Which monster do you want to see Buffed 🥳

True i was also locked by this

Opponent used Escapegoat on Tardiegranade and i was left with only bronzeshells and using Vixian and Chimunka he defeated all my monsters without them ever stepping in the battlefield.

Its funny how this token lock team keeps popping up from time to time and the simplest solution was to make bronzeshell deal piercing damage

5 Likes

@Dev_VKC please remove the restriction of not being able to play with both normal and shiny version of a mon in same team, it’s simply unnecessary,

1 Like

What about a beetel legendary monster devs make it

Beetlebrute

2 Likes

I find the idea of giving piercing moves to some of the old SEs pretty interesting, but I have to disagree on the Chronozeros and Chronozillion buffs. That’d give them weakness to Chrono Killer and other moves alike (okay, that would sort of make sense, since they have “Chrono-” in their name…).

And Thordragon is just fine as he is, leave him alone.

Also, I think you mistyped Deucalizon’s TU:

SOLO Sleep All has a higher TU than the original here.

I am prob late saying this but thlugs getting a legend will be the end of us all.
Those bugs are toxic af
And i used to Stun lock people with thlugs in the past for seasons. i know the terror they can bring

1 Like

Agreed, Thlugs can be really toxic

She’s much better when you can slayerbane on the first turn… i.e. the mid-game. In the front-line you probably want to build around OoO. Is that what you’re doing?

Sounds like this is the problem… not Vixenblade’s design. It’s fine to not like solo and say that it doesn’t suit the way you want to use it… but don’t go saying the monster is bad or needs a buff due to that. You’re just not willing/able to use it properly.

Vixenblade is still very good when used alongside beasts/protectors. The only true restriction is solo. And honestly everyone was calling for a big nerf to her for ages, I begged the Devs to add the raw restriction to the buff and not do anything else. People called it a pointless nerf… now years later we have people saying the monster isn’t good enough. I’m glad I stopped the nerf from being any bigger.

I do think raw restriction is the most important one. 60TU piercing slayerbane and super tanking alongside protectors is brutal. It easily becomes the obvious way to play Vixenblade. The beast restriction is the least important one, but as I said she’s still great without the buff so you can actually ignore it (e.g. using it alongside Don Rilla).

Where I would go with a buff is actually the moveset… reverting the SS nerf of solo you’re grounded → solo demoralise (basically it was a 70TU → 130TU increase). Having this be a fast move makes it much better in the front line, which is where it’s become a lot weaker with time as we’ve got so much more sleep immunity / insomnia in the game.

To be clear, I don’t think Vixenblade needs a buff. I’m just saying that I’d revert that nerf rather than start removing restrictions. Those restrictions are what keeps Vixenblade from being an overpowered monster that sees lots of play.

I thought that one of the biggest problems with using her on the front line is that she can’t even get a first turn, and any OoO strategy is better with oniblade, a change from just demoralizing you’re grounded would be a change that combines with her skill set where she is only lethal if you don’t use protectors or beasts, but I think it was my fault for investing in her and not in other girls who have no restrictions, are more lethal or cancel revenge

1 Like

:cry: This is where you’re wrong

up oniblade puts it to sleep ,_,

I accidentally deleted my post and I can’t “undelete“ it.

Plus, Chronozeros and Chronozillion are in DESPERATE need of a buff, considering the powercreep that is happeneing with PVP and PVE right now since the game’s release.

As for Deucalizon? Yeah, it was a mistake. Sleep All is usually 200 TU for 5-star mons and below, and the 130 TU was just a leftover of my copy-pasting, so sorry.

Monster buffs: (see below for the list of monster changes.)

Chronozeros (#1016) buffs:

Timestrike All (Uses) 1 → 3

Faststrike (160 TU) → RAW Faststrike(130 TU)

Bloodthirst (130 TU) → RAW** Bloodthirst** (130 TU)

Stun Immunity → Stun Converter

+Hold Ground

Chronozillion (#2419) buffs:

Timestrike All (130 TU) → Timecrush All (160 TU, 3 uses)

Bloodfury (130 TU) → Void Bloodfury (130 TU)

Stun Immunity → Cosmic Transformation (TL; DR: Stun Assimilation + Chrono Killer Immunity + Celestial Spirit + Rapid Entrance) (Taken from Chronozillion’s lore)

Hold Ground → Relentless Will

Deucalizon (#761) buffs (revised):

Lustrate (160 TU) → Excalibur (300 TU) (Deals big damage to 1 enemy; lethal damage and attack ignores Hold Ground and Shield if an ally has Holy element and Demon type.)

