Hi , two things really, is there like a certain layout off monsters , like there’s 0 guidance on how to place and use your monsters.
In the beginning it’s fine you wave all , and easy.
However after four elements and also in chapter 4. The random placements off monsters lead to an easy loss.
Like I get this games super popular but there’s no guidance for how to layout any team anywhere.
Also it’s super crazy how 15 tickets equals like 30 trainings but you can only get that every 10 hours.
Literally the games mechanics are almost entirely dependant on gems.
Im also pretty sure there gets to a point where ill maybe earn like 4 gems in a week from logging in.
4 gems for basically a level 4 to 5 monster which is completley random , and you have no idea how they fit into a good team.
Like I get it and purchasing doesnt sound to bad.
But from what I see it’s near impossible to get a good egg. So who’s to say I make a purchase and get 10 random epics. Which I mean there not epic considering its takes about a solid week to level up one epic.
the chances of capturing evolve ingrediaints at alike 43 percent after bottles, like you basically have a 43 percent chance to earn an ingredient every 10 hours. Since you have to wait for tickets and there’s only a 1 hour window for that.
Like how am i supposed to progress, I get the game needs money.
But this game really just seems like its completley pay to win. Pay to speed up all progress. Pay to remotley level up past the first few missions. That’s fine.
However it really just seems like the developers are milking as much money as they can, they give you taster missions, eggs , battles , and ingredients. really unless you want to basically base all of your progression in game on absolute chance and have long stretches of empty intervals, you have to pay , and it’s not like its a one off payment either. There’s literal pay walls in this game. They degrade with time but like. It’s all chance still.
This game severely overestimates its ability to be a game.
This a more of just a straight gamble. Complete money eater. And time eater. Worse thing is you can technically spend money and still not got anywhere , you can decrease time intervals and still not get anywhere.
I like the game ok.
But this is a game, with minimal free to play progression like next too 0, and even if you do pay, you might not even progress!.
Neo monsters has basically milked its entire community completley dry of money, with 0 cinematics, complete random eggs, ingredients.
Off which the later are needed to at all progress.
It’s a fun game.
It’s simple but fun.
But your developers and teams need to realise there has to be a more optimal way off progressions with , eggs or ingredients, even the way the teams are made , like make auto teams? Be able to view your oppents skills? See actuall cutscenes or better animations.
You have a community of gamers.
Maybe make it easier on their wallets to play your game.
Maybe have a battle pass or something instead off basically loot crate systems for every item in your game. Im saying this because your game isnt dead, and it’s core values are great.
But if your game doesn’t want to die , you need to make it more accessible, and better fee monsters? Add better systems , add more reliable sources of progression.
This game would have far higher participation.
At the minute this games core is fine but all off the progression mechanics have a complete loot box, paywall kinda vibe. To make it wore you get tasters of tje enjoyable naturql progresison and them boom minimum ten hours for a 44 percent chance to progress. But the chances are lower due to the incoherent unreliable sources off progressions.
I get you need money.
Surely there’s more efficient and effective ways to provide either progression or real world money spending.
Your playerbase will slowly shrivel until you resolve this issue.
Also your playerbase turnover will judt be much higher due to the complete lack of percentage based progression.