Astrajlyth (Poll and discussion)

They have been released and are both unrunnable. Are we supposed to spend, hatch, awaken and then wait 4 to 6 months for it to be changed to be worth putting on a team?

It shouldn’t be like that, I agree, if they don’t directly receive improvements for a while, I won’t awaken any new mythicals anymore. I’m awakening them because I think they should receive improvements. I think they release mediocre mythicals because they’re afraid that they’ll be too powerful, and then they release them. will improve

The three rebirths are not guaranteed, it just says “up to three times.” I dont know what the conditional is on it, but using him on the SCB banner event, I typically see him reborn only once or twice. If the rebirth was guaranteed 3 times regardless of how he dies (i.e. by enemy or by teammate), it would be a much needed improvement.

IMHO, if you replaced the SOLO Outrage SS with SOLO Poison Gas (and keep the rebirth a 50/50 chance like it is now), then this moveset would belong on a Legend and not a Mythic. And it would still be maybe an A or S- tier at most.

The moveset is just not great. The SOLO restrictions on all his moves are just silly. I mean, I get that it this point the meta is basically “<100tu on all five moves or its a useless mythic” due to power creep from a few specific overpowered waifus, but surely the solution is not to make more mythics with attacks that are fast-but-meh. Surely there are ways around the absurd speed war the game has become.

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Oh yeah let’s make it ignore a game mechanic like void because that went well last time they did that (Nightingale)

Nah dont do that he already ignores death revenge avoiding void would be wild :joy:

The more I analyze this one the more I see how utterly bad it is…

The 3rd iteration of it does not have Death Immunity because they put them back together with its rebirth passive skill.

They put it with no new legendaries so it’s a perfect banner to skip :smiling_face:

Next waifu festival will have another S tier legendary and waifu with roaring entrance and double piercing void kill.

Keep the good work devs!

That damage! Wow! Truly powerful!

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Were they both poisoned? nah sad, scorpiongeist hits 10 times more :joy: it has a paralysis converter, focuses between aps and can play with any element, we can say that scorpion is much better than this new mythical, this is what I was referring to with the mediocre releases of mythical monsters

It looks like only momo is poisoned. (the green poison cloud effect)

It is, however, lackluster damage for an attack stat focused mythic. The only reason I can think of that 4.1k - 4.3k damage is justifiable is on tanky mythics like prism and momo

Yes, Scorpiongeist is much stronger than him.

What a stupid thing. Scorp wouldn’t have done any better with a poisoned target on those two Lmao

for 13 cost vs 17 + paralysis converter, I prefer scorp

This monster is a lot better than people criticise it for, but I agree it’s not something special.

This has one of those designs where it’s not an overpowered monster nor does it have immunities, tanky stats, etc. that make it stand out but it cannot be ignored because it sets itself up for a few kills. Toxic entrance sets up both a 130TU double kill and a 100TU single kill on the first turn, the latter being something that’s very hard to stop. On the second turn it can probably one-shot the whole enemy team with solo outrage. So in practice the opponent probably needs to kill it, and has to do so four times over. The overall value from that can be great, because it continually pulls attention away from your other monsters and getting just a single turn means it will probably get two kills (trading up).

To put plainly, it shouldn’t be underestimated because it sets up its own kills for the first turn, the TU of the moves is pretty reasonable and it’s an annoyance to face since you have to kill it multiple times.

However, I can’t see it being popular due to it having solo and repeatedly reviving next in line. That means you can’t run water monsters for practically your whole team and you also can’t run anything that gets countered by poison (e.g. HG) for almost your whole team. It also wants to be run alongside other poison monsters. Overall, that makes it quite niche and the payoff just isn’t really there. It’s more like a medium mythic, but ones being this awkward to run need to be on the stronger side to make up for it.

What also makes me very sad about the design is it’s our first aquatic mythic but because it’s water solo it cannot be used alongside any of the aquatic payoffs.

I understand why it has to be solo… it’s because it could easily be used in revival combos to have endless copies of itself. However, I wish instead the revive condition included that there were no Astrajlyth teammates or something.

P.S. It’s name is: Astra - Jly - th.
Astra = star
Jly = jellyfish
Th = ending the name in a way that sounds more dragon-like? (…lith)
So it’s the jellyfish dragon of the stars… until we have lore to know better.

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Thank you for the feedback.

Our biggest concern has been Astrajlyth pairing with Aurodragon, as well as its revival ability, since Poison teams used to dominate PvP. After observing many PvP battles, we believe it’s okay to remove SOLO and add a limitation similar to Brynhildr’s—where it cannot be used if another Astrajlyth is present. We will also improve its other skills to compensate.

Many players have probably noticed that we intentionally release monsters with relatively “safe” skillsets and then take action as soon as possible if they turn out to be underwhelming. We believe this approach is safer than releasing an overpowered monster and having to nerf it two months later. (No, Mr. X, no. We are not ready for a compensation system yet. That’s not something I can decide.)

That being said, the last Zephyramus banner was two months ago. It’s time to make adjustments to this sheep. We fully understand it’s not its fault, as it’s been in the game for a while and only became problematic due to recently released SE combos. We want to avoid potential issues with future SE monsters.

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A small fact about Astrajlyth: every time it revives, the jellyfish around it decrease. So, you can tell how many times it can still revive by counting the remaining jellyfish.

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Oh man I wish I could awaken him he would do so well with selkette.

That’s sweet

This detail of the Astrajlyth jellyfish is greatly appreciated

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If you are going to make some changes to it,
Only possible changes i see which will not make it broken tier are
Make poison immune piercing,
Stun pulse can be something else, rest stays same i think,
And if there are going to be stats changes i hope they are not radical ones, specially speed,
Do not make it faster & then increase the tu of movesets to compensate the change,
Testing dmg on hp boosted mythics with high defence is not a good way to determine whether a mythic dmg is good or bad

I feel like they overbuffed it now

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