Most of us have been hit hard in our gameplay by changes to legendary bonus system and not to mention our discontent and immense disappointment towards it.
Well past is past and devs have decided to equalize both legendaries and mythics in terms of bonus .
Looking forward , I would like to suggest a possible mitigation for this . My suggestion would be to give us legendary potions directly when we hatch dupes regardless of +9 and let us choose where to use that “dupe-potion” . It’s quiet simple !
This can’t be tough to implement and I’m sure most of us would agree .
We need 3 mythic shards but 9 potions for legendaries is a bit unfair when you wanted to “equalize” the system.
Also +1 , +2 , +4 , +5 , +7 , +8 are completely useless . This isn’t the case in mythics .
Leave a like if you guys think this could somewhat ease our potion crisis .
The Devs have already said they don’t plan to revert any of it or to offer compensation for the changes. They’ve agreed to give us more legendary potions in general. To be honest, I think we should see how things go over the next few months rather than label it a “potion crisis”.
@Professor_Oak Your suggestion here would make it way too easy to +9 the legendaries we want to and it completely rules out the ticket system where dupes at +9 give 6* tickets. It’s effectively asking to have the ability to redistribute all bonus between legendaries as we please, which is definitely unbalanced.
Getting +9 legendaries is meant to be a challenge with a big reward and you get there by either hatching them lots (it will happen for big spenders as they go for awakening mythics) and/or by playing the events to get legendary potions. This is the right kind of encouragement I think.
As for legendaries needing way more duplicates to become +9 than mythics… they are heavily supplemented by legendary potions from events and they are hatched at 4x (or 6x) the frequency.
We’ve always had useless monsters getting dupes up to +7, this is nothing new.
I get probably about 5 legendary potions a month, maybe more (I don’t track them. I get ~200 gems a month = 5 packs = 2-3 legendaries, on average. I’m pretty sure we get more potions than we do dupes.
Balance is incredibly important for the long-term survival of this game, as well as it ultimately being a more rewarding experience for players.
The Devs have made a huge number of changes and additions for the players over time. Just read through update notes and you’ll see all the changes that were beneficial to players, the buffs they’ve made to monsters people felt were lacking, etc. It hasn’t all been positive but they both listen to us and try to do good things for us too. The most recent example is the increase to the login rewards (both daily and cumulative).
Could have a system where it takes X amount of gems to reset a mons bonuses and relinquish the potions to you, or remove them one at a time for a cost of 10 gems or something like that. That way it would still encourage “spending”