Big Noob , suggestions, comments, rant.

Hi , two things really, is there like a certain layout off monsters , like there’s 0 guidance on how to place and use your monsters.

In the beginning it’s fine you wave all , and easy.
However after four elements and also in chapter 4. The random placements off monsters lead to an easy loss.

Like I get this games super popular but there’s no guidance for how to layout any team anywhere.

Also it’s super crazy how 15 tickets equals like 30 trainings but you can only get that every 10 hours.

Literally the games mechanics are almost entirely dependant on gems.

Im also pretty sure there gets to a point where ill maybe earn like 4 gems in a week from logging in.
4 gems for basically a level 4 to 5 monster which is completley random , and you have no idea how they fit into a good team.

Like I get it and purchasing doesnt sound to bad.
But from what I see it’s near impossible to get a good egg. So who’s to say I make a purchase and get 10 random epics. Which I mean there not epic considering its takes about a solid week to level up one epic.
the chances of capturing evolve ingrediaints at alike 43 percent after bottles, like you basically have a 43 percent chance to earn an ingredient every 10 hours. Since you have to wait for tickets and there’s only a 1 hour window for that.

Like how am i supposed to progress, I get the game needs money.
But this game really just seems like its completley pay to win. Pay to speed up all progress. Pay to remotley level up past the first few missions. That’s fine.

However it really just seems like the developers are milking as much money as they can, they give you taster missions, eggs , battles , and ingredients. really unless you want to basically base all of your progression in game on absolute chance and have long stretches of empty intervals, you have to pay , and it’s not like its a one off payment either. There’s literal pay walls in this game. They degrade with time but like. It’s all chance still.
This game severely overestimates its ability to be a game.
This a more of just a straight gamble. Complete money eater. And time eater. Worse thing is you can technically spend money and still not got anywhere , you can decrease time intervals and still not get anywhere.
I like the game ok.
But this is a game, with minimal free to play progression like next too 0, and even if you do pay, you might not even progress!.

Neo monsters has basically milked its entire community completley dry of money, with 0 cinematics, complete random eggs, ingredients.
Off which the later are needed to at all progress.

It’s a fun game.
It’s simple but fun.
But your developers and teams need to realise there has to be a more optimal way off progressions with , eggs or ingredients, even the way the teams are made , like make auto teams? Be able to view your oppents skills? See actuall cutscenes or better animations.
You have a community of gamers.
Maybe make it easier on their wallets to play your game.

Maybe have a battle pass or something instead off basically loot crate systems for every item in your game. Im saying this because your game isnt dead, and it’s core values are great.
But if your game doesn’t want to die , you need to make it more accessible, and better fee monsters? Add better systems , add more reliable sources of progression.
This game would have far higher participation.

At the minute this games core is fine but all off the progression mechanics have a complete loot box, paywall kinda vibe. To make it wore you get tasters of tje enjoyable naturql progresison and them boom minimum ten hours for a 44 percent chance to progress. But the chances are lower due to the incoherent unreliable sources off progressions.

I get you need money.
Surely there’s more efficient and effective ways to provide either progression or real world money spending.

Your playerbase will slowly shrivel until you resolve this issue.
Also your playerbase turnover will judt be much higher due to the complete lack of percentage based progression.

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Hey i know it can be hard as a newcomer but i can help you it’s not at all like you said maybe try doing the online missions and content I didn’t even knew there was online stuff(the greatest rewards) before I finished the story tournament.Also you want to keep your gems to get 10 eggs at once so you get a rare pearl and can buy rare eggs that have higher chance of getting good monsters and try to spend these gems on festivals they happen not very often but have greater chance to get good monster there is one coming up at easter.Also if you need any help just ask me may it be in PMor here I’d be glad to help. P.S: I am a free player so I know how it works. :slight_smile:

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The fun of this game is discovering what works well together. Even in the highest levels of Neo, folks still find new combos everyday :muscle:

#figureitout

@Rhys_Racktoo

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To answer a few of your questions:

  1. You can get training points for free from doing the training dojo. Farm the “last stand - 1st battle” for 1.5 training points + 60exp each time. It’s just one skill use to do the battle so you can do it over and over very quickly.

