Hey everyone,
Even though I’m in full vacation mode with cosmic-level laziness, I still felt the need to write this — because some monsters have become far too problematic and need to be addressed as a priority.
I’m posting this here instead of the usual nerf thread because these cases deserve immediate attention.
- Mortylis
Not much to add — people have already pointed out most of the issues.
Just to reiterate: this monster absolutely needs balancing.
- Albion
The so-called nerf it received wasn’t a real one.
The TU of ha and Zan should be raised to at least 50 TU to reduce how oppressive it is on the battlefield.
- Astra
Double Poison Eater at 110 TU is not acceptable. Every other monster with that skill (without restrictions) has it at 170 TU, so this needs to be aligned.
The speed boost with each resurrection is completely absurd and should be removed.
- Pandora
Swap Mimic at 1 TU is far too powerful. It should be increased to 50 TU, or at the very least, we should be able to see which boxes actually contain Pandora.
Blind guessing should not be a core mechanic.
- Calamitas
Its passive that turns protectors into mini Cursed Wyrms needs to be toned down. Drop the activation chance to 20%.
Also, if multiple monsters have the protector icon, none of them should be able to protect each other. It’s completely ridiculous to target a monster and still get blocked like that.
- Kumachi
Giving it the ability to summon six legendaries, including one with a GT entrance, is insane.
That one summon alone can be worth 109 team cost, which is just absurd.
At this point, you might as well let Azida do the same.
Suggestions:
Limit it to 1 summon of each legendary,
Or replace Grizzlyguard with Ponctibear.
- Rozaliz
Same issue as with Calamitas — the ability to turn tanky units into protectors is too much, especially for the TU it costs.
Recommended changes:
Increase the TU of this skill to 130,
Make it usable only once,
And make it ineffective on allied mythic monsters.
- Nyx
Formata should not be usable if an ally has more than 50% speed.
If she’s meant to be played with slow units, then the design should fully commit to that, not just pretend to.
- Goch
What you’ve done to Goch is outright madness.
He can spam Piercing Blow with insane speed.
Even Hades, who had the fastest variant of that move, was held back by a Link condition.
And now Goch can use Tyrannical Rule twice?!
This is just over the top.
You need to revert him to his original state immediately.
Thanks for reading. I really hope this feedback gets acknowledged.
These monsters are disrupting the balance of the game and fixing them should be a top priority.