Most of us have been hit hard in our gameplay by changes to legendary bonus system and not to mention our discontent and immense disappointment towards it.
Well past is past and devs have decided to equalize both legendaries and mythics in terms of bonus .
Looking forward , I would like to suggest a possible mitigation for this . My suggestion would be to give us legendary potions directly when we hatch dupes regardless of +9 and let us choose where to use that âdupe-potionâ . Itâs quiet simple !
This canât be tough to implement and Iâm sure most of us would agree .
We need 3 mythic shards but 9 potions for legendaries is a bit unfair when you wanted to âequalizeâ the system.
Also +1 , +2 , +4 , +5 , +7 , +8 are completely useless . This isnât the case in mythics .
Leave a like if you guys think this could somewhat ease our potion crisis .
Aso this idea stems from the fact that I got heavily pissed off few mins back .
My solblaze was +2 , wanted to use it in PvP so I used a potion to make it +3 .
Did a few PvP with lots of fun . Got 5 rare gems . Guess what , I hatched another solblaze .
Now he is at +4 .
Should I laugh or cry ???
If I had got that legendary potion directly instead of merging it with my original solblaze , I would have been happy knowing my another Mon would be +6 by now.
In older system , I wouldnât have bothered much but now Iâm taking issues !
Iâm not ok with thisâŚthis means that to âârefundââ the lost legendary potions we need to hatch (spend money) or accumulate gems and maybe find a dupe to get the potionâŚ
I prefer to trust the devs and see more legendary potions in the eventsâŚnot blind trust them but to give them time(2/3 weeks)
Just rework the way to obtain ocarino.
It would help.
And revert the bonus as normal.
The bonus + really shows a big wall between novice player and the other back then.
The Devs have already said they donât plan to revert any of it or to offer compensation for the changes. Theyâve agreed to give us more legendary potions in general. To be honest, I think we should see how things go over the next few months rather than label it a âpotion crisisâ.
@Professor_Oak Your suggestion here would make it way too easy to +9 the legendaries we want to and it completely rules out the ticket system where dupes at +9 give 6* tickets. Itâs effectively asking to have the ability to redistribute all bonus between legendaries as we please, which is definitely unbalanced.
Getting +9 legendaries is meant to be a challenge with a big reward and you get there by either hatching them lots (it will happen for big spenders as they go for awakening mythics) and/or by playing the events to get legendary potions. This is the right kind of encouragement I think.
As for legendaries needing way more duplicates to become +9 than mythics⌠they are heavily supplemented by legendary potions from events and they are hatched at 4x (or 6x) the frequency.
I dint think through about the tickets though but something has to be done . I donât want my most useless monsters to sit at +7 . There has to be some sort of flexibility .
The amount of potions we get from events stand nowhere near to the rate at which we r getting legendaries though.
But seriously though , why does everything have to be âbalancedâ? Why canât things be just simple and satisfying.
Moreover , noone hatches godly amount of dupes. And even if they do ,these 1 or 2 potions while u get unlucky trying to get the featured monster is not that big a deal honestly.
Let those unlucky players strengthen their most used monster instead of a +8 bazillogon or a +4 warca . Every one of us will get benefitted .
Atleasy newer players would like this instead of being stuck with some lame legendaries at +9 when most of us have a good number of potions to spare .
PS : I seriously donât like how players are getting shut down blutantly without proper reciprocation from the management side. Iâm aware devs and mods are just mediators .
In the past 1.5 years Iâve been here , I feel itâs always what the company desires and never what the players desire . Except for those crazy skill balance patches that happen once in a blue moon .
Weâve always had useless monsters getting dupes up to +7, this is nothing new.
I get probably about 5 legendary potions a month, maybe more (I donât track them. I get ~200 gems a month = 5 packs = 2-3 legendaries, on average. Iâm pretty sure we get more potions than we do dupes.
Balance is incredibly important for the long-term survival of this game, as well as it ultimately being a more rewarding experience for players.
The Devs have made a huge number of changes and additions for the players over time. Just read through update notes and youâll see all the changes that were beneficial to players, the buffs theyâve made to monsters people felt were lacking, etc. It hasnât all been positive but they both listen to us and try to do good things for us too. The most recent example is the increase to the login rewards (both daily and cumulative).
True but balance without customer satisfaction isnât good in long term . This is how good games went downhill and shutdown finally . Thatâs what history speaks though .
Could have a system where it takes X amount of gems to reset a mons bonuses and relinquish the potions to you, or remove them one at a time for a cost of 10 gems or something like that. That way it would still encourage âspendingâ
how about a ingredients sale devs. that would really help the new players. I could use like 6 vorubooks, omegamids and cryptamids seriously. Another 4 Moalithâs wouldnât hurt either.