  2. Ingredients missions you get 1 guaranteed each time you do it plus some chances to get extra ones from capturing them (I think - it’s been a couple of years since I did it myself). There’s also a more efficient mission you can do in the rare ingredients missions that comes every 4 in 16 days and doesn’t take keys to enter. You will get 3 random ingredients of the element you pick.

  3. You can view the skills of enemies by clicking on their icon in the time bar (in the middle of the screen in a battle).

  4. There are a number of free monsters available to players for free, including 2 legendaries and many super epics. You can find out about them here: KD's New Players Guide

Progression in this game is not behind any paywall. As a free player it just takes a bit longer to get going. What holds you back most at the beginning I think is your tickets. You need tickets for EVERYTHING and with all the ingredients, silver and youth fruit you need to get your monsters into proper shape it’s hard to find the right balance between that and progressing in the content. Your max tickets are low too, so you have to come back to the game frequently.

Things settle down after a bit and you won’t feel quite so pressured to keep logging back in or desperate to spend your tickets on so many things. Over this time you’ll also have accumulated a number of gems and they will in turn give you more monsters. You build a collection over time and manage to progress further. Playing for free simply means things take longer, but they’re far from unfair.

At one point in your rant you say “It’s simply but fun” but you started by complaining there’s no guidance for team building and you’re finding it tricky. This game has incredibly deep and engaging combat. This combat, and the team building it encourages you to do, are part of what make this game a lot better than its competition in this genre. I hope you start to get to grips with it and enjoy it. Maybe what you need is a larger collection of monsters so you can get some synergy going on that feels more powerful… which should happen with time.

To begin with I recommend you focus on getting the free stuff available and evolving all your good monsters. Try to find some combinations of your monsters that work well together and experiment to learn more. See how far you can get in the various parts of the game and don’t stress over something if it’s too hard. The limited-time events are a place to get gems for yourself which will ultimately get you better monsters with time.

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You guys really resolved my rant , thanks

I started in October of 2018 and it took me a full year of playing to even stand a chance in online PVP and progress through each event.

What Killerdog said is true. You will need to amass more monsters that synergize well together to progress through some of the content. If you can build solid strategies you can progress further than you think though.

Think of this game as a long term investment. The longer you play the more monsters you amass. To some people it isn’t worth the time because it takes so long as a Free to play player to get going but this game is very fun and has one of the most unique combat mechanics that I’ve personally come across in many strategic games.

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Go get yourself a Galvbane and you’ll feel better.

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The fact it takes a year to remotley stand a chance in pvp is completely stupid. It just seems way more like a money grab.
Its fun yeah, its nice yeah, is it good in comparison to to any other mobile game? It’s mechanics are,

Its progression , is possibly the slowest progression out off its entire genre. 10 hours for 1 event key. 1.5 hours for full tickets. 1 hour window of playability. 8 events around 40 ingredients, possibly more? Possible to get 1 ingredient pair key. Thats one out of 40 ingredients every 10 hours. Thats just ingredients? For monsters, which are loot box style obtained. Eventually there’s a point after being teased via its gem currency , where you literally get no gems. ? Prove me wrong. You cannot after a point off playing obtain 4 gems for free to hatch one egg.

I spent money to install the app.
I enjoyed the game.
But the more i invest time, the more I realise you get less content than it looks like.
It’s ridiclous how big the time constraint based progression is. If you honestly think about it.

And it’s designed like that to leach thousands of pounds out off players. THE CONTENT YOU GET IS , a well polished in depth pokemon style game that wouldnt look out of place on a antique console.

With literally hardly any campaign, 6 maps after you realise you get 8 worthwile monsters from those maps.