Sleep All (200 TU) → SOLO** Sleep All** (180 TU) (Sleep chance: 30% → 40%)

Bloodthirst (130 TU) → SOLO** Double Bloodcrave** (160 TU)

+Ascension

Revenatus (#709) buffs (Revised):

Twin Death Sentence (50 TU) → SOLO** Doom** (100 TU, 3 uses) (inherited from Lunaverios)

SOLO Sleep All (Sleep Chance): 30% → 40%

Bloodthirst (130 TU) → SOLO** Double Bloodcrave** (160 TU)

+Gloomy Entrance (inherited from Shadowbaron)

Lunaverios (#803) buffs:

Sleep All (200 TU) → RAW** Double Moonlit Drowse** (130 TU)

Bloodthirst (130 TU) → RAW Void Bloodthirst (160 TU)

Poison Immunity → Venom Ward

Thordragon (#812) buffs (revised):

Purify (50 TU) → Purifying Stealth (100 TU)

Stealth Teammate (100 TU) → RAW Retribution (130 TU)

Stunning Entrance → Tranquilizing Entrance

+Relentless Will

Dualdragoon (#581) buffs:

Kinslayer (130 TU) → Double Kinslayer (160 TU)

Tranquilizing Entrance (Stun TU): 40 → 80

+Unwanted Entrance (Unwanted Revenge but as an entrance skill)

Draconought (#718) buffs:

400sec Megabomb → Union 250sec Megabomb (Sacrifice Self)

Stealth (100 TU) → Stealth Teammate (100 TU)

Explosive Revenge All → Core Overload (When defeated by an enemy, it deals critical damage to all monsters.) (Taken from Tavaray’s video)

+Dragonblood

Triphoon (#727) buffs:

Type changed from Reptile to Dragon

+Stun Immunity

Hydrastorm (#728) buffs:

Type changed from Reptile to Dragon

400sec Megabomb → RAW 250sec Megabomb (Sacrifice Self)

Stealth (100 TU) → Stealth Teammate (100 TU)

+Phantom Veil

Terrorex (#458) buffs:

Assisted Stone (250 TU) → Dual Union Attack (130 TU)

LINK Union Attack (100 TU) → LINK Throw Next (70 TU)

Entrance Next → Twin Entrance Next

Velocirex (#471) buffs:

Assisted Bolt (250 TU) → Venombreaker (160 TU)

Accelerate Team (130 TU) → ELEM Accelerate (130 TU)

+Sleep Immunity

Lavaraptor (#358) buffs:

Flame (100 TU) → Superflame (160 TU)

Vulcaraptor (#359) buffs:

+Lava Entrance

Shadowsquire (#582) buffs:

Miniblight (100 TU) → Superblight (160 TU)

Shadowlance (#583) buffs:

Timestrike (100 TU) → Power Slash or Zealous Attack (160 TU)

+Gloomy Entrance (inherited from its evolution)

Luxpawn (#588) buffs:

Minilux (100 TU) → Superlux (160 TU)

Luxknight (#589) buffs:

Timestrike (100 TU) → Confident Strike (130 TU)

+Ascension

Dinorider (#743) buffs:

+Insomnia

Dinoraider (#743) buffs:

Timestrike (100 TU) → Faststrike (160 TU)

Bloodcrave (100 TU) → Double Bloodcrave (130 TU)

Summon Entrance → Twin Entrance

Ragnawolf (#746) buffs:

Bloodthirst (130 TU) → SOLO** Bloodcrush** (130 TU)

+Poison immunity (regained from prior to a balance patch)

Poseideon (#391) buffs:

Camouflage Entrance → Camouflage

+Phantom Veil (Kelpies are technically partially ghost-like in cryptozoology)

Mechaling, Mechadino, Mecharex (#271-273) buffs:

Type changed from Robotic to Reptile

+Cyber Core (they’re cyborgs, replaces Passive Skill Slot 1)

Shield Entrance → Union: Shield All Entrance (moved from Passive Skill Slot 1 to Passive Skill Slot 2, Mecharex ONLY) [TL;DR: Kaerukenshi (#1675) passive but with Union restriction]

