Let’s admi it the Godfeather has become useless it breaks my heart seeing a monster that was so valuable back then reduced to nothing but an epic bench warmer I propose the revamp of it’s moves it’s passives are okay as for moves I propose
Assisted thunder all
Cold dish (revenge) can be used when two allies have been killed on the battle field - 80 tu
good riddance (back stab) tu - 70tu
Last bite - 50 tu
The double ganger the grass one
All attack move
Throw
Rockaid morph (kills a chosen teamate and summons a rockaid at the end) - 80 tu
Back bite
Last bite
I agree is usefull sometimes in PvE but in PvP no one will keep him last and even if it is the case @50 tu last bite is not a guaranteed win.
The concept of Godfeather is to keep him alive,
retreat allows him to go behind the rocks spawned by other monsters and cloners and personally I will keep it,
life flip self @ 100 TU is just stupid.
Assisted thunder all is not worth it for 200/250? TU
The problem is the moment he is on the ground is attacked first and there is no penalty for the enemy monster in doing that, so let’s make it explode or revenge all if is killed by an enemy monster before xxx TU and let’s giving him an attack with less TU than Assisted thunder all
Bring him back in normal egg.
As new player with 1 week playtimes im having difficulties to advance further from chapter 2 online and rank B offline tournament.
Not to mention when i saves around 60 gems got several se and epic that not even viable to do online misson even on prologue.
Thats my feedback.
Twin killer login bonus is good but i preferred DD monster .
The problem is the same, even in PvE I saw this, the AI the moment God is on the ground is targeted first. PvP the same, so it just die first so you just waisted 13/16 cost monster.
I don’t see myself using it even with excessive force, because I repeat this the moment he put is palmed feet on the ground he die first, almost all the attacks of 4 monsters go against it if he is in the last 4.
In which way excessive force can help a monster that immediatly die?
If you give him excessive force you makes him more dangerous so at that point 100% probability that it will die first again. That’s why a penality is needed if it dies ‘‘prematurely’’.
You can’t just slap it in the back of your team with no set up and hope the enemy ai pretends it’s invisible. You have to set it up so it doesn’t die instantly. There shouldn’t be a “penalty” for it dying prematurely, there should be a reward for setting it up correctly just as there is a penalty for not building around it properly.
I think what @Zardecil meant is that last bite would be a piercing move.
In the endgame in general I think people will kill off the most threatening monster first (ie You see a nultron and a 1 star stun absorb cat in the endgame 10/10 times you’re not gonna kill the cat first)
@NMEduck that was given for done, I mean it’s normal that if I put him in the last 4, I choose 3 monster to get along with him, but even with proper monster management in the end no one want as last monster alive a last biter.