Eventually you realise , you need good monsters to progress but you can only get monsters via money. Or after literally patheticly slow grinding. For the content you get this game really overestimate its self. Its kinda sad.
If the developers werent greedy and allowed actual non restricted progression. A gem converter or a way to get eggs via not gems? Or a way to progress through mission without have to wait like an hour or two for your tickets to refill. It might be good. Worth purchases? Add a tutorial on how to make a team, saying the best players don’t know how to build isnt a good thing. There’s 0 guides it’s mental.
And the best players?
Who are they sorry?
I clicked the online button, the pvp button ? LMAO there’s online/multiplayer, which is only accessible after you’ve attained a certain amount off in game characters and understood you’ll pretty much never win.
Oh your searching for a match? So you have 1 legendary? Put you against 3 mythic I will hmm ok.

I enjoy the game.
But you have 0 playerbase , because you don’t respect your playerbase. Your like a small indie developer and yet your acting like you made star wars battlefront.
No you made a little cash cow and have 0 respect for your player base or their time, just dollar signs to you.

You should rename the game to NEO-transactions.

Prove me wrong

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Amazing.

Everything you’ve said here is wrong.

The sad thing is that due to the implied ignorance and arrogance in your tone, I dont even think its worthwhile for me to waste time debunking all your complaints, but as I’m a glutton for punishment, I will digress.

First things first - the game is not “Pay 2 Win”, its “Pay 2 Win Faster.” Big difference. Some of the best players in the game who consistently get top 50 and better in PvP are Free 2 Play, including @Killerdog, the guy who makes the majority of the guides for players on this forum along with being keeper of the Tier List. I am not going to toot my own horn and say I am one of the best, but I have gotten accolades from some of the more respected members and clans of this forum for my showings in recent PvPs and I have been playing this game since September 2019. Since that time I have been Free 2 Play with the exception of the most recent Festival Egg where I spent 28.99 on a double gems pack. So that single purchase aside, in the 7ish months I’ve been playing i have roughly 40 legends and 5 mythics, albeit none of the mythics are awakened, and I am able to complete every event I choose to in a timely manner along with being a decent contender in PvP who continues to improve with each run. You can get VERY far playing this game for free with some know how and grit. I save my gems and only roll on Festival Eggs where the chances to get legendaries are increased, not to be confused with the much more common Special Eggs that increase thechance of getting specific legends if you manage to roll one with regular odds.

Secondly - building a team is not hard man. You can literally just take a look at some CPU teams you come across and copy their placements using mons with similar effects to get similar results. Add to that the Monsterdex has an “Analysis” tab given on a plethora of mons that tell you about their placement in a team and how to build around them. In PvP you can also click “Test Your Team” to get paired up against some strong player created PvP teams and check their lineup to see why they are effective. ADDITIONALLY the Biweekly Challenge is ALSO comprised of Player made teams that work very well and have synergy and give you command over them to try out mons you dont have and see how they work together. ADDITIONALLY there are ENTIRE SECTIONS in the Online Section - Story area that put you in puzzles to figure out how to best make use of abilities and teach you the intricacies of the game AND reward you for doing it.

Thirdly - stop blatantly badmouthing the game. If you are as butthurt as you sound about it then leave a snarky review on Google and be done with it. As it stands, you seem like you havent looked into anything this game has to offer and are either trying to troll everyone here or just stand ignorant because you refuse to see what the game has to offer before judging it off its cover.

Check your facts and sources before you just go off and bash something without just cause.

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End the day the progression system is excrutiatliing slow, your basically just defending your ignorance of that. There is no need for the progression system to be so slow.
The only reason it is slow like you said it’s pay to win faster.
I don’t even care about pvp. It could be pure single player. Its a turn based strategic, rpg , fantasy game.
Its fun i comment on forum because, the exececution of this fun random niche game is lacking. (I like the game okay)
It is simply lacking because of the slow progression system. I like the game otherwise i wouldnt post inside its forum.
Its just really annoys me that it has a long waited time based progression system.
Other things in my rant about the game fare its personal opinion maybe I’m unwise.
The progression system off tickets, ingredients, trainings, potions, gems, monsters , evolutions, silver coins are all extremely micromanaged to an extent that its extremley off putting.
Yes grinding games is fun. But grinding a game , with limited continuous play is not fun.
My only complaint is the time related constraint system. In which the game developers make you go at turtle pace, just so you either wait and feel invested , or so you actually invest to speed the process.
That is not the core apeal of this genre.
This game adds this element for pure cash purposes.
It puts you in a situation where you cant enjoy the game without waiting to , then wait, then wait. Basically you completley a few “online” ticket based actions and you wait. Whatever goal of your grind, you then wait.

