What we understand is that there are people selling âbeginner accountsâ that have completed the main storyline and come with a lot of gems. Sometimes, these accounts even include powerful Mythics, or Chronozillion, or other starter monsters.
Many of these beginner accounts have cheated or used modded save files to acquire these resources. These accounts will eventually be banned, even if the players who buy them never cheat. Are they victims? No. You should never buy accounts from someone else.
What we, as devs, want is very simple: we just want everyone to enjoy playing our game. We do not want to ban users, especially since many of them are skilled and passionate players.
It takes us extra time to identify and confirm cheaters. It will take us even more time to prevent our unreleased monsters from being leaked. We would much rather spend that time creating new content.
If hackers or leakers do this because they love the game and their community, itâs only wasting time for both sides. If they do it out of hate, trying to sabotage the dev teamâwell, theyâve succeeded in disrupting our work
They invest in tiddies, but apparently majorie, head of the itty bitty committee, is one of the most sold mythics. Hence the recent release of pedo bait
Iâm sure other people do it as well, but I once visited a Facebook community of Spanish speakers and it was like a market in there. People selling and trading accounts left and right. All I thought was why??? Just play the damn game, what the hell is so appealing about account trading anyway So many better ways to make a quick buck.
@Dev_VKC a little while ago friends and I have a question is being worth / allowed to use applications virtual space to have 2 games neo monsters the game is the original the play store and virtual space has enabled Google services play
I dont know if the game will survive another three years, am a bit suspicious about the going concern aspect tbh,
We have got 0 new pvp content since the release of the game.
The gap between P2W and F2P is soo huge that the devs had to intervene to try balance it out. Which is a good sign and i applaud them for that. But with how things are running each month two new mythics and a legendary that could completely shift the meta is impossible for the gap not to regrow again, not to mention how frustrating this is
The anniversary sale was a good way to close the gap and it did but it has received backlash from spenders thinking they have overspent for mythics while the true aim of this is to allow f2p and budget spenders to get some mythics to keep the game exciting and competitive
From what i have observed the devs are taking a more conservative approach to releases where they release a overpowered legendary that could shift the meta but nerf it after two months and redo the same thing.
To understand why this approach is taken itâs because the devs know when a legendary is nerfed it get less backlash then when a mythic is nerfed
To backup this up lets take a look at the legendaries that shifted the meta but got nerfed
Rat
Kesier
Flower
CW will most likely receive a nerf in the update after this one
Each one of these legendaries could have been easily a mythic level, but if it was it would create an absolute chaos for balancing and create one hell of a backlash
All of this is happening is because the game doesnt have a proper compensation system, even after 8 years of release the game does have one which is ridiculous tbh