually a combination of the two. Since the introduction of stun converters stun has gone back and forth a bit but always been around and a fairly dominant force. It definitely isn’t just Nova and its combo potential, although that is the latest upgrade to the stun lock setup
Is really complicated to set up an effective stun combo for a non experienced player without Novadrake, maintaining a good timing with pullbacks is really tough even for medium players.
thats bad idea lol. we need more stun imune to takedown stun lock.and you said we will have monstr with only cut 1/4 or 1/2 ? that does not make a sense.
Imagine if some of your non-stun immune monsters had a pseudo passive which reduces stun by up to 75%? Call it a boon. Novadrake’s Stun wave would stun a monster like this by 38 TU and it’s one time use, Shocking entrance would stun by 30 sec… etc. Not so easy to stun lock anymore!
Many monsters’ designs revolve very much around stun only. If we start making everything stun immune, these monsters will become almost useless and I don’t think it should happen with any monster. Things should be punishable but not completely shut down. Of course this depends very much on team building and the newer monsters are so versatile that they have a really hard time being completely useless, but you get the point.
And why are certain monsters stunnable? Because they would be incredibly powerful if they weren’t. However, if they had a boon that reduced stun by 50%, it still could be punished by stun but it would be much harder to lock them out completely. I know Pitayagon does this already but it takes one spot in your team. With the boon there’s less need for that.
The question here was to open up more slots for your team without needing to worry about stun protection as much. I don’t think stun should be deleted and it’s completely reasonable that someone gets stun locked if they don’t pay any attention to countering it.
One possibility would be to outright nerf stun and dramatically reduce the stunned seconds but that seems to be a bit exaggerated, and a bunch of other stuff would need to be redesigned too. This is why I think these level immunities would be a step to the right direction because in this case stun could exist but it wouldn’t be as effective/oppressive.
okay you asked something to me nearly 4 paragraf.I am still don’t get your idea.
here : this thread “stun kill neo” not “stun imune monster kill neo”
Stun imune exist to counter stun lock.
you asked stun imune need some level like 80% /50% ,this is same like buff for stun because the counter is starting to get a little . Imagine dracorosa only counter 50% stun.this is super bad lol.my personal opinion ,we only need monster that can counter stun or more “stun killer”
I think what he is saying is that all monsters, or at least most will have some degree of immunity, whether it’s 10% or 75%. I think he is saying that existing stun immune mons would still remain the same. Correct me if I’m wrong @Exu
Yes, of course the current stun immunes would stay as they are and this would affect only the ones that are not immune. The thought was so obvious in my head that I simply didn’t think of writing it
Yes, exactly this. Only the most powerful non stun immunes would stay “fully exposed” to stun.
The problem is stun is easily measured whereas sleep is binary. You’re either asleep or your not. Unless the time spent sleeping / poisoned is altered too