I like the game.
But it would be a million times more enjoyable more rewarding , more appetizing for purchases if literally every micromanaged small details of the game had less time constraints.
Your playerbase would be bigger, introduce a different way to micromanage and incetivise payment , like as per mentioned battle pass like thing instead.

But no use the most hands off technique off getting players to invest , time , money whatever, by limiting every single action in the online section , the bit you need to visit for any progression materials with time. every aspect off the game outside off the actual turn based fantasy rpg strategy game that you enjoy, has a time constraint on it.
It’s entire community will defend this because you invested.
But can you not see that there is no need for the prolongued , limited real world time progression to not exist. Even if the time constraints where halfed, it would be better. The literally micromanage details of the time restraints are ridiclous.

I get you sir are criticizing me for not enjoying an aspect off the game which is completley not required; for anything other than to incetivise investment of time or money.
Anything else fine whatever, its opinion , but this time based mechanic off extremely micro managed progression is just not required. AT ALL. ITS WHY IM TYPING INSTEAD OF PLAYING THE GAME, AS WITH EVERY OTHER USER IN THE FORUM.
They MICROMANAGED Time constraints more than the game play itself.

Its a ridiculous aspect of the game. There are other ways to incetivise investment. Other than real world hours of time.

Every comment on this post has a defensive attitude to the game because you love it. I get that it’s a really nice game. However this completley unrequited aspect of the game is completley ludacrouslis and just placed there for as already said.

Suggestions decreased this whole time constraint progression based system Its just crazy. There no need for it , its not part of the genre of game. Its not at all require dto be so long. Even if you want that it limits the overall ability to play the game.
You literally stop people playing the game, for periods if hours. No. Thats not good or fair. Oh wait you can use 1 gem to avoid this.
Oh wait you have to pay 1 pound a gem.

I’m sure every member off the game and community would happily pay like an actual game price off 40 dollar, pounds whatever to remove the time constraint game play.
Its an enjoyable grind, but making it actually impossible to play is just so harsh.
Lower the time limits ?
Removed them? Change the way it works , remove the cap?
And to all you community members who disagree with this your ignoring yourself.
Its the only bad aspect off the game everything else opinion, micromanaged , time constraints is not ok.
It limits actual playability off the game which is wrong , why would you want that other to inspire investment , no. Noobs

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Don’t let your emotions influence your judgement.

He does make some valid points more experienced players fail to see. Whenever I try to open a thread trying to explain a problem a new player might have I get 10 of experienced players coming to school me how easy the system is and why it doesn’t need changing… Because they KNOW how it works. New players don’t know anything. The mechanics are actually very complex and require a lot of attention and learning. We experienced players have had the chance to learn new mechanics little by little as they were released but it might be a little overwhelming for a player starting now. Monster Analysis and the possibility of checking out the monster moves during the batte are great steps towards the right direction.

I agree with him that the you need immense patience and luck to be successful in the game as you don’t have any guarantees on getting monsters you absolutely NEED to complete certain events. It’s a massive pitfall in the game’s structure. In fact almost crippling. Most people will quit before they get the monsters they need because they can’t influence their chances to obtain those monsters enough.

What you @Rhys_Racktoo don’t understand here is that those time constraints exist for a reason. You’re not supposed to progress very fast in this game. The game is simply built around a slower progression system, as some games are. Not all games need to have fast progression. If it helps at all it used to be EVEN SLOWER and Devs basically halved ticket regeneration rates.

