Ok I’m late to the party but I gotta agree on this one. Ahuizard is absurdly common, and I find myself unable to justify NOT using him. Stale meta as KD says. I could name so many legends that just don’t offer the sheer efficiency and reliability of him. He’s not the strongest monster in the game by a LONG shot, but the real problem lies in him being a SE. How do I justify using, say, Bonetalon, Heavenshorn or Rattlewyrm over him? They’re somewhat similar in practice, except that they move like molasses in comparison to ahui. There’s plenty of other viable SEs, to be sure, but none of them pull off low TU sweeping in such dramatic fashion. 50 TU sweeping is ABSURDLY powerful, even when it’s not able to ignore protectors! This simply isn’t something I think a SE should have.
To address the counter points being made:
“You’ll just make the low level players suffer by taking away an option everyone has access to!”
If a single monster has that much of an impact on the meta, especially a SE, then… he just shouldn’t have it. I don’t suppose you remember Chronozeros’s debut? He had 60% speed, and 100 TU faststrike. That doesn’t sound like much nowadays, but in 2016… yeesh. What followed was 2 of the most repetitive, unfun pvp exhibitions I’ve ever participated in. EVERYONE was using chrono, and the tide of the battle simply came down to whose chrono is bonused more, and if not that then plain stupid rng. The devs took the hint and toned chrono wayyy down, and things returned to normal. Now, nowadays a reversion of that nerf wouldn’t be amiss, but that’s beside the point. Of course Ahuizard is nowhere near as dramatic as that, but the principle is still there. If you pass out a mon for most everyone to use and make him too strong, you can expect to see that mon a LOT. And we’ve seen ahuizard around a hell of a lot.
“He’s not THAT strong. He dies to a sneeze!”
Well, he is a SE after all. But if you want to argue he’s easy to deal with, you have to consider that “dealing with” doesn’t always have to mean killing. For example, SEs on average are more vulnerable to stun than legends and myths… as for ahui? Nope. Stun immunity is incredibly powerful, and the other half of what makes this guy so insane. If you don’t have sleep or a source of damage on hand that he can’t dispatch at a moment’s notice, you’re just out of luck.
“But he’ll become unuseable…”
Nothing drastic needs to happen! The 70 TU idea definitely seems like the best course of action. Still pretty damn powerful for a relatively lethal move that can bypass protectors, and certainly for a SE. And one kill is all he needs to transition to bloodcrave and sweep with reliable damage and no dependency on rocks, at the cost of extra TU. Still very much viable, but not so oppressive.
As an alternative solution… let’s suppose we allow him to keep 50 TU raw throw. If so, my proposal is to either remove stun immunity or reduce his speed. An insane tool like that should require much more effort to gain access to, and lack of stun immune would do away with that ability to fit literally anywhere in your team. Just throwing ideas out. I don’t mind this guy being viable at all, I only mind that he’s this insanely common when literally hundreds of SE options exist.