Samuraice (#441) buffs:

Minisplash (100 TU) → Supersplash (160 TU)

Snowja (#442) buffs:

+Frozen Revenge (LMAO)

Ouroburn (#461) buffs:

Assisted Blaze (250 TU) → Void LINK Bloodcrush (160 TU)

Lava Entrance+ (Passive Skill Slot 1) → Burning Entrance [When this monster enters, the HP of all monsters are reduced by 20% of their max HP.] (TL;DR: Novematrona passive as an entrance ability)

Lava Entrance+ (Passive Skill Slot 2) → Tidal Entrance (Leira’s passive LMAO)

Hydrokaizer (#645) buffs:

Assisted Splash → Hydro Cannon (Assisted Splash + Knockback)

+Relentless Will

Cherubion (#704) buffs:

Stunning Entrance → Jarring Entrance

Archhalo (#705) buffs:

+Chrono Killer (70 TU)

Archseraph (#706) buffs:

Purify (50 TU) → Purifying Stealth (100 TU)

Stealth Teammate (100 TU) → Time’s Up (100 TU)

Stunning Entrance → Shocking Entrance

+Cleansing Entrance (When this monster enters, it removes poison and sleep from all teammates.)

Herbizard (#844) buffs:

Ultrastone (250 TU) → RAW Kinslayer (130 TU)

Survivor (130 TU) → RAW Survivor (130 TU)

Willowyrm (#845) buffs:

Ultrastone (250 TU) → RAW Kinbreaker (160 TU)

Stun Flash (250 TU) → Stun Wave (250 TU)

Survivor (130 TU) → RAW Vanquish (130 TU)

Stun Absorber → Thundering Flash (carried over from V.D. Epsilon)

Magmalathian (#848) buffs:

Bloodthirst (130 TU) → Void LINK Bloodcrush (160 TU)

+Deathmark Entrance (When this monster enters, it applies Death Sentence to one random enemy; said enemy dies after 200s if the user is on the fieldwhen the effect triggers.)

Dreadmoth (Earth) (#2514-A) buffs:

+Mark Sentinel

+Death Immunity

Dreadmoth (Fire) (#2514-B) buffs:

Bloodthirst (130 TU) → Void Bloodthirst (130 TU)

Poison Immunity → Venom Ward

Dreadmoth (Shadow) (#2514-C) buffs:

Bloodthirst (130 TU) → RAW Bloodthirst (130 TU)

Sleep Immunity → Persistent Will (Sleep Immunity + Hold Ground)

Dreadmoth (Storm) (#2514-D) buffs:

Bloodthirst (130 TU) → Double Bloodthirst (160 TU)

Stun Immunity → Mystical Resolve (Stun Converter + Hold Ground)

Oberon (#2720) buffs:

Godly Deer Punch: 800 TU → 400 TU, critical damage → lethal damage

Transcendence → Immortal’s Will (Transcendence + Venom Ward + Sleep Immunity + Stun Immunity)

Cryptblade (#1076) buffs:

Gigaquake (200 TU) → Slash All (250 TU)

Mirror Curse → Mirror Revenge

+Persistent Will

Lunalord (#1117) buffs:

Ultrathunder (250 TU) → Assisted Thunder (250 TU)

Clone Next (130 TU) → Random Clone (70 TU)

Stealthy Entrance → Misty Shield Entrance

Sunlord (#1120) buffs:

Hellblast Mortar (50 TU) → Piercing Mortar (50 TU)

Stun Mortar (50 TU) → Double Stun Mortar (100 TU) (Stun Mortar but it targets 2 enemies.)

Hold Ground → Venom Ward

Botanic (#1345) buffs:

Ultraquake (250 TU) → Slash All (250 TU)

+Botanic Boost (it makes thematic sense)

Rosempress (#1723) buffs:

Gigabash (200 TU) → SOLO Double Bloodfury (130 TU)

Sleep (70 TU) → RAW Moonlit Drowse (100 TU)

+Gaia Power

Electricheetah (#1676) buffs:

Protector Killer (70 TU) → True Hit (130 TU)

Stunning Entrance → Shocking Entrance

Nightfender (#1975) buffs:

Purify (50 TU) → Purify EX (50 TU)

Power Slash (160 TU) → Void Power Slash (160 TU)

Insomnia → Persistent Will

New Passive Skills:

??? (Stun Immunity + Hold Ground.)