If you progress too fast in the game you will end up complaining on the forum that you can’t progress because it’s too hard. Believe me these kinds of posts appear on the forum every week. There’s a few things you need to grasp to progress successfully without getting stuck so often. I recommend you read @Killerdog’s thread for starting players. It will help with monster and ticket management.

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Your perspective really helped with that , I don’t know. The system really discourages alot of new players though, I like these kinds of games but like, on the surface it just looks like a complete micro transaction game idk.
There really should be better ways to farm eggs considering how many useless eggs you get.

Glad to see you mentioned the ticket thing as a already problem, idk seems the games just slow in area like farming for no reason but i can understand the lure of it. It provides investment , your invested in your egg evolving, however every part of the game is micromanaged via time , and gems counter that. Thats why it seems f#&$&%*% . Because you can Experiance the game with no limit , its just costly , which is annoying.
Like there 2 type of games here it can be slow I get that , but it clearly doesn’t have to be since gems completley make the time walls to each bit off the game , not exist.

So the first type where you slowly progress or fly through it with extra rewards , I.e quicker evolves, monsters.

Thats just my point.

One is a deluxe game
While the others standard

And that’s fine.

But the time limits aren’t there for anything like a learning curve , otherwise gems would not be able to bypass this as it’s completley counter initiative to that theory, and since you can access the entire rpg element off the game at literally an unstoppable amount with infinite gems technically that theory isnt true.

It is really nice to think that the slowness exist as an extra element to the game.
But it doesnt otherwise you wouldn’t be able to completley bypass the game by paying the devs/creators salary.
I’m not saying everyone spends anything lots of free to play players clearly. Its not impossible. And it’s not wrong wither way.

The fustration comes from the fact that , you can grind all your rpg elements with no forced interval technically.

The pure fact that concept exist basically means that their technically no needs for the alternate , time wall interval version off the game to exist.

Which is fine devs need money, creators xoxo , its just idk. There would be better ways to have the (deluxe^) version like the creators deserved payment for full access to an unrestricted game. But I think more of a battle pass , codex , season pass kind off vibe would be way more appropriate for this game than basically gamble and long interval grinding.
Feel like players would get more value, and devs would get like a constant garunteed income.

I just feel that’s the direction microtransactions went in, more like you get certain things for a certain price , or something. I could in detail explain but off topic.
Like this games micro transaction are comparable to EA, and definatley affinity war.

Its why it bothers me you answer was kind and , really helped the most on the post , but still my point remains.

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Don’t say: I don’t care about pvp. It is the most fun of the Neo. There is the fun. However, I will tell you that it is true to pay, so that you even have the same low probabilities of hatching good eggs. Is not correct. I have my advanced account, I have been playing for almost 2 years; and I will tell you that you are privileged. Previously, beginner leagues awarded a single gem, and now they award 3, even packages cost 50 gems and now only 40. If you’re smart, save for a full package and you’ll have better chances to hatch legendary. Everything I have achieved so far has been with hard effort. I never paid for gems because in my country the internet is very expensive. Look at the game as competitive, and remember that others like you are starting. Show from below that you are a better coach than others and the exp will help you later. The game is a little slow at the beginning due to the need for tickets, but remember that all the strong ones now, were weak. PVP is what a strong and experienced coach does. I am more proud of my account than ever. Because I have 9 mythical and many Legendary, all with almost 2 years of exp, without money or cheating. When your team starts to be in good shape, you will be happy with your effort.

Yeah this game is totally p2w but there are a few f2p players who’ve been playing for years and a relatively new player who drops thousands who say otherwise. The game is fun when you have good monsters which is why I’m still playing but after taking a two year break the player base has shrunken massively and it seems pretty obvious why.

You don’t need a year to stand a chance in pvp i play for 7-8 months and I’m not doing so bad.I’m able to get the 120 wins reward.

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Imagine how long this thread would be if this guy was arguing with @Killerdog ,

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1 year free playing means you can compete at the top level… top 50 or easily top 100. This is if you have used your gems well and are good at the game too. You can definitely be “standing a chance” after 6 months. For the first ~3 months (hero rank 1-99) you’ll be in the lower league and having an easier time.

