Balance changes sorely needed

Well, the dev would probably very much like the idea of a nerf. Sell OP monsters coming with ads, nerf, sell OP monsters, nerf, rinse and repeat…

I’m not saying anyone’s opinion don’t matter but some of us know a lot more about the game than others. These monsters are still in a class of their own: Mecha(not lava any more) Leo motor Zib. All these monsters need to have some kind of counter monsters. Sear does not do enough damage to Mecha.

That´s the main problem with community driven balance changes, most people are too short sighted and try to pin point their loss on 1 legendary without ever thinking what they could change on their lineup if they always lose vs 1 or 2 monsters or god forbid that they keep losing because of mistakes made not because of enemies legendaries.

Once you nerf everything you will find something new to cry about because I can assure you, you will keep losing.

For example I´m pretty sure motor has the strongest powerlevel of all legendaries right now but it´s not that obvious for most people as he´s not that flashy like a TT

or leogeist but what he does to the game and how he let´s you come back nearly no matter how hard you lost early is brutal.

Aside of all that no balance changes should be even considered on the new PvP events as they will be all with new rules rendering the latest nerfs/buffs always useless f.e. if the next PvP event will be only earth monsters allowed you can´t really come here and say NERF DRAAGAIA he´s so OP.

when top 50 players say that these monsters are overpowered they didnt make a misplay and blamed it on that legendary its because that these monsters are overpowered and need to be tuned down.

Most top 50 players are garbage not trying to be rude here but it´s true, how many huge misplays I had to see is just shocking.

Most don´t even grasp the core mechanics of the game. 

Okay: when top 10 players are saying some stuff needs nerfing then there is also something wrong.

I don’t think I have recently seen you in top ten other then this pvp event codex. Just saying.

Still not sure if chrono killer will effect Leo, if so, at least that problem would be solved. I think both TT’s are okay because you can kill them with 2xChrono Killer.
If zib wouldn’t trigger passives it would be solved too.
If Chrono Killer will never effect Leo then he wouldn’t have a downside so his stun absorber should give him turn but stun the other monsters that are not stun immune. This wouldn’t make him so OP and you had to run him with stun immunity instead of with “I don’t care cause I can just throw Leo into my frontline and do whatever I like muhaha”

Kong is the most disgusting monster in the game. All the others mentioned are harder to get. Everyone has kong and most likely at +9

Yeah, I believe I suggested that change. The problem with leo is that is takes the most widely available comeback mechanic(stun) and makes it irrelevant. This means that at the top levels you get a lot of large ziberius snowballs that aren’t stopped by stun because it can’t do it’s job. It is detrimental to your team to stick it in there because then you get swept by the leogeist and nothing happens to the enemy team. So they get to do whatever and your legends have hurt you. That should never happen. If you stick a 13 cost legendary into your team then it should not hurt you at all. If we take leo and make it so the sweeps can happen at the cost of there only being one monster one the field that can take a turn then that would solve all the issues we currently have.

The devs made a big mistake making him stun absorb.

I´m everytime in top 5-10 since the anni, avg around 1k ~ before just everyone could say they are top 10 now you can actually see it.

Pretty sure last time I beat you like 7x sitting at 1 k so no idea where that comes from. I ended there at 3 or 4 at 60 wins.

But this is not about you or me just that devs should take community requests with a lot of care. Because most people just don´t have the capacity of seeing the larger picture of balance.

Ok you need to chill with this “everyone else is a noob therefore irrelevant” attitude. Balance is not about what’s good it’s actually about what’s fun, the two may be close in this case but they are mutually exclusive. Not having the monsters doesn’t take away the right to comment on them.
Besides if it makes you feel better most of our group have roughly the same opinions on these monsters, so this isn’t some noobs crying opie op. When you have a bunch of people with the best monsters in the game and some of the best minds in the game come together and then use kong on half the front lines we come up with because it’s pretty much a hard counter to 3/4 of the front, there’s something that needs to be changed.

I personally may not think kong himself is the problem, but certainly in this meta he is too hard to deal with.