Cheat Death Barrier (Shield Field + All allies gain Death Immunity.)

Genocide Revenge (Death Revenge but it kills all enemy monsters.)

Divine Protection (Insomnia/Sleep Immunity + Stun Immunity.)

Purifying Field (While on the field, every allied monster entering battle from the reinforcements will automatically have poison and sleep removed from them.)

Charging Entrance (When this monster enters, it slightly heals itself and charges energy.)

Lock ‘n’ Load (Mark Entrance + Mortar Entrance.) (Effect is used by Caniswyrm ONLY.)

Self-Load Entrance (Mortar Entrance but ONLY THE USER will get a mortar loaded.)

Merciful Entrance (Pardon as an entrance ability)

Twin Death Entrance (Twin Death Revenge but as an entrance ability)

Equal Death Entrance (When this monster enters, a random enemy monster and a random allied monster are instantly killed.)

Mutual Unwanted Entrance (Mutual Unwanted Entrance but it adds 2 Bronzeshells instead of 1.)

Sandstorm Entrance (When this monster enters, enemy monsters’ attack and defense are lowered by 25%, and their HP is reduced by 15% of their max HP)

New Active Skills:

Retribution All (Slayerbane All/Outrage but it has Retribution’s restrictions. 3 uses.)

Slayerbreak All (Slayerbane All with piercing damage. 1 use.)

Vengence All (Retribution All with piercing damage. 1 use.)

Death Immune Punisher (Basically the Immunity Punisher Skills but it targets mons that have Instant Death Immunity, such as Kumachi, Cinder, and the Jellyfish mons.)

Passive and Active Skill reworks:

Rapid Push (TU Reduction): 30 → 75

Thundering Shield, Flash, Call, Poison, Heal, and Slumber (If stunned over ___ TU): 400 seconds → 300 seconds

Tranquilizing Entrance (Stun TU): 40 seconds → 80 seconds

Mirror Curse (Mirror Clone Chance): 60% → 50%

Fast Forward Entrance (TU Reduction): 50 → 100, (TU Restriction) 250 → 300

100sec Nova Beam (Healing): 50% → 100%, (TU Change): 70 → 50

Timecrush (6-Star and 7-Star monsters, TU Change): 160 → 130

Power Slash and Void Power Slash (6-Star and 7-Star mons, TU Change): 160 → 130

Petal Storm (Damage Increase): Critical damage → lethal damage, (TU Change): 160 → 130

Petal Blitz (Stun TU): 100 → 130

1 Like

Not everyone has to be viable in every meta. Chronozeros and Chronozillion are both free to get, anyone can get them with enough grinding. They aren’t supposed to be powercreeps.

Please stop asking for nonsensical things.

2 Likes

Maybe not powercreep

But lets be honest, i agree with him about the need of buff

He take a pretty time to get Ultraevolved-Awakened and got nothing interesting in the pvp, one void attack at 110 secs, while monster like Ciclophina have it piercing + void in 85 at much, Timestrike All doesnt do damage at all, not even the stunned monster, you need to have +500 secs to kill any non-shadow monster, Slash All at 250 secs with no damage buff it’s almost a useless skill to, normal bloodfury, not void or not piercing too, stun inmune + HG when the 99% mons except him got piercing moves, i don’t think he needs a buff that make him like Astraj or Thalazar cause of course, they are new, limited, etc, but lets remember Chronozillion was an anniv monster and just the new SE can handle him

4 Likes

the mythic condition no longer makes sense on this monster it should be changed to something else.

1 Like

Charge & motor monsters should not lose their charge if they get repulsed.

Furthermore, majority of these monsters have speed above 50 which makes them a nyx target to punish them even further than their handicap which makes no sense.

I think they should not lose their charge/motor skill if they get repulsed, furthermore i thinking adding purify ex to their charge/motor skill and acceleration so they are not affected by nyx or other slow skills when they are charging

I was saying thats what should happen with Eternal Energy Core, it says permanent so even if Auraleus is repulse or knockback it should still be active

3 Likes

It’s because of this kind of thinking that the game has become boring and repetitive. We have over 200 legendary items, but only 20 are truly good, which isn’t normal.

1 Like