B.T. Sunder (Poll and Discussion)

The art here is wild and I love it.

The concept behind soulmine is brilliant, it’s an incredible idea for a mechanic!

The monster itself… all over the place and failing to achieve what it wants to. The most exciting move is link, but it’s low speed and low defence so not a reliable payoff for making the effort to build around link fire. If you go solo then it gets a defence buff, but then you cannot use the special move. The first two moves are incredibly niche.

So, ironically, I think the way to play it is in solo fire and simply for raw stun immune punisher. 100TU sweeping on a tanky SE is decent plus it’s stun immune itself and doing raw sweeping. You can probably find a target or two then if you have some stun in your team you can kill the temporary stun immune enemies. I don’t know if that’s what the Devs were hoping to hear is the best way to use it :upside_down_face:

@Dev_VKC Link is a long neglected mechanic in the game and so is the fire element. These days it’s more common for people to be asking for solo and link conditions to be removed from monsters because those limitations are not normalised any more and many people don’t even realise the benefit is you get a lower TU move, they just see it as a restriction. So I think a design like this has big hurdles to overcome before the mechanic itself is even considered. As for soulmine, please don’t be discouraged when I say I think no one will ever make this monster work in a link team. If you want that to be the goal of the monster, you’ll need to make changes.

The idea in my head right now:

  • Change the defence buff to be for link fire.
  • Increase its speed from 32% to 52%. (exact numbers not important here, but some increase would be nice)
  • Decrease the TU of link soulmine to 80 or 100.
  • Increase the TU of raw stun immune punisher to 130TU.

Then it would be worthy of the statement:

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