I have rose from the depths of inactiveness to bring a thread which may never see the light of day.
Well intros done so what do you guys think could be a new game mechanic for Neo Monsters? Because the game is really lacking new content(said on my previous post). In game transformations? Special Attacks? Boosting skills? Any of that.
I have three ideas for new game mechanics in Neo Monsters:
• Playable Boss monsters
Basically, you can put a boss monster in your team! Inflated stats, more skills (active and passive) than normal but with downsides: massive cost, high moves seconds and can only be put in FL. Of course this would be initially exclusive to some game modes, in PvE events.
• Auto Casting
A passive skill with a condition that gets checked every amount of time. If that condition applies, the skill gets automatically casted without turn or seconds loss.
For example, Autocast: Purify means, say, every 70 seconds, if an ally is poisoned or asleep, the monster casts Purify.
• More status effects
For example:
Break: this monster’s HG and Shields get ignored.
Spike: this monster deals fixed damage to the attacking enemy.
Confusion: attacks you can choose the target of now target random enemies
I’d personally love monster statistics. Lifetime kills, total time spent alive, average kill streak, allies purified, times healed from HG, etc. Just fun little numbers like that that give a solid idea of how much your loyal partners are doing for ya. Would certainly be more reliable than the questionably accurate “most used” sort criterion.
But that would defeat the purpose of recording if the numbers just gradually fall back down, wouldn’t it? I’d personally much prefer the absolute complete picture over just what you’ve been deciding to use lately.
Also, 2v2s are a very intriguing prospect, but the game just ain’t coded for it so doubtful it’ll ever happen. And due to a lack of any sort of chat system in game, it’d be very difficult to coordinate with your teammate in both the planning and battle phases, and could lead to a lot of salty moments where your teammate accidentally screws you over or just doesn’t carry their weight.
So I came up with this awesome and completely new idea for a new game mechanic .
Let’s call it Burn !
Burning targets will take 1.5x damage .
When a monster attacks a burning target, it will burn too. And spread from monster to monster through attacks . Only way to stop it is by cleansing . Burn will do small damage when turn ends .