⏬ Which monsters need a Nerf?

I can die happy now

Don’t ignore the rest of paragraph

They both littlerally already have sweeping moves that have no requirements. Why would anyone use Void Power Slash if they can use lower tu Dream Ender on any two invalid targets and kill them both.

Same goes with Deer Smash being left out to spam Double Counterslash.

Void Power Slash and Deer Smash ignore revenges.

@Exu see? He knew it was intended the whole time, he was just gaslighting the whole sub. He wants them nerfed but “not nerfed” way.

you know why…

He knows he doesn’t care. These monsters can’t be used in his mythic spam team so he wants them nerfed.

Hu shin, Zephyramus,Apollonis. They all require some sort of sacrifice to have that "kill anything move :rage: :rage: :rage: :rage: :face_with_symbols_over_mouth: :rage: " which he isn’t will to do lol

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He does have a point, though. There are many things in the game that need more consistency and logic. This is another one of those cases where it “breaks” what the game is actually about. To crit stuff, you need to meet a condition. Then the skill starts sparkling and you know it will crit. With these huge passive buffs we have reached a point where “non sparkling” skills will 1 shot anything. What’s the point of conditions and crits on certain monsters if there are monsters that 1 shot without meeting those same conditions?

For example: Zephyramus uses “Dream Ender” on two monsters that don’t have any sleep skills and one-shots them both, now tell me does that make sense to you?

You guys really have to stop this. Don’t attack the person, discuss the issue. Any time you guys use this as an argument, your case loses credibility.

Oh you both think the same way that’s why

it’s actually a cool thing the devs are doing which is creativity. There are still conditions, it’s just new ones get introduced for every one of those monsters. It makes sense to me. See sparkle, click move is a boring thing. This makes players think of their moves ig

Why do we want to limit design the devs? Aren’t we tired of defense boost being the common thing but we also should complain when devs try to introduce attack boost as a gimmick?

I agree this doesn’t make sense like why does antidote kill both targets dealing critical damage when only one of the is a poison monster? Why does double counterslash kill two monsters when only one of them meets the condition? Just make the move say kill anything :wink:

I don’t care for credibility if it’s not obvious to you either. He wants to play the same 14 mythics and we all have to act like it’s not true. He doesn’t care for legendaries because there are mythics that are stronger with the same cost and he absolutely does not care for SE’s because there 1-5 cost protecters that basicly give your op mythics 1 more life. It’s just obvious. It’s not a personal attack as a nonsense.

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Attack boost can be done the “correct way” or “logical way” or whatever you wanna call it, which is boosting the attack, then using a “general” damaging move such as power slash. Look at Shiny Nightfender, that’s a monster where attack boost is done correctly. Why does Zephyramus’s skill need to be called “Dream Ender”, if it can 1 shot without meeting the conditions. Why not call it “Shepherd’s Slash” (does critical, ignores hg and shield, to sleep monsters and medium damage to other monsters). This way it would actually make sense that the medium damage is boosted to high damage by his passive.

It makes more sense since at least the condition is met on one of the monsters.

Idk what to reply to this? Coltraz is only one person and if he doesn’t care about legendaries or SE, why do you care about that? You can disagree with him and show your care, buff ideas/nerf ideas about them.

You are picking and choosing on what conditions are acceptable and not. I honestly don’t care to talk about this anymore. KD will for sure come in later and point in all the ways Zephy’s moves makes absolute sense by either linking an old post where he talked about it like 10 different times since you don’t seem to accept it or explain it again but hopefully VERY slowly so you all get it this time.

@Dev_VKC please make more monsters like this so I can see the copium in these people who just don’t wanna accept a cool design that isn’t just reliant on creating new moves but adding spins to old moves where they feel more powerful now.

Nope. Power slash = general move. Sleep killer/ nightwatch /dream ender = deals critical damage to monsters that have sleep skills. Double moves dealing crits to monsters that don’t meet the condition is another discussion. Sorting that out would require a rebalancing of the entire game.

I’m all for this but it needs to be done in a consistent way.

The Power of Money

Kills all 6 star below monsters in the enemy team 42 secs

Slap it on a 99 speed monster for lolz

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Also, there is nothing that stops you from making them more playable compared to others without making their skills sweeping invalid targets - that’s the part that bothers me.

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You know me too well!

@Coltraz @Exu Seriously guys, this has been discussed enough times already. The problem is with your acceptance, not the game design. @Coltraz If you post again about stuff like this in the bugs thread I will delete the post - you’re wasting everyone’s time with it.

Here’s it put simply…
Zephyramus’ moves have two conditions:

  1. They target a monster with the move/passive they counter.
  2. Zephy has enough 0-5* teammates to give a stats boost big enough to one-shot (with each 0-5* it does increasing damage, up to one-shot damage if all three).

Similarly…
Apollonis’ double counter slash has two conditions:

  1. It targets a fire monster.
  2. You have no reinforcements remaining but Apollonis isn’t alone (when alone then final bite becomes available).

Zephy works this way to give you a more complete payoff for playing SEs alongside it. Apollonis works this way so it’s powerful in the end-game without needing to be literally the last monster alive (the defence buff in particular is meant to make it harder to kill before it’s the final monster).

So let’s please now put this to bed. There are clear conditions on these moves even though they’re not written in the description of the moves themselves. You’re smart enough to see that so there’s no need to be in stubborn denial.

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Skills are clear, what’s not clear is sweeping invalid targets with skills that have those “clear” conditions.

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I understand that it adds functionality to those monsters but I don’t agree with how that was achieved.

I won’t argue any further though, at this point it’s just a difference in opinions.

It’s very clear from everything you’ve written on this topic that your problem is with it fundamentally, not to do with anything being “unclear”. If you’re going to write more about it, at least do us the decency of saying what you mean.

Agreed. We all have certain design styles that we don’t like. For example, I hate Chimunka, Kanna and Vinegazer. It’s perfectly valid to dislike the Devs using conditional stat buffs as an alternative way to make a monster deal critical damage. For the point of this forum, I think it’s important we all understand it’s just a personal dislike of the design choice rather than a problem with design, a bug or anything else people try to dress it up as.

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It was good that VKC addressed it directly.


Oh god Im gonna throw up (plz god keep the healing move on selene 34 TU plz plz it is so useless)

I see two buffs (I know for sure obsydia is buffed with the sweeping move being 80 TU now but Im pretty sure marjorie did not have void dreamcrush)


But no selene nerfs?

Can you explain what is that “safe code”?