If we talking about fun then goldtail, soulstealer and motor should be nerfed to the ground, I doubt anyone enjoys beeing sleep locked to death without ever getting a turn again, getting hit by a 4 man sleep all or getting the shells stunned up for the rest of the game. I´m not saying everyone is a noob, just devs should take alot of care with community driven balance changes because there will always be tears just because people generally don´t like losing and it´s easier to blame certain stuff than own mistakes it happens in every game at every skill level aswell.

I´m not even saying that some stuff could need some tweaks but changing monsters every week just because of meta shifts just seems wrong for this game, f.e. if it would be a p2p game with all monsters unlocked for free, I´d say the issue would be less problematic of nerfing things over and over but you know some people only have that 1 bullet in their gun and might have paid alot for it taking it away should always be the last option.

I´m not talking for myself as I really could not care less what gets nerfed or buffed as I´ll find a workaround. If it would be for me I´d just remove goldtail and the other sleep nonsense from the game and be happy.

TT need nerf for sure…maybe remove his stun imunity or decrease his defense to 4k or TT only activates till 200sec…TT with nightrider means 4-8monsters dead…think about novice players not everyone has legendarys to take those monsters down before they activate that combo…for cannibalize i agree it doenst should activate passive revenges…for the rest i dont give my opinion cus i rarely fight against

You’ve got a good counter here to Buckinghams fun argument I hate jackscale for using his “UC team” in PvP :stuck_out_tongue: (just kidding jackscale, everyone has to do the best out of what he gets from the eggs)

However, you are right that there would be less complainments if all monsters would be obtainable but then again everyone would use the excactly same team and we would have the same problem again but in a larger scale. There is no real wrong or right cause it’s really difficult and at the end of the day it’s all about the devs. I think the biggest problem are still the bugs that should be sorted out first

Okay, for your information, I am NOT whining at a monster just because I supposedly keep losing over and over because of an error in my team and blame it on said monster, and then demand that it be nerfed just because I don’t like seeing it. You have no ground whatsoever behind that argument, you’re just hurling assumptions at me. It wasn’t aimed directly at me, but the implication is obvious. As a matter of fact, I’ve been holding up just fine, I actually can sometimes beat these lineups with no problem at all(if the DR is lucky, that is). The reason I’m speaking up is that I can see that these lineups are extremely unfair to other people’s teams; I can tell, just by imagining what would happen if my auto poisoners were not standing there ready to knock the TTs into oblivion. That’s the only way I’m able to deal with them; not killing them, only delaying them. I really see no way at all other than mine that anyone could prevent their onslaught, except of course with a TT of their own. But then it’s Chronozeros all over again. 

Who knows? Maybe you’re enjoying this lineup just a little too much, and you just don’t want to see it go, even if it’s unhealthy for the meta. I’m not saying that’s for certain the case, but I don’t see much other reason that you would be so heavily in denial of the situation.

:thinking: nerf this nerf that they need to nerf stun but do you see me crying about it no :joy: That ain’t stop me from getting to rank 100

Just throwing this out there but isn’t jawshank a counter to most of the discussion besides zib? I know a lot of people didn’t roll for him?

Lol and he got it today were everyone is giving freewins lol he wasnt on top 50 yesterday

I dnnt know how you guys feel about it but revenarchion is too damn good is double bloodcrave is very easy to get and his recoil is lower than a SE bloodcrave it should be the same or even a litlle bit more and is pasive is way too much the egg should not have shield
(All the rest is ok) TT and rev can really do a massacre together and iff we take him down we need to deal with his egg or we will be in serious troublles again…the problem is sometimes we cant
Just rremove shield from egg and its ok

I’m really tired of seeing nerf this and that monster threads. Leo, tt, and Kong don’t need nerfs. Tt and give turn is sorely needed due to the prevalence of stun everywhere, without it it would be who got stunned first lost, and we’d complain about that… searguard is a free monster available for everyone… it shouldn’t be able to one shot legendary (for one it’s a 5 star) so get over it. Zib ability should trigger DR get over it. Some monsters a better than others and that’s the way it is.