Which monster do you want to see Buffed đŸ„ł

Mortar monster can’t attack before 130 tu z with risk of nyx making it 260 they need some love

4 Likes

Mortars are pve based tho, a very strong archetype at that as well

1 Like

Are we still making Nyx the biggest threat of the game?

If you put enough thought you would come to realize we already have these things in the game. Lets not compare it to mythics but to legendaries and Super epics and lets say the speed get cut to 40 and the passive will only work after 100 seconds from the start of the game

And use two kills for our example:

  • rocolossus

42seconds + 110= 152 seconds

  • ldiefaeth

136 tu

  • Doomgro

25tu setup+ 51+51 = 127 seconds

  • infernicorn

136 without setup / 161 with setup

*Bartholosar

43+ 43 = 86

  • Red ED

59 seconds

  • White Ed

59+59 = 118

In the end he would not sweep faster then the sweepers we currently have he would be in range

1 Like

@Dev_VKC make mortar be insta charged on the first turn like this guy above says and let’s see what it would do to the meta.

I feel there are some cool configurations with that :stuck_out_tongue:

improve

luminous
Marjorie (urgent)
atlancha
suikenshi
ophidator (urgent)
devildalus
hongua (mega urgent)
onyxia
kuroakami
kuromasa (very slow)
candy
focalforce (it’s still strange how contradictory that is)

Thank you.

1 Like

Yes!!! Such a cool monster and design :pleading_face:

2 Likes

I think it would be great idea,

Drop their speed to 50 and below and give them a restriction between a range of 100 to 200 seconds for the passive to work and they will be viable

First time you say something logical

I was being sarcastic. We all saw what ridiculous ideas did when they released ED Keiser that is not targetable untill you manage to kill 6 monsters that synergize with each other.

1 Like

You might have been sarcastic but its not a bad idea in-fact its a great idea. Motar monsters suffer because they have no impact upon entrance and too slow to be in FL this way they are a threat upon entrance and become slow as the game progresses they will finally have a place in the meta after what 8 years since release

1 Like

Just checked. All of this talk for this:

???

Isn’t bloom still one of the top legendaries in the mid-low tiers of PvP???

in pvp**** they can keep being good in pve and should keep being that way. They don’t need changes.

1 Like

So your saying one monster is top in low tiers but all the list is bottom tier in top pvp and the only useable is arbustdon for the raw man eater.

With the change of slowing there speed down and giving them a insta load they should be useable in every tier, they will not break the game as they are slow but will have a impact upon entrance

2 Likes

In what sense of pve they are good, soo many better options and with the requested change they will be better in pve and pvp its a win win

1 Like

Constant shield with piercing or high damage attacks; Its a perfection against AI. Having 6-7 mortars in a row keeps them from dying quickly, slows down your team flow which is also good for the fallback midgame strats. I don’t see any reason to buff them.

1 Like

We should accept it only for THE GOAT to be able to use Rocco because clearly he needs it.

Can we do the same to charge Monsters? One charge on entrance. Just 1.

I agree, this is also the case with opidhator, he has one of the best non-waifu designs in the game but he doesn’t seem to be a mythical character, improving the passive is not the solution ah, his problems.

1- it is slow.
2- very high TU skills.
3- very little reptilian type support.

1 Like

Another thing I would like to say is that the reptile types are probably the rarest in the game, they should be given a little more coverage.

And regarding the elements, I think they should stop casting water/dark characters (those elements are already more than fine)

and start releasing more saint and earth type characters who are the weakest (except some)

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You do know roco outspeeds all these monsters don’t ya? Moreover has a decent defense passive which isn’t the case for any monster. Come on now, you can’t be serious mate :skull:

Motar monster need Motar+(50 or 70 TU) like Enecry charge + (30 TU). like you said, motar is almost 130TU + at least 50TU more to deploy skills. if compared to blood skills or simply like Se, it’s too disadvantageous. quĂĄ cháș­m, cÆĄ cháșż sá»­ dỄng giống enecry charge nhưng lĂ  phiĂȘn báșŁn tệ hÆĄn vĂ  cháș­m hÆĄn

1 Like