You go on at length about it taking lots of time to progress. You also say how there is very little content. The two are slightly different topics but it does seem a little contradictory you basically saying there’s too much you need to spend your tickets on but also saying there’s not enough content. Farming ingredients and the like is part of the content! When playing any RPG game you expect there to be some farming involved either to level your character, get gear or get the stuff to upgrade your gear. Neo Monsters is no different.

I’m not really sure what you expect. Do you want to be able to sit down and play for 20 hours straight then be at the end-game with nothing more to do/achieve? Or do you want to play for 1 month with no spending then be beating top PvP players? I would argue either of those would ruin your drive to play the game and progress more.

This game has a decent amount of early-game content to get you into it and you have to divide your time between doing missions and getting the stuff to evolve your monsters. There’s limited-time content that creates the end-game but you can also do a decent chunk of after maybe your first week playing. Once you’re past that early-game stuff and focusing on limited-time content and PvP then you save and spend your resources carefully to build a strong collection and improve. Eventually, whether you play for free or spend, you will reach a point you can complete all the events and get top positions in PvP.

I think you’re focusing on all the wrong things. You want your hand held throughout the game and to get everything right now for no money or effort. You’re happy to insult the Devs and make bold claims with conviction as if you know how things are after dipping your toes into the game. I respect that new players are a great resource to hear complaints about the early-game experience but you’re not doing them proud.

Learn to play the game well and be happy with your $1 worth of game.

P.S. I don’t think I’ve ever seen someone use the phrase “micro transactions” so many times in their posts. Most mobile games have pop-ups after every action you take trying to sell you some overpriced item for gems or even real-life money. This game doesn’t have a single bit of that in it. It doesn’t push the microtransactions at all! Sure, you can refresh your tickets for a gem but that’s just an option and at the beginning of the game is the only time you’re desperate for more tickets. These type of games almost always have the setup that you either be patient and get everything for free or do some spending to speed things up. However, the main reason why it has the ticket system is so you keep logging in frequently and get hooked on the game. It’s very effective for that and worth them doing it even though it winds some people up. My tickets now take 18 hours to fill up, so believe me it gets way less irritating after the first few months.

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It’s very important that we respect and suggest improvements for new players. The monster analysis is for that exact reason… to help teach new players about the monsters in the game. I think if more people were to write guides it might help, but that’s rare to see. Also, there are lots of people who will never bother to check the forum for help.

I think the training dojo should be expanded at some point to include more archetypes and otherwise teach how some of the more obscure moves and passives work. Rina’s puzzles are often good at teaching those things, but they come and go in only a few days. I really hope someday they’re able to add all the good teaching puzzles plus some more to the dojo.

So obviously I’ll respond more detail about post , after I’ve played that one event and wait 3 hours to replay. ( more time.in a forum than in rpg,) R.I.P LOGIC.

However @Killerdog, I can see you clearly responded.
IN A way, to show , I don’t know what I’m talking about, you mocked my use off a word repetivley? Why? No reason. Just you didn’t like the topic off discussion so you mock, my words used to express a distaste at a heavily enforced feature of the game.

If you read my second post i appreciatte devs need money for content. There way off purchase is similar to EA. Small chance based purchases, for big or little reward.
I firstly think their are better ways that garner the same type of funding, that habe appeared in the gaming community such as a battle pass in pubg or season pass. Like that system has more transparent reward , would actually provided consistency for the community and the devs. ( in terms of income and reward).

Also no. Not every game has a heavily pay to escape any heavy time constrainted game play concept. Infact most games prefer not limiting playability. And yet they still easily survive of player based funding.

Look as I said 2nd post. Farming is fun, grinding is fun the game is fun.
My complaint rant is relevant to the way in which you have prolonged periods of time to progress through the different rpg elements. That shouldnt be a thing. And you have option to make any delay not a thing. If you can remove the wall, there’s no need for that specific pay wall/ constraint to be there.
I and many of your community which shrinks as said by previous , know that this tedious method of encouraging investment can be exchanged for a proven more effective method.
Stop trying to justify the time constraints , mocking me for wanting to have unlimited playability?

This time wall is placed there to encourage purchaes, as said there are other more effective and rewarding gaming practices for this , other than to limit the actual playability.

“I’m not really sure what you expect. Do you want to be able to sit down and play for 20 hours straight then be at the end-game with nothing more to do/achieve? Or do you want to play for 1 month with no spending then be beating top PvP players? I would argue either of those would ruin your drive to play the game and progress more.”

This game has more content than 20 hours before completions like 1.5k monsters, with evolves forms rpg elements of this too.
Also apparently according to all you guys, everyone here, there is more than just collecting and farming, its strategy based? How would a full noob with no concept of how many of the monsters work beat a top pvp player ? No they wouldn’t shush. Dumb response. Stop trying to tell me you havnt spent years farming and playing an rpg, turn based strategy game that you could complete in 20 hours.

And understand your ignorance and defence to this issue of the game. Your invested in everyday that’s fine!!
The issue is the way in which the games progresses is literally blocked. You can remove the block but you pay. Or you wait.
This makes the game worse than good. Stop trying to say it’s a key element its an old concept and it currently doesnt exist in bigger and better games.

You want to keep players?
Retain a fun environment?
Allow steady progression ?
Allow competitive play?

Then revise the way in which the games rpg access is granted.
As said you could add a deluxe version certain price to remove , lower time barriers?
Or provide a better system other than the outdated rng, system on eggs. Or the way you obtain eggs.

Look this game is a massive grind. That’s fine , but it literally doesnt have to be , you all defend this concept because you have only had this concept, anything else contradicts what you have experienced and your perspective.
Your die hard fans , off a dying game, but the way the micromanaged elements of the obtainable dog features is made its not a suprise.
The playability and access to this game is ridiculously limited. Stop trying to say it’s good that you wait months to remotley progress? It’s not there are better systems thar involve purchasing but dont terminate your potential playbase.

Look the rpg, turn based , fantasy game is very niche.

To add concepts that deter a very niche community away , will also encourage true try hards to stay.

End of the day the system of time delayed micromanaged progression, which can technically be completley removed and replaced , with a richer more fulfilling gaming experience. Exists. It doesn’t have to Which can clearly be demonstrated theoretically.

“Ok so player x , enjoys campaign, enjoys the whole rpg, ingrediant based evolving system. The strategic combinations off every changing and adding monsters”

" player z enjoys this same concept"

“Player x realises there’s now very limited to access to the games content, you must grind, the neo universe pretty big whhooa , this is cool”

“Player z realises this same thing and is equally fulfilled in expectation and fun”

… in game progression
Player x realises that you have to grind, but also can see there’s literally periods of hours and days even weeks before , certain content can be accessed. " I was Already grinding, I guess I just keep grinding it eventually become a less of a grind?"

Player z realised the exact same thing. Except. " this grind is long and fun really how an rpg should be, oh wait I cannot access things for hours , weeks , months to progress, unless (empties wallet /€infinite resources)" I guess I just speed everything up and buy loads of eggs, still has to slowly grind and achieve the rpg elements, still not op strong or smart, but hey player z can now play the game and learn the game and experience the game with 0 limitation. However it’s still a slow grind. Confusing new and fun. “Slowly continously progresses every now and then”

Player x " woah I enjoy this game, oh wait I can’t access that, why? Slow grinding comes to stop. "
That was intense, but now I can’t even llay the game or retry that thing I couldn’t do.

Oh well guess everything else in the gaming industry allows me to play whenever I want for however long I want. R.I.P PLAYER X ACC.

What amazes me more than anything else is that you have no patience waiting on tickets for the game but you’ll write insanely long, hate-filled, posts on the forum.

If I was mocking you then you were doing no different. Your rudeness both towards other people in the community and the Devs is not pleasant. I’m sorry there are certain aspects of the game you find frustrating, but you’re going way too far. I hope points raised by others here have at least made you question some of your opinions.

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