Your initial post tagging me started with a question so I thought you were asking me what I thought of Excaliburdragon and whether it should be buffed.
I can see you won’t be swayed, but the earlier conversation inspired me to try mine out so I have the proper numbers…
Excaliburdragon reliably one-shots mythics on roughly the 10th attack (9 charges). That sounds like a lot, but we’re talking about 42TU piercing one-shots at that point and two crescendo dances basically gets you there.
What’s more interesting is how it scales on the way…
Excalibur’s 5th + 6th attacks should kill.
Excalibur’s 3rd + 4th + 5th attacks should kill.
I think it’s quite fair to say 150TU piercing killing is reasonable. With Excalibur that means it only needs to do two attacks before it starts sweeping at a “reasonable” rate. A single crescendo dance will get it two-shotting, killing at 100TU.
In practice, there’s a big difference between one-shotting and doing 50% with two fast hits because the one-shot can take out a monster before it gets a turn. However, once you get the fast sweeping going it’s far more oppressive whereas slower one-shots leave big gaps to lose momentum.
Summary
So what I learned is Excaliburdragon gets mildly threatening only 84s after its first turn and properly threatening 168s after its first turn. These times can be instantly shortcut by a single crescendo dance, with a second turning Excalibur into a win condition. That sounds decent to me.
P.S. None of this changes the fact I would still like a restriction change on the SS to only “100s from start of battle” so it’s more geared towards PvP and allows for